Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
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Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 13, 2026 – October 25, 2026
120
Average · 36 games
147
High game
420
High series
128
Guys & Dolls avg
116
Sunday Nite League avg
122
Hickman's HVAC Peterson Point avg
36 games for 4,347 pins; over 200 in 0 of 36 games.
By league
Guys & Dolls League
Tuesdays · team Alley Oops! · missed 4 nights
Average (12 games)128
High game147
High series420
600+ series nights0 of 4
200+ games0 of 12 (0%)
Next week to raise avg +1 Pin390 Series
Sunday Nite League
Sundays · team Just Our Luck · bowled every night
Average (21 games)116
High game145
High series390
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)40 of 46
Next week to raise avg +1 Pin372 Series
Season arc (first 3 → last 3 nights)118 → 114 (-4)
Hickman's HVAC Peterson Point League
Mondays · team Matthews Market · missed 6 nights
Average (3 games)122
High game140
High series366
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin372 Series
Guys & Dolls League — series by week
Sep 15 → Oct 13. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 386 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 348 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 28 → Sep 28. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 366 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)128
Last nine games125 -3
Last night (Oct 13)115
Consistency
Spread (std dev of games)12.3
Floor · ceiling (10th / 90th pct game)119 · 144
Games within 15 pins of average75%
Game by game
You
League
Nights
Game 1
120
162
4
Game 2
133
164
4
Game 3
132
164
4
Game 3 runs 12 pins above game 1 (three-game nights only).
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)116
Last nine games114 -2
Last night (Oct 25)103
Consistency
Spread (std dev of games)17.4
Floor · ceiling (10th / 90th pct game)98 · 140
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
127
154
7
Game 2
106
155
7
Game 3
114
157
7
Game 3 runs 13 pins below game 1 (three-game nights only).
How the season is going — Hickman's HVAC Peterson Point League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 36 of 36 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
6.89
8.41
Strike rate
18.5%
34.8%
Spare conversion
29.5%
49.1%
Open frames per game
5.17
2.99
10th-frame first-ball strike
13.9%
34.9%
Single-pin spares (59 chances)
44.1%
67.3%
The 10-pin (9 chances)
55.6%
54.3%
The 7-pin (6 chances)
16.7%
62.7%
Multi-pin, no split (188 chances)
27.7%
44.4%
Splits (17 chances)
0.0%
13.3%
Longest strike run in a game
2
10
What you leave most
1-2-3-4-5-6-7-8-9-10
15 times
5
15 times
6
13 times
1-2-3-5-6-9-10
11 times
1-2-4
10 times
1-3-6
10 times
10
9 times
1-2-3-4-5-7-8
9 times
Splits: left 17, converted 0 (0.0%). Most common: 3-10 (5), 4-6 (2), 5-10 (2), 3-7 (1).
The 10-pin: 9 chances, 56% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25 Sunday Nite League
309
322
+13
Oct 21 (post-bowl) Sunday Nite League
380
408
+28
Oct 13 Guys & Dolls
345
355
+10
Oct 11 Sunday Nite League
342
387
+45
Oct 6 Guys & Dolls
395
415
+20
Oct 4 Sunday Nite League
341
377
+36
Sep 28 Hickman's HVAC Peterson Point
366
378
+12
Sep 27 Sunday Nite League
348
361
+13
Sep 22 Guys & Dolls
385
396
+11
Sep 20 Sunday Nite League
390
438
+48
Sep 15 Guys & Dolls
420
431
+11
Sep 13 Sunday Nite League
326
359
+33
Season36 games
4347
4627
+280
That is 35 single pins over 36 games: +280 pins, and a 128 average instead of 120.
Ball speed
Average first ball15.8 mph
Range14.7 – 16.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)108
Lanes 3–4 (3 games)114
Lanes 5–6 (9 games)129
Lanes 7–8 (6 games)116
Lanes 9–10 (6 games)118
Lanes 11–12 (3 games)113
Lanes 13–14 (3 games)128
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 36 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
22%
Spare 25% Open 53%
house 34%
Frame 2
14%
Spare 31% Open 56%
house 34%
Frame 3
14%
Spare 31% Open 56%
house 35%
Frame 4
17%
Spare 17% Open 67%
house 35%
Frame 5
22%
Spare 19% Open 58%
house 35%
Frame 6
19%
Spare 28% Open 53%
house 35%
Frame 7
19%
Spare 22% Open 58%
house 35%
Frame 8
28%
Spare 22% Open 50%
house 36%
Frame 9
11%
Spare 22% Open 67%
house 35%
10th
14%
Spare 31% Open 56%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 66 chances)
15.2%
42.0%
Turkeys (three in a row)
10.03/game
0.38/game
Four-baggers
00.00/game
0.16/game
Clean games (no open frame)
0 of 36
8%
Carry (strikes vs nine-counts: 60 strikes, 59 nines)
50.4%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
14–15 mph
4
22.2%
42.4%
15–16 mph
16
16.0%
43.6%
16–17 mph
16
20.1%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 16.0 mph, game 3 15.4 mph (-0.6 over 4 nights).
Speed drift in Sunday Nite League: game 1 averages 15.8 mph, game 3 15.7 mph (-0.1 over 7 nights).
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 16.2 mph, game 3 15.5 mph (-0.7 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
2
50%
46%
The 2-pin
7
29%
78%
The 3-pin
1
0%
76%
The 4-pin
3
33%
79%
The 5-pin
15
67%
73%
The 6-pin
13
31%
68%
The 7-pin
6
17%
63%
The 8-pin
1
0%
73%
The 9-pin
2
100%
79%
The 10-pin
9
56%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
5
0
0%
36%
Big four4-6-7-10
1
0
0%
0%
Other splits
11
0
0%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
60
18%
35%
One pin
59
18%
27%
Two pins
25
8%
10%
Split
17
5%
10%
Three or more
148
46%
17%
Nothing hit
15
5%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
6
135
164 (183 games)
-29
9–10
3
115
167 (186 games)
-52
13–14
3
128
167 (174 games)
-39
Best pair so far: 5–6 (135 over 6 games); toughest: 9–10 (115 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 13 of 14 across 4 nights.
Best pair so far: 7–8 (116 over 6 games); toughest: 1–2 (108 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 18 of 20 across 5 nights.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
122
180 (189 games)
-58
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 4 of 5 across 1 night.