Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DOC DANIELS
Sunday Nite League (Sundays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 13, 2026 – October 26, 2026
165
Average · 36 games
215
High game
544
High series
172
Sunday Nite League avg
158
Hickman's HVAC Peterson Point avg
36 games for 5,948 pins; over 200 in 3 of 36 games.
By league
Sunday Nite League
Sundays · team Drunken Clams · missed 1 night
Average (18 games)172
High game203
High series544
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (13+ games)16 of 46
Next week to raise avg +1 Pin537 Series
Season arc (first 3 → last 3 nights)172 → 171 (-1)
Hickman's HVAC Peterson Point League
Mondays · team Goin' Balls In · missed 1 night
Average (18 games)158
High game215
High series537
600+ series nights0 of 6
200+ games1 of 18 (6%)
League rank (13+ games)61 of 77
Next week to raise avg +1 Pin487 Series
Season arc (first 3 → last 3 nights)159 → 157 (-2)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 516 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 475 a night.
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)172
Last nine games171 -1
Last night (Oct 25)164
Consistency
Spread (std dev of games)19.3
Floor · ceiling (10th / 90th pct game)139 · 202
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
164
154
6
Game 2
181
155
6
Game 3
170
157
6
Game 3 runs 6 pins above game 1 (three-game nights only).
How the season is going — Hickman's HVAC Peterson Point League
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)158
Last nine games157 -1
Last night (Oct 26)146
Consistency
Spread (std dev of games)27.3
Floor · ceiling (10th / 90th pct game)121 · 196
Games within 15 pins of average44%
Game by game
You
League
Nights
Game 1
165
182
6
Game 2
148
182
6
Game 3
161
178
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 36 of 36 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.31
8.41
Strike rate
33.6%
34.8%
Spare conversion
50.2%
49.1%
Open frames per game
2.97
2.99
10th-frame first-ball strike
38.9%
34.9%
Single-pin spares (78 chances)
69.2%
67.3%
The 10-pin (18 chances)
44.4%
54.3%
The 7-pin (6 chances)
66.7%
62.7%
Multi-pin, no split (111 chances)
45.9%
44.4%
Splits (26 chances)
11.5%
13.3%
Longest strike run in a game
4
10
What you leave most
10
18 times
3
12 times
3-6-10
10 times
5
10 times
2-4-5
10 times
3-6
9 times
6-10
9 times
9
9 times
Splits: left 26, converted 3 (11.5%). Most common: 3-9 (4), 3-10 (3), 6-7-10 (3), 2-4-10 (3).
The 10-pin: 18 chances, 44% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26 Hickman's HVAC Peterson Point
438
465
+27
Oct 25 Sunday Nite League
493
545
+52
Oct 19 Hickman's HVAC Peterson Point
492
523
+31
Oct 18 Sunday Nite League
536
557
+21
Oct 5 Hickman's HVAC Peterson Point
487
509
+22
Oct 4 Sunday Nite League
517
528
+11
Sep 28 Hickman's HVAC Peterson Point
537
548
+11
Sep 27 Sunday Nite League
528
549
+21
Sep 21 Hickman's HVAC Peterson Point
382
408
+26
Sep 20 Sunday Nite League
544
569
+25
Sep 14 Hickman's HVAC Peterson Point
516
550
+34
Sep 13 Sunday Nite League
478
540
+62
Season36 games
5948
6291
+343
That is 38 single pins over 36 games: +343 pins, and a 174 average instead of 165.
Ball speed
Average first ball15.0 mph
Range14.2 – 16.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)162
Lanes 3–4 (9 games)170
Lanes 5–6 (6 games)162
Lanes 7–8 (6 games)168
Lanes 9–10 (3 games)159
Lanes 13–14 (6 games)180
Lanes 15–16 (3 games)127
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 36 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
42%
Spare 36% Open 22%
house 34%
Frame 2
31%
Spare 28% Open 42%
house 34%
Frame 3
28%
Spare 50% Open 22%
house 35%
Frame 4
42%
Spare 22% Open 36%
house 35%
Frame 5
31%
Spare 42% Open 28%
house 35%
Frame 6
28%
Spare 31% Open 42%
house 35%
Frame 7
25%
Spare 28% Open 47%
house 35%
Frame 8
39%
Spare 25% Open 36%
house 36%
Frame 9
39%
Spare 39% Open 22%
house 35%
10th
39%
Spare 19% Open 42%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 132 chances)
36.4%
42.0%
Turkeys (three in a row)
130.36/game
0.38/game
Four-baggers
30.08/game
0.16/game
Clean games (no open frame)
0 of 36
8%
Carry (strikes vs nine-counts: 109 strikes, 78 nines)
58.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
14–15 mph
20
32.2%
42.4%
15–16 mph
15
37.0%
43.6%
16–17 mph
1
11.1%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 14.8 mph, game 3 14.9 mph (+0.1 over 6 nights).
Speed in Hickman's HVAC Peterson Point League: game 1 and game 3 both average 15.1 mph over 6 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
3
100%
46%
The 2-pin
4
100%
78%
The 3-pin
12
75%
76%
The 4-pin
6
83%
79%
The 5-pin
10
70%
73%
The 6-pin
8
62%
68%
The 7-pin
6
67%
63%
The 8-pin
2
50%
73%
The 9-pin
9
89%
79%
The 10-pin
18
44%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
5
2
40%
36%
Big four4-6-7-10
3
0
0%
0%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
3%
Other splits
17
1
6%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
109
34%
35%
One pin
78
24%
27%
Two pins
33
10%
10%
Split
26
8%
10%
Three or more
72
22%
17%
Nothing hit
6
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Sunday Nite League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
6
170
157 (143 games)
+13
5–6
3
178
161 (149 games)
+17
7–8
3
172
159 (157 games)
+13
9–10
3
159
154 (114 games)
+5
13–14
3
181
158 (125 games)
+23
Best pair so far: 13–14 (181 over 3 games); toughest: 9–10 (159 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 9, lost to 10 of 19 across 6 nights.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
162
180 (195 games)
-18
3–4
3
172
181 (198 games)
-9
5–6
3
146
180 (203 games)
-34
7–8
3
164
179 (204 games)
-15
13–14
3
179
184 (195 games)
-5
15–16
3
127
181 (185 games)
-54
Best pair so far: 13–14 (179 over 3 games); toughest: 15–16 (127 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 26 of 29 across 6 nights.