Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CELINE CAZARES
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
108
Average · 12 games
151
High game
376
High series
12 games for 1,307 pins; over 200 in 0 of 12 games.
The season so far
Guys & Dolls League
Tuesdays · team Misfit Toys · missed 4 nights
Average (12 games)108
High game151
High series376
600+ series nights0 of 4
200+ games0 of 12 (0%)
Next week to raise avg +1 Pin328 Series
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 326 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)108
Last nine games110 +2
Last night (Oct 27)112
Consistency
Spread (std dev of games)23.5
Floor · ceiling (10th / 90th pct game)86 · 150
Games within 15 pins of average42%
Game by game
You
League
Nights
Game 1
109
162
4
Game 2
102
164
4
Game 3
115
164
4
Game 3 runs 6 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.04
8.38
8.41
Strike rate
13.0%
32.3%
34.8%
Spare conversion
22.3%
48.3%
49.1%
Open frames per game
6.08
3.15
2.99
10th-frame first-ball strike
16.7%
31.5%
34.9%
Single-pin spares (16 chances)
37.5%
66.7%
67.3%
The 10-pin (1 chance)
0.0%
53.9%
54.3%
The 7-pin (3 chances)
66.7%
61.0%
62.7%
Multi-pin, no split (67 chances)
22.4%
44.2%
44.4%
Splits (11 chances)
0.0%
11.8%
13.3%
Longest strike run in a game
2
9
10
What you leave most
1-2-3-4-5-6-7-8-9-10
15 times
1-2-4
6 times
1-2-3-4-5-7-8
5 times
1-2-3-4-5-6-8-9-10
5 times
7
3 times
1-2-8
3 times
1-3-6
3 times
6
3 times
Splits: left 11, converted 0 (0.0%). Most common: 5-7 (3), 5-10 (2), 4-6-10 (2), 4-6 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
338
370
+32
Oct 13
376
422
+46
Oct 6
279
291
+12
Sep 8
314
325
+11
Season12 games
1307
1408
+101
That is 13 single pins over 12 games: +101 pins, and a 117 average instead of 108.
Ball speed
Average first ball14.2 mph
Range13.5 – 14.9
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)108
Lanes 3–4 (3 games)93
Lanes 9–10 (3 games)125
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
17%
Spare 17% Open 67%
league 32%
Frame 2
8%
Spare 25% Open 67%
league 33%
Frame 3
25%
Spare 33% Open 42%
league 32%
Frame 4
17%
Spare 17% Open 67%
league 31%
Frame 5
25%
Spare 25% Open 50%
league 32%
Frame 6
8%
Spare 8% Open 83%
league 33%
Frame 7
8%
Spare 8% Open 83%
league 32%
Frame 8
8%
Spare 25% Open 67%
league 33%
Frame 9
0%
Spare 17% Open 83%
league 33%
10th
17%
Spare 17% Open 67%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 16 chances)
18.8%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 12
6%
8%
Carry (strikes vs nine-counts: 14 strikes, 16 nines)
46.7%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
2
0.0%
35.5%
14–15 mph
10
15.6%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 14.1 mph, game 3 14.3 mph (+0.2 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
0%
79%
78%
The 3-pin
3
33%
75%
76%
The 4-pin
3
0%
78%
79%
The 6-pin
3
67%
68%
68%
The 7-pin
3
67%
61%
63%
The 9-pin
1
100%
78%
79%
The 10-pin
1
0%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
10
0
0%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
14
13%
32%
35%
One pin
16
15%
28%
27%
Two pins
6
6%
11%
10%
Split
11
10%
11%
10%
Three or more
46
43%
17%
17%
Nothing hit
15
14%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
108
157 (183 games)
-49
3–4
3
93
167 (182 games)
-74
9–10
3
125
167 (186 games)
-42
Best pair so far: 9–10 (125 over 3 games); toughest: 3–4 (93 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 11 of 15 across 4 nights.