Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SHARLINE TAYLOR
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
127
Average · 24 games
174
High game
428
High series
24 games for 3,051 pins; over 200 in 0 of 24 games. Rank 46 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Three Fingers Deep · bowled every night
Average (24 games)127
High game174
High series428
600+ series nights0 of 8
200+ games0 of 24 (0%)
League rank (14+ games)46 of 54
Next week to raise avg +1 Pin405 Series
Season arc (first 3 → last 3 nights)120 → 126 (+6)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 381 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)127
Last nine games126 -1
Last night (Oct 27)141
Consistency
Spread (std dev of games)24.0
Floor · ceiling (10th / 90th pct game)96 · 160
Games within 15 pins of average46%
Game by game
You
League
Nights
Game 1
122
162
8
Game 2
129
164
8
Game 3
129
164
8
Game 3 runs 7 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.27
8.38
8.41
Strike rate
22.2%
32.3%
34.8%
Spare conversion
26.8%
48.3%
49.1%
Open frames per game
5.12
3.15
2.99
10th-frame first-ball strike
20.8%
31.5%
34.9%
Single-pin spares (36 chances)
44.4%
66.7%
67.3%
The 10-pin (7 chances)
14.3%
53.9%
54.3%
The 7-pin (8 chances)
75.0%
61.0%
62.7%
Multi-pin, no split (113 chances)
23.9%
44.2%
44.4%
Splits (19 chances)
10.5%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
1-2-3-4-5-6-8-9-10
8 times
7
8 times
5
8 times
10
7 times
1-3-8
6 times
1-2-4
6 times
6
5 times
1-3-6
4 times
Splits: left 19, converted 2 (10.5%). Most common: 5-7 (4), 4-10 (3), 3-10 (2), 5-10 (2).
The 10-pin: 7 chances, 14% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
424
436
+12
Oct 20
381
397
+16
Oct 13
336
393
+57
Oct 6
428
453
+25
Sep 29
402
441
+39
Sep 22
402
421
+19
Sep 15
337
348
+11
Sep 8
341
341
—
Season24 games
3051
3230
+179
That is 21 single pins over 24 games: +179 pins, and a 134 average instead of 127.
Ball speed
Average first ball15.2 mph
Range14.2 – 16.3
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)113
Lanes 5–6 (6 games)126
Lanes 7–8 (3 games)112
Lanes 9–10 (6 games)130
Lanes 11–12 (3 games)142
Lanes 13–14 (3 games)134
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
25%
Spare 25% Open 50%
league 32%
Frame 2
38%
Spare 12% Open 50%
league 33%
Frame 3
12%
Spare 17% Open 71%
league 32%
Frame 4
21%
Spare 21% Open 58%
league 31%
Frame 5
29%
Spare 4% Open 67%
league 32%
Frame 6
21%
Spare 33% Open 46%
league 33%
Frame 7
21%
Spare 25% Open 54%
league 32%
Frame 8
12%
Spare 33% Open 54%
league 33%
Frame 9
21%
Spare 17% Open 62%
league 33%
10th
21%
Spare 25% Open 54%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 53 chances)
24.5%
38.8%
42.0%
Turkeys (three in a row)
20.08/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 48 strikes, 36 nines)
57.1%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
6
25.9%
41.0%
15–16 mph
17
21.6%
39.8%
16–17 mph
1
11.1%
42.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 15.4 mph, game 3 15.1 mph (-0.3 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
79%
78%
The 3-pin
3
33%
75%
76%
The 4-pin
4
25%
78%
79%
The 5-pin
8
62%
79%
73%
The 6-pin
5
40%
68%
68%
The 7-pin
8
75%
61%
63%
The 10-pin
7
14%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
32%
36%
Other splits
17
1
6%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
48
22%
32%
35%
One pin
36
17%
28%
27%
Two pins
18
8%
11%
10%
Split
19
9%
11%
10%
Three or more
91
42%
17%
17%
Nothing hit
4
2%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
113
167 (182 games)
-54
5–6
6
126
164 (183 games)
-38
7–8
3
112
163 (172 games)
-51
9–10
6
130
168 (183 games)
-38
11–12
3
142
165 (180 games)
-23
13–14
3
134
167 (174 games)
-33
Best pair so far: 11–12 (142 over 3 games); toughest: 7–8 (112 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 28 of 32 across 8 nights.