Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
KIP HOLLAND
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · October 5, 2026 – October 26, 2026
191
Average · 9 games
241
High game
598
High series
9 games for 1,722 pins; over 200 in 3 of 9 games.
The season so far
Hickman's HVAC Peterson Point League
Mondays · team 5 Guys · missed 4 nights
Average (9 games)191
High game241
High series598
600+ series nights0 of 3
200+ games3 of 9 (33%)
Next week to raise avg +1 Pin582 Series
Hickman's HVAC Peterson Point League — series by week
Oct 5 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 574 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (9 games)191
Last nine games191 +0
Last night (Oct 26)199
Consistency
Spread (std dev of games)29.8
Floor · ceiling (10th / 90th pct game)135 · 241
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
199
182
3
Game 2
177
182
3
Game 3
196
178
3
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 9 of 9 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.17
8.77
8.41
Strike rate
53.1%
39.8%
34.8%
Spare conversion
55.3%
57.3%
49.1%
Open frames per game
1.89
2.32
2.99
10th-frame first-ball strike
33.3%
41.7%
34.9%
Single-pin spares (20 chances)
80.0%
72.7%
67.3%
The 10-pin (6 chances)
66.7%
57.9%
54.3%
The 7-pin (7 chances)
71.4%
71.3%
62.7%
Multi-pin, no split (12 chances)
41.7%
56.2%
44.4%
Splits (6 chances)
0.0%
15.4%
13.3%
Longest strike run in a game
7
10
10
What you leave most
7
7 times
10
6 times
3-6-10
5 times
4-7
4 times
4
4 times
3
3 times
4-6-7
1 time
4-7-10
1 time
Splits: left 6, converted 0 (0.0%). Most common: 4-6-7 (1), 4-7-10 (1), 4-7-9 (1), 4-6-10 (1).
The 10-pin: 6 chances, 67% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
598
609
+11
Oct 19
538
549
+11
Oct 5
586
609
+23
Season9 games
1722
1767
+45
That is 5 single pins over 9 games: +45 pins, and a 196 average instead of 191.
Ball speed
Average first ball12.3 mph
Range11.7 – 13.0
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)179
Lanes 5–6 (6 games)197
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 9 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
56%
Spare 22% Open 22%
league 37%
Frame 2
67%
Spare 33% Open 0%
league 39%
Frame 3
56%
Spare 22% Open 22%
league 41%
Frame 4
89%
Spare 0% Open 11%
league 40%
Frame 5
67%
Spare 22% Open 11%
league 40%
Frame 6
44%
Spare 22% Open 33%
league 41%
Frame 7
33%
Spare 22% Open 44%
league 41%
Frame 8
22%
Spare 56% Open 22%
league 39%
Frame 9
44%
Spare 33% Open 22%
league 40%
10th
33%
Spare 11% Open 56%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 47 chances)
48.9%
44.8%
42.0%
Turkeys (three in a row)
40.44/game
0.47/game
0.38/game
Four-baggers
40.44/game
0.20/game
0.16/game
Clean games (no open frame)
1 of 9
11%
8%
Carry (strikes vs nine-counts: 43 strikes, 20 nines)
68.3%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
3
48.1%
30.7%
12–13 mph
5
51.1%
34.3%
13–14 mph
1
77.8%
39.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 12.2 mph, game 3 12.4 mph (+0.2 over 3 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
3
100%
81%
76%
The 4-pin
4
100%
85%
79%
The 7-pin
7
71%
71%
63%
The 10-pin
6
67%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
6
0
0%
11%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
43
53%
40%
35%
One pin
20
25%
28%
27%
Two pins
6
7%
10%
10%
Split
6
7%
10%
10%
Three or more
6
7%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
179
181 (198 games)
-2
5–6
6
197
179 (200 games)
+18
Best pair so far: 5–6 (197 over 6 games); toughest: 3–4 (179 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 11, lost to 4 of 15 across 3 nights.