Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
STEFI TURNER
Guys & Dolls League (Tuesdays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 8, 2026 – October 20, 2026
164
Average · 30 games
200
High game
544
High series
165
Guys & Dolls avg
163
Hickman's HVAC Peterson Point avg
30 games for 4,936 pins; over 200 in 1 of 30 games.
By league
Guys & Dolls League
Tuesdays · team Pin Protestors · missed 3 nights
Average (15 games)165
High game200
High series544
600+ series nights0 of 5
200+ games1 of 15 (7%)
League rank (14+ games)30 of 54
Next week to raise avg +1 Pin508 Series
Hickman's HVAC Peterson Point League
Mondays · team Unbowlieveables · missed 2 nights
Average (15 games)163
High game199
High series509
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (13+ games)57 of 77
Next week to raise avg +1 Pin496 Series
Guys & Dolls League — series by week
Sep 8 → Oct 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 496 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 21 → Oct 19. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 491 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)165
Last nine games167 +2
Last night (Oct 20)181
Consistency
Spread (std dev of games)12.6
Floor · ceiling (10th / 90th pct game)153 · 185
Games within 15 pins of average80%
Game by game
You
League
Nights
Game 1
170
162
5
Game 2
169
164
5
Game 3
156
164
5
Game 3 runs 14 pins below game 1 (three-game nights only).
How the season is going — Hickman's HVAC Peterson Point League
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)163
Last nine games164 +1
Last night (Oct 19)166
Consistency
Spread (std dev of games)18.6
Floor · ceiling (10th / 90th pct game)136 · 182
Games within 15 pins of average53%
Game by game
You
League
Nights
Game 1
182
182
5
Game 2
141
182
5
Game 3
166
178
5
Game 3 runs 16 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 30 of 30 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.63
8.41
Strike rate
26.7%
34.8%
Spare conversion
57.1%
49.1%
Open frames per game
2.83
2.99
10th-frame first-ball strike
36.7%
34.9%
Single-pin spares (81 chances)
72.8%
67.3%
The 10-pin (18 chances)
50.0%
54.3%
The 7-pin (7 chances)
71.4%
62.7%
Multi-pin, no split (70 chances)
64.3%
44.4%
Splits (47 chances)
19.1%
13.3%
Longest strike run in a game
4
10
What you leave most
6-10
24 times
10
18 times
3
16 times
6
15 times
4-7
12 times
4
11 times
5
9 times
7
7 times
Splits: left 47, converted 9 (19.1%). Most common: 3-10 (7), 3-9 (6), 6-7 (6), 6-7-10 (6).
The 10-pin: 18 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 20 Guys & Dolls
544
566
+22
Oct 19 Hickman's HVAC Peterson Point
499
499
—
Oct 13 Guys & Dolls
493
493
—
Oct 12 Hickman's HVAC Peterson Point
471
492
+21
Oct 6 Guys & Dolls
473
492
+19
Oct 5 Hickman's HVAC Peterson Point
509
509
—
Sep 28 Hickman's HVAC Peterson Point
489
521
+32
Sep 22 Guys & Dolls
472
557
+85
Sep 21 Hickman's HVAC Peterson Point
488
540
+52
Sep 8 Guys & Dolls
498
523
+25
Season30 games
4936
5192
+256
That is 25 single pins over 30 games: +256 pins, and a 173 average instead of 164.
Ball speed
Average first ball12.2 mph
Range11.1 – 13.4
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)161
Lanes 5–6 (3 games)169
Lanes 7–8 (9 games)161
Lanes 9–10 (3 games)162
Lanes 13–14 (6 games)173
Lanes 15–16 (3 games)157
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 30 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
17%
Spare 53% Open 30%
house 34%
Frame 2
33%
Spare 37% Open 30%
house 34%
Frame 3
20%
Spare 47% Open 33%
house 35%
Frame 4
27%
Spare 47% Open 27%
house 35%
Frame 5
23%
Spare 43% Open 33%
house 35%
Frame 6
30%
Spare 43% Open 27%
house 35%
Frame 7
30%
Spare 30% Open 40%
house 35%
Frame 8
37%
Spare 37% Open 27%
house 36%
Frame 9
23%
Spare 40% Open 37%
house 35%
10th
37%
Spare 37% Open 27%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 86 chances)
26.7%
42.0%
Turkeys (three in a row)
50.17/game
0.38/game
Four-baggers
10.03/game
0.16/game
Clean games (no open frame)
0 of 30
8%
Carry (strikes vs nine-counts: 72 strikes, 81 nines)
47.1%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
11–12 mph
13
32.5%
23.6%
12–13 mph
11
21.2%
28.1%
13–14 mph
6
24.1%
35.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 11.9 mph, game 3 12.6 mph (+0.7 over 5 nights).
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 11.9 mph, game 3 12.1 mph (+0.2 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 3-pin
16
94%
76%
The 4-pin
11
73%
79%
The 5-pin
9
78%
73%
The 6-pin
15
80%
68%
The 7-pin
7
71%
63%
The 9-pin
5
60%
79%
The 10-pin
18
50%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
7
4
57%
36%
Other splits
40
5
12%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
72
27%
35%
One pin
81
30%
27%
Two pins
47
17%
10%
Split
47
17%
10%
Three or more
23
8%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
161
155 (183 games)
+6
7–8
6
160
162 (169 games)
-2
13–14
3
181
166 (174 games)
+15
Best pair so far: 13–14 (181 over 3 games); toughest: 7–8 (160 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 11, tied 1 of 20 across 5 nights.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
169
179 (203 games)
-10
7–8
3
163
179 (204 games)
-16
9–10
3
162
180 (189 games)
-18
13–14
3
166
185 (195 games)
-19
15–16
3
157
181 (185 games)
-24
Best pair so far: 5–6 (169 over 3 games); toughest: 15–16 (157 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 19 of 22 across 5 nights.