Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BROOKS BAYLIS
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
173
Average · 21 games
228
High game
565
High series
21 games for 3,650 pins; over 200 in 3 of 21 games. Rank 14 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Pin Assassins · bowled every night
Average (21 games)173
High game228
High series565
600+ series nights0 of 7
200+ games3 of 21 (14%)
League rank (13+ games)14 of 46
Next week to raise avg +1 Pin526 Series
Season arc (first 3 → last 3 nights)175 → 177 (+2)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 521 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)173
Last nine games177 +4
Last night (Oct 25)185
Consistency
Spread (std dev of games)27.0
Floor · ceiling (10th / 90th pct game)139 · 214
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
175
154
7
Game 2
168
155
7
Game 3
177
157
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.62
8.06
8.41
Strike rate
31.7%
31.2%
34.8%
Spare conversion
59.7%
41.3%
49.1%
Open frames per game
2.48
3.63
2.99
10th-frame first-ball strike
38.1%
30.3%
34.9%
Single-pin spares (55 chances)
69.1%
58.0%
67.3%
The 10-pin (19 chances)
52.6%
42.1%
54.3%
The 7-pin (16 chances)
56.2%
49.9%
62.7%
Multi-pin, no split (53 chances)
66.0%
37.4%
44.4%
Splits (21 chances)
19.0%
12.4%
13.3%
Longest strike run in a game
5
10
10
What you leave most
10
19 times
7
16 times
4-7
10 times
6-10
8 times
3-6-10
5 times
6
5 times
9
4 times
4
4 times
Splits: left 21, converted 4 (19.0%). Most common: 6-7-10 (4), 5-7 (2), 3-10 (2), 4-6-7 (2).
The 10-pin: 19 chances, 53% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
555
564
+9
Oct 18
474
502
+28
Oct 11
565
604
+39
Oct 4
481
498
+17
Sep 27
535
578
+43
Sep 20
475
503
+28
Sep 13
565
574
+9
Season21 games
3650
3823
+173
That is 18 single pins over 21 games: +173 pins, and a 182 average instead of 173.
Ball speed
Average first ball10.8 mph
Range10.0 – 11.6
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)188
Lanes 5–6 (3 games)158
Lanes 7–8 (3 games)158
Lanes 9–10 (6 games)181
Lanes 11–12 (3 games)188
Lanes 13–14 (3 games)160
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
43%
Spare 48% Open 10%
league 30%
Frame 2
29%
Spare 43% Open 29%
league 30%
Frame 3
24%
Spare 24% Open 52%
league 32%
Frame 4
19%
Spare 52% Open 29%
league 30%
Frame 5
38%
Spare 43% Open 19%
league 32%
Frame 6
33%
Spare 48% Open 19%
league 31%
Frame 7
43%
Spare 38% Open 19%
league 32%
Frame 8
29%
Spare 38% Open 33%
league 32%
Frame 9
29%
Spare 33% Open 38%
league 32%
10th
38%
Spare 38% Open 24%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 70 chances)
37.1%
39.0%
42.0%
Turkeys (three in a row)
70.33/game
0.32/game
0.38/game
Four-baggers
20.10/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 60 strikes, 55 nines)
52.2%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
13
28.2%
22.8%
11–12 mph
8
37.5%
19.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 11.0 mph, game 3 10.8 mph (-0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
68%
78%
The 3-pin
2
100%
72%
76%
The 4-pin
4
100%
67%
79%
The 5-pin
1
100%
63%
73%
The 6-pin
5
80%
62%
68%
The 7-pin
16
56%
50%
63%
The 8-pin
2
100%
64%
73%
The 9-pin
4
100%
79%
79%
The 10-pin
19
53%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
2
67%
33%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
17
2
12%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
60
32%
31%
35%
One pin
55
29%
25%
27%
Two pins
27
14%
10%
10%
Split
21
11%
10%
10%
Three or more
26
14%
22%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
188
157 (146 games)
+31
5–6
3
158
161 (149 games)
-3
7–8
3
158
159 (157 games)
-1
9–10
6
181
153 (111 games)
+28
11–12
3
188
152 (118 games)
+36
13–14
3
160
159 (125 games)
+1
Best pair so far: 3–4 (188 over 3 games); toughest: 5–6 (158 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 15, lost to 8 of 23 across 6 nights.