Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
AMANDA TOMLINSON
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 27, 2026
134
Average · 39 games
191
High game
460
High series
129
Guys & Dolls avg
139
Sunday Nite League avg
39 games for 5,252 pins; over 200 in 0 of 39 games.
By league
Guys & Dolls League
Tuesdays · team Shiggen Noogets · missed 2 nights
Average (18 games)129
High game175
High series428
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (14+ games)45 of 54
Next week to raise avg +1 Pin401 Series
Season arc (first 3 → last 3 nights)126 → 131 (+5)
Sunday Nite League
Sundays · team Just Our Luck · bowled every night
Average (21 games)139
High game191
High series460
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)32 of 46
Next week to raise avg +1 Pin437 Series
Season arc (first 3 → last 3 nights)142 → 135 (-7)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 388 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 417 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)129
Last nine games131 +2
Last night (Oct 27)116
Consistency
Spread (std dev of games)21.3
Floor · ceiling (10th / 90th pct game)106 · 168
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
129
162
6
Game 2
134
164
6
Game 3
124
164
6
Game 3 runs 5 pins below game 1 (three-game nights only).
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)139
Last nine games135 -4
Last night (Oct 25)140
Consistency
Spread (std dev of games)24.1
Floor · ceiling (10th / 90th pct game)112 · 176
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
135
154
7
Game 2
150
155
7
Game 3
131
157
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 39 of 39 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
7.77
8.41
Strike rate
22.2%
34.8%
Spare conversion
32.6%
49.1%
Open frames per game
4.72
2.99
10th-frame first-ball strike
17.9%
34.9%
Single-pin spares (71 chances)
47.9%
67.3%
The 10-pin (8 chances)
25.0%
54.3%
The 7-pin (11 chances)
9.1%
62.7%
Multi-pin, no split (167 chances)
31.1%
44.4%
Splits (35 chances)
8.6%
13.3%
Longest strike run in a game
3
10
What you leave most
1-2
15 times
5
14 times
6
14 times
1-2-4
11 times
1-3-6
11 times
7
11 times
1-3
10 times
1-2-3-5-6-9-10
9 times
Splits: left 35, converted 3 (8.6%). Most common: 7-10 (6), 3-9 (5), 2-8 (4), 5-7 (3).
The 10-pin: 8 chances, 25% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
349
390
+41
Oct 25 Sunday Nite League
422
434
+12
Oct 21 (post-bowl) Sunday Nite League
427
472
+45
Oct 13 Guys & Dolls
428
461
+33
Oct 11 Sunday Nite League
373
396
+23
Oct 4 Sunday Nite League
422
448
+26
Sep 29 Guys & Dolls
410
432
+22
Sep 27 Sunday Nite League
460
485
+25
Sep 22 Guys & Dolls
410
456
+46
Sep 20 Sunday Nite League
402
421
+19
Sep 15 Guys & Dolls
379
396
+17
Sep 13 Sunday Nite League
417
442
+25
Sep 8 Guys & Dolls
353
373
+20
Season39 games
5252
5606
+354
That is 40 single pins over 39 games: +354 pins, and a 143 average instead of 134.
Ball speed
Average first ball15.5 mph
Range14.9 – 16.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)139
Lanes 3–4 (3 games)124
Lanes 5–6 (6 games)139
Lanes 7–8 (6 games)137
Lanes 9–10 (6 games)126
Lanes 11–12 (6 games)129
Lanes 13–14 (6 games)139
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 39 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
15%
Spare 31% Open 54%
house 34%
Frame 2
26%
Spare 20% Open 54%
house 34%
Frame 3
15%
Spare 33% Open 51%
house 35%
Frame 4
18%
Spare 28% Open 54%
house 35%
Frame 5
23%
Spare 26% Open 51%
house 35%
Frame 6
15%
Spare 28% Open 56%
house 35%
Frame 7
26%
Spare 15% Open 59%
house 35%
Frame 8
33%
Spare 23% Open 44%
house 36%
Frame 9
28%
Spare 23% Open 49%
house 35%
10th
18%
Spare 28% Open 54%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 85 chances)
23.5%
42.0%
Turkeys (three in a row)
50.13/game
0.38/game
Four-baggers
00.00/game
0.16/game
Clean games (no open frame)
0 of 39
8%
Carry (strikes vs nine-counts: 78 strikes, 71 nines)
52.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
14–15 mph
3
11.1%
42.4%
15–16 mph
34
23.5%
43.6%
16–17 mph
2
16.7%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 15.3 mph, game 3 15.5 mph (+0.2 over 6 nights).
Speed drift in Sunday Nite League: game 1 averages 15.5 mph, game 3 15.6 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
2
50%
46%
The 2-pin
4
100%
78%
The 3-pin
8
50%
76%
The 4-pin
5
60%
79%
The 5-pin
14
64%
73%
The 6-pin
14
50%
68%
The 7-pin
11
9%
63%
The 8-pin
3
67%
73%
The 9-pin
2
50%
79%
The 10-pin
8
25%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
4
2
50%
36%
Other splits
31
1
3%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
78
22%
35%
One pin
71
20%
27%
Two pins
41
12%
10%
Split
35
10%
10%
Three or more
123
35%
17%
Nothing hit
3
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
126
164 (186 games)
-38
9–10
6
126
168 (183 games)
-42
11–12
3
117
165 (180 games)
-48
13–14
6
139
167 (171 games)
-28
Best pair so far: 13–14 (139 over 6 games); toughest: 11–12 (117 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 19 of 22 across 6 nights.
Best pair so far: 5–6 (153 over 3 games); toughest: 3–4 (124 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 16 of 20 across 5 nights.