Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
NATE STAICER
Sunday Nite League (Sundays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 13, 2026 – October 25, 2026
194
Average · 24 games
245
High game
652
High series
195
Sunday Nite League avg
182
Hickman's HVAC Peterson Point avg
24 games for 4,656 pins; over 200 in 11 of 24 games.
By league
Sunday Nite League
Sundays · team Pin Assassins · bowled every night
Average (21 games)195
High game245
High series652
600+ series nights2 of 7
200+ games11 of 21 (52%)
League rank (13+ games)6 of 46
Next week to raise avg +1 Pin594 Series
Season arc (first 3 → last 3 nights)197 → 195 (-2)
Hickman's HVAC Peterson Point League
Mondays · team Down But Not Out · missed 6 nights
Average (3 games)182
High game195
High series546
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin552 Series
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 587 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 21 → Sep 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 546 a night.
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)195
Last nine games195 +0
Last night (Oct 25)208
Consistency
Spread (std dev of games)28.6
Floor · ceiling (10th / 90th pct game)158 · 225
Games within 15 pins of average48%
Game by game
You
League
Nights
Game 1
180
154
7
Game 2
194
155
7
Game 3
212
157
7
Game 3 runs 32 pins above game 1 (three-game nights only).
How the season is going — Hickman's HVAC Peterson Point League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
9.06
8.41
Strike rate
50.5%
34.8%
Spare conversion
60.7%
49.1%
Open frames per game
1.75
2.99
10th-frame first-ball strike
37.5%
34.9%
Single-pin spares (52 chances)
75.0%
67.3%
The 10-pin (15 chances)
40.0%
54.3%
The 7-pin (4 chances)
75.0%
62.7%
Multi-pin, no split (41 chances)
61.0%
44.4%
Splits (14 chances)
7.1%
13.3%
Longest strike run in a game
6
10
What you leave most
10
15 times
4
9 times
2
8 times
6-10
8 times
9
6 times
3-6-10
5 times
2-4-5
4 times
5
4 times
Splits: left 14, converted 1 (7.1%). Most common: 4-9 (3), 7-10 (2), 3-6-7 (1), 2-4-10 (1).
The 10-pin: 15 chances, 40% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25 Sunday Nite League
625
649
+24
Oct 18 Sunday Nite League
581
602
+21
Oct 11 Sunday Nite League
554
575
+21
Oct 4 Sunday Nite League
576
587
+11
Sep 27 Sunday Nite League
554
565
+11
Sep 21 Hickman's HVAC Peterson Point
546
568
+22
Sep 20 Sunday Nite League
652
660
+8
Sep 13 Sunday Nite League
568
604
+36
Season24 games
4656
4810
+154
That is 14 single pins over 24 games: +154 pins, and a 200 average instead of 194.
Ball speed
Average first ball15.4 mph
Range13.9 – 16.0
House median13.7 mph
Average by pair
Lanes 3–4 (6 games)185
Lanes 5–6 (3 games)193
Lanes 7–8 (3 games)217
Lanes 9–10 (6 games)196
Lanes 11–12 (3 games)184
Lanes 13–14 (3 games)192
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
42%
Spare 38% Open 21%
house 34%
Frame 2
46%
Spare 29% Open 25%
house 34%
Frame 3
58%
Spare 33% Open 8%
house 35%
Frame 4
54%
Spare 21% Open 25%
house 35%
Frame 5
62%
Spare 21% Open 17%
house 35%
Frame 6
46%
Spare 38% Open 17%
house 35%
Frame 7
38%
Spare 29% Open 33%
house 35%
Frame 8
58%
Spare 21% Open 21%
house 36%
Frame 9
50%
Spare 42% Open 8%
house 35%
10th
38%
Spare 33% Open 29%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 122 chances)
50.0%
42.0%
Turkeys (three in a row)
150.62/game
0.38/game
Four-baggers
100.42/game
0.16/game
Clean games (no open frame)
1 of 24
8%
Carry (strikes vs nine-counts: 109 strikes, 52 nines)
67.7%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
13–14 mph
1
88.9%
35.6%
14–15 mph
4
50.0%
42.4%
15–16 mph
16
46.5%
43.6%
16–17 mph
3
59.3%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 15.5 mph, game 3 15.1 mph (-0.4 over 7 nights).
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.8 mph, game 3 15.7 mph (-0.1 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
1
100%
46%
The 2-pin
8
100%
78%
The 3-pin
4
100%
76%
The 4-pin
9
78%
79%
The 5-pin
4
75%
73%
The 6-pin
1
100%
68%
The 7-pin
4
75%
63%
The 9-pin
6
100%
79%
The 10-pin
15
40%
54%
Splits, by type
Type
Left
Made
You
House
Big four4-6-7-10
1
0
0%
0%
Other splits
13
1
8%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
109
50%
35%
One pin
52
24%
27%
Two pins
17
8%
10%
Split
14
6%
10%
Three or more
24
11%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Sunday Nite League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
189
157 (146 games)
+32
5–6
3
193
160 (149 games)
+33
7–8
3
217
158 (157 games)
+59
9–10
6
196
152 (111 games)
+44
11–12
3
184
152 (118 games)
+32
13–14
3
192
158 (125 games)
+34
Best pair so far: 7–8 (217 over 3 games); toughest: 11–12 (184 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 19, lost to 4 of 23 across 6 nights.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
182
181 (198 games)
+1
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 2 of 5 across 1 night.