Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JALANI “DIDDY DO IT” WESSELLS
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 27, 2026
204
Average · 42 games
278
High game
661
High series
206
Guys & Dolls avg
201
Sunday Nite League avg
42 games for 8,575 pins; over 200 in 23 of 42 games.
By league
Guys & Dolls League
Tuesdays · team Three Fingers Deep · missed 1 night
Average (21 games)206
High game278
High series661
600+ series nights5 of 7
200+ games10 of 21 (48%)
League rank (14+ games)4 of 54
Next week to raise avg +1 Pin634 Series
Season arc (first 3 → last 3 nights)212 → 213 (+1)
Sunday Nite League
Sundays · team Pin Assassins · bowled every night
Average (21 games)201
High game265
High series648
600+ series nights3 of 7
200+ games13 of 21 (62%)
League rank (13+ games)3 of 46
Next week to raise avg +1 Pin607 Series
Season arc (first 3 → last 3 nights)202 → 199 (-3)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 619 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 605 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)206
Last nine games213 +7
Last night (Oct 27)217
Consistency
Spread (std dev of games)39.5
Floor · ceiling (10th / 90th pct game)161 · 264
Games within 15 pins of average24%
Game by game
You
League
Nights
Game 1
227
162
7
Game 2
205
164
7
Game 3
186
164
7
Game 3 runs 41 pins below game 1 (three-game nights only).
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)201
Last nine games199 -2
Last night (Oct 25)198
Consistency
Spread (std dev of games)27.4
Floor · ceiling (10th / 90th pct game)169 · 234
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
209
154
7
Game 2
213
155
7
Game 3
183
157
7
Game 3 runs 26 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 42 of 42 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
9.22
8.41
Strike rate
55.6%
34.8%
Spare conversion
59.5%
49.1%
Open frames per game
1.62
2.99
10th-frame first-ball strike
42.9%
34.9%
Single-pin spares (99 chances)
67.7%
67.3%
The 10-pin (35 chances)
54.3%
54.3%
The 7-pin (10 chances)
60.0%
62.7%
Multi-pin, no split (44 chances)
59.1%
44.4%
Splits (25 chances)
28.0%
13.3%
Longest strike run in a game
9
10
What you leave most
10
35 times
4
18 times
3
11 times
7
10 times
6
9 times
2
7 times
3-6-10
6 times
3-6
6 times
Splits: left 25, converted 7 (28.0%). Most common: 3-10 (4), 2-8 (3), 3-9 (2), 4-6-7-10 (2).
The 10-pin: 35 chances, 54% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
653
665
+12
Oct 25 Sunday Nite League
595
604
+9
Oct 20 Guys & Dolls
613
658
+45
Oct 18 Sunday Nite League
588
620
+32
Oct 13 Guys & Dolls
654
654
—
Oct 11 Sunday Nite League
613
643
+30
Oct 6 Guys & Dolls
503
557
+54
Oct 4 Sunday Nite League
625
636
+11
Sep 29 Guys & Dolls
596
626
+30
Sep 27 Sunday Nite League
648
648
—
Sep 20 Sunday Nite League
576
630
+54
Sep 15 Guys & Dolls
661
695
+34
Sep 13 Sunday Nite League
596
667
+71
Sep 8 Guys & Dolls
654
690
+36
Season42 games
8575
8993
+418
That is 41 single pins over 42 games: +418 pins, and a 214 average instead of 204.
Ball speed
Average first ball17.6 mph
Range15.5 – 18.1
House median13.7 mph
Average by pair
Lanes 3–4 (6 games)208
Lanes 5–6 (9 games)210
Lanes 7–8 (6 games)206
Lanes 9–10 (9 games)206
Lanes 11–12 (6 games)186
Lanes 13–14 (6 games)203
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 42 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
50%
Spare 33% Open 17%
house 34%
Frame 2
52%
Spare 26% Open 21%
house 34%
Frame 3
52%
Spare 33% Open 14%
house 35%
Frame 4
67%
Spare 17% Open 17%
house 35%
Frame 5
57%
Spare 26% Open 17%
house 35%
Frame 6
55%
Spare 24% Open 21%
house 35%
Frame 7
40%
Spare 38% Open 21%
house 35%
Frame 8
64%
Spare 19% Open 17%
house 36%
Frame 9
62%
Spare 21% Open 17%
house 35%
10th
43%
Spare 36% Open 21%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 235 chances)
55.7%
42.0%
Turkeys (three in a row)
320.76/game
0.38/game
Four-baggers
180.43/game
0.16/game
Clean games (no open frame)
9 of 42
8%
Carry (strikes vs nine-counts: 210 strikes, 99 nines)
68.0%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
15–16 mph
1
44.4%
43.6%
16–17 mph
3
29.6%
49.0%
17–18 mph
27
59.3%
49.0%
18–19 mph
11
54.5%
43.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 17.9 mph, game 3 17.5 mph (-0.4 over 7 nights).
Speed drift in Sunday Nite League: game 1 averages 17.6 mph, game 3 17.4 mph (-0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 2-pin
7
71%
78%
The 3-pin
11
100%
76%
The 4-pin
18
67%
79%
The 5-pin
4
50%
73%
The 6-pin
9
78%
68%
The 7-pin
10
60%
63%
The 9-pin
5
100%
79%
The 10-pin
35
54%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
4
3
75%
36%
Big four4-6-7-10
2
0
0%
0%
Other splits
19
4
21%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
210
56%
35%
One pin
99
26%
27%
Two pins
22
6%
10%
Split
25
7%
10%
Three or more
22
6%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
218
165 (182 games)
+53
5–6
6
217
161 (183 games)
+56
7–8
3
220
161 (172 games)
+59
9–10
3
204
166 (186 games)
+38
11–12
3
167
164 (180 games)
+3
13–14
3
198
166 (174 games)
+32
Best pair so far: 7–8 (220 over 3 games); toughest: 11–12 (167 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 25, lost to 3 of 28 across 7 nights.
Best pair so far: 13–14 (208 over 3 games); toughest: 7–8 (192 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 21, lost to 2 of 23 across 6 nights.