Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
OZ OZMAR
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
104
Average · 18 games
170
High game
386
High series
18 games for 1,883 pins; over 200 in 0 of 18 games. Rank 52 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Three Fingers Deep · missed 2 nights
Average (18 games)104
High game170
High series386
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (14+ games)52 of 54
Next week to raise avg +1 Pin322 Series
Season arc (first 3 → last 3 nights)107 → 101 (-6)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 313 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)104
Last nine games101 -3
Last night (Oct 27)97
Consistency
Spread (std dev of games)20.0
Floor · ceiling (10th / 90th pct game)86 · 133
Games within 15 pins of average72%
Game by game
You
League
Nights
Game 1
100
162
6
Game 2
115
164
6
Game 3
98
164
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.31
8.38
8.41
Strike rate
11.1%
32.3%
34.8%
Spare conversion
22.2%
48.3%
49.1%
Open frames per game
6.22
3.15
2.99
10th-frame first-ball strike
5.6%
31.5%
34.9%
Single-pin spares (24 chances)
37.5%
66.7%
67.3%
The 10-pin (3 chances)
0.0%
53.9%
54.3%
The 7-pin (4 chances)
25.0%
61.0%
62.7%
Multi-pin, no split (105 chances)
21.0%
44.2%
44.4%
Splits (15 chances)
6.7%
11.8%
13.3%
Longest strike run in a game
4
9
10
What you leave most
1-2-3-4-5-6-7-8-9-10
11 times
1-3-6
10 times
1-2-3-4-5-6-8-9-10
10 times
1-2-3-4-5-7-8
10 times
5
9 times
5-7
6 times
6-10
4 times
1-3-8
4 times
Splits: left 15, converted 1 (6.7%). Most common: 5-7 (6), 4-6-10 (3), 2-8 (3), 5-10 (2).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
291
326
+35
Oct 20
293
297
+4
Oct 13
328
375
+47
Sep 29
262
281
+19
Sep 22
323
343
+20
Sep 8
386
400
+14
Season18 games
1883
2022
+139
That is 18 single pins over 18 games: +139 pins, and a 112 average instead of 104.
Ball speed
Average first ball13.5 mph
Range12.1 – 14.9
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)128
Lanes 5–6 (6 games)103
Lanes 9–10 (6 games)102
Lanes 13–14 (3 games)87
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
6%
Spare 17% Open 78%
league 32%
Frame 2
11%
Spare 17% Open 72%
league 33%
Frame 3
11%
Spare 22% Open 67%
league 32%
Frame 4
0%
Spare 17% Open 83%
league 31%
Frame 5
17%
Spare 39% Open 44%
league 32%
Frame 6
6%
Spare 28% Open 67%
league 33%
Frame 7
22%
Spare 22% Open 56%
league 32%
Frame 8
6%
Spare 11% Open 83%
league 33%
Frame 9
22%
Spare 6% Open 72%
league 33%
10th
6%
Spare 17% Open 78%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 20 chances)
25.0%
38.8%
42.0%
Turkeys (three in a row)
10.06/game
0.31/game
0.38/game
Four-baggers
10.06/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 18
6%
8%
Carry (strikes vs nine-counts: 18 strikes, 24 nines)
42.9%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
6
9.3%
30.7%
13–14 mph
6
9.3%
35.5%
14–15 mph
6
14.8%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.7 mph, game 3 13.2 mph (-0.5 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
1
100%
75%
76%
The 4-pin
3
67%
78%
79%
The 5-pin
9
56%
79%
73%
The 6-pin
3
0%
68%
68%
The 7-pin
4
25%
61%
63%
The 9-pin
1
0%
78%
79%
The 10-pin
3
0%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
14
1
7%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
18
11%
32%
35%
One pin
24
15%
28%
27%
Two pins
15
9%
11%
10%
Split
15
9%
11%
10%
Three or more
79
49%
17%
17%
Nothing hit
11
7%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
128
167 (182 games)
-39
5–6
6
103
165 (183 games)
-62
9–10
6
102
169 (183 games)
-67
13–14
3
87
168 (174 games)
-81
Best pair so far: 3–4 (128 over 3 games); toughest: 13–14 (87 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 23 of 24 across 6 nights.