Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
VERNON PARKS
Sunday Nite League (Sundays) · all scores scratch · September 20, 2026 – October 25, 2026
168
Average · 18 games
214
High game
539
High series
18 games for 3,025 pins; over 200 in 2 of 18 games. Rank 20 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team No Spare Time · missed 1 night
Average (18 games)168
High game214
High series539
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (13+ games)20 of 46
Next week to raise avg +1 Pin524 Series
Season arc (first 3 → last 3 nights)165 → 170 (+5)
Sunday Nite League — series by week
Sep 20 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 504 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)168
Last nine games170 +2
Last night (Oct 25)168
Consistency
Spread (std dev of games)20.6
Floor · ceiling (10th / 90th pct game)146 · 209
Games within 15 pins of average56%
Game by game
You
League
Nights
Game 1
165
154
6
Game 2
162
155
6
Game 3
176
157
6
Game 3 runs 11 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.80
8.06
8.41
Strike rate
34.0%
31.2%
34.8%
Spare conversion
55.1%
41.3%
49.1%
Open frames per game
2.67
3.63
2.99
10th-frame first-ball strike
22.2%
30.3%
34.9%
Single-pin spares (55 chances)
58.2%
58.0%
67.3%
The 10-pin (23 chances)
26.1%
42.1%
54.3%
The 7-pin (6 chances)
83.3%
49.9%
62.7%
Multi-pin, no split (40 chances)
62.5%
37.4%
44.4%
Splits (12 chances)
16.7%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
23 times
4
10 times
6-10
7 times
7
6 times
6
4 times
3-6
4 times
3-6-10
4 times
5
4 times
Splits: left 12, converted 2 (16.7%). Most common: 3-10 (3), 4-6-7 (2), 4-6-7-9 (1), 4-7-10 (1).
The 10-pin: 23 chances, 26% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
504
542
+38
Oct 18
539
571
+32
Oct 11
494
554
+60
Oct 4
467
546
+79
Sep 27
510
540
+30
Sep 20
511
562
+51
Season18 games
3025
3315
+290
That is 30 single pins over 18 games: +290 pins, and a 184 average instead of 168.
Ball speed
Average first ball13.7 mph
Range12.6 – 14.8
House median13.7 mph
Average by pair
Lanes 5–6 (3 games)170
Lanes 7–8 (3 games)168
Lanes 9–10 (3 games)155
Lanes 11–12 (3 games)164
Lanes 13–14 (6 games)174
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
56%
Spare 28% Open 17%
league 30%
Frame 2
50%
Spare 33% Open 17%
league 30%
Frame 3
33%
Spare 39% Open 28%
league 32%
Frame 4
33%
Spare 33% Open 33%
league 30%
Frame 5
17%
Spare 44% Open 39%
league 32%
Frame 6
33%
Spare 28% Open 39%
league 31%
Frame 7
28%
Spare 50% Open 22%
league 32%
Frame 8
22%
Spare 50% Open 28%
league 32%
Frame 9
33%
Spare 22% Open 44%
league 32%
10th
22%
Spare 28% Open 50%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 60 chances)
33.3%
39.0%
42.0%
Turkeys (three in a row)
60.33/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
1 of 18
4%
8%
Carry (strikes vs nine-counts: 55 strikes, 55 nines)
50.0%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
4
38.9%
21.7%
13–14 mph
8
29.2%
28.6%
14–15 mph
6
37.0%
37.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Sunday Nite League: game 1 and game 3 both average 13.6 mph over 6 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
100%
44%
46%
The 2-pin
1
100%
68%
78%
The 3-pin
3
33%
72%
76%
The 4-pin
10
90%
67%
79%
The 5-pin
4
50%
63%
73%
The 6-pin
4
100%
62%
68%
The 7-pin
6
83%
50%
63%
The 9-pin
3
100%
79%
79%
The 10-pin
23
26%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
1
33%
33%
36%
Other splits
9
1
11%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
55
34%
31%
35%
One pin
55
34%
25%
27%
Two pins
18
11%
10%
10%
Split
12
7%
10%
10%
Three or more
22
14%
22%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
170
161 (149 games)
+9
7–8
3
168
159 (157 games)
+9
9–10
3
155
155 (114 games)
+0
11–12
3
164
153 (118 games)
+11
13–14
6
174
158 (122 games)
+16
Best pair so far: 13–14 (174 over 6 games); toughest: 9–10 (155 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 7, lost to 8 of 15 across 4 nights.