Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DEBBIE DICKERSON
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
154
Average · 18 games
193
High game
532
High series
18 games for 2,779 pins; over 200 in 0 of 18 games. Rank 68 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Unbowlieveables · missed 1 night
Average (18 games)154
High game193
High series532
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (13+ games)68 of 77
Next week to raise avg +1 Pin476 Series
Season arc (first 3 → last 3 nights)151 → 157 (+6)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 463 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)154
Last nine games157 +3
Last night (Oct 26)155
Consistency
Spread (std dev of games)21.5
Floor · ceiling (10th / 90th pct game)125 · 181
Games within 15 pins of average39%
Game by game
You
League
Nights
Game 1
154
182
6
Game 2
165
182
6
Game 3
143
178
6
Game 3 runs 11 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.49
8.77
8.41
Strike rate
27.2%
39.8%
34.8%
Spare conversion
44.9%
57.3%
49.1%
Open frames per game
3.61
2.32
2.99
10th-frame first-ball strike
33.3%
41.7%
34.9%
Single-pin spares (52 chances)
53.8%
72.7%
67.3%
The 10-pin (12 chances)
33.3%
57.9%
54.3%
The 7-pin (2 chances)
0.0%
71.3%
62.7%
Multi-pin, no split (41 chances)
43.9%
56.2%
44.4%
Splits (25 chances)
28.0%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
5
15 times
3-9
12 times
10
12 times
3
9 times
6
9 times
5-10
8 times
1-3
7 times
6-10
6 times
Splits: left 25, converted 7 (28.0%). Most common: 3-9 (12), 5-10 (8), 3-10 (3), 6-7-10 (1).
The 10-pin: 12 chances, 33% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
466
518
+52
Oct 19
475
508
+33
Oct 12
475
507
+32
Oct 5
410
469
+59
Sep 28
421
487
+66
Sep 14
532
553
+21
Season18 games
2779
3042
+263
That is 26 single pins over 18 games: +263 pins, and a 169 average instead of 154.
Ball speed
Average first ball10.0 mph
Range9.4 – 10.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)155
Lanes 5–6 (3 games)136
Lanes 7–8 (3 games)140
Lanes 11–12 (3 games)177
Lanes 13–14 (3 games)158
Lanes 15–16 (3 games)158
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
28%
Spare 44% Open 28%
league 37%
Frame 2
17%
Spare 50% Open 33%
league 39%
Frame 3
39%
Spare 17% Open 44%
league 41%
Frame 4
11%
Spare 22% Open 67%
league 40%
Frame 5
44%
Spare 28% Open 28%
league 40%
Frame 6
33%
Spare 11% Open 56%
league 41%
Frame 7
17%
Spare 44% Open 39%
league 41%
Frame 8
33%
Spare 39% Open 28%
league 39%
Frame 9
22%
Spare 39% Open 39%
league 40%
10th
33%
Spare 33% Open 33%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 52 chances)
23.1%
44.8%
42.0%
Turkeys (three in a row)
10.06/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 18
11%
8%
Carry (strikes vs nine-counts: 44 strikes, 52 nines)
45.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
8
19.4%
18.9%
10–11 mph
10
33.3%
26.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Hickman's HVAC Peterson Point League: game 1 and game 3 both average 10.0 mph over 6 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
9
78%
81%
76%
The 5-pin
15
67%
79%
73%
The 6-pin
9
56%
75%
68%
The 7-pin
2
0%
71%
63%
The 9-pin
5
40%
78%
79%
The 10-pin
12
33%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
0
0%
42%
36%
Other splits
22
7
32%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
44
27%
40%
35%
One pin
52
32%
28%
27%
Two pins
16
10%
10%
10%
Split
25
15%
10%
10%
Three or more
24
15%
12%
17%
Nothing hit
1
1%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
155
180 (195 games)
-25
5–6
3
136
180 (203 games)
-44
7–8
3
140
180 (204 games)
-40
11–12
3
177
183 (197 games)
-6
13–14
3
158
185 (195 games)
-27
15–16
3
158
181 (185 games)
-23
Best pair so far: 11–12 (177 over 3 games); toughest: 5–6 (136 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 23 of 28 across 6 nights.