Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DIANA KIO
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
107
Average · 15 games
137
High game
354
High series
15 games for 1,619 pins; over 200 in 0 of 15 games. Rank 51 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Pin Protestors · missed 3 nights
Average (15 games)107
High game137
High series354
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (14+ games)51 of 54
Next week to raise avg +1 Pin325 Series
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 323 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)107
Last nine games110 +3
Last night (Oct 27)97
Consistency
Spread (std dev of games)18.9
Floor · ceiling (10th / 90th pct game)79 · 136
Games within 15 pins of average73%
Game by game
You
League
Nights
Game 1
108
162
5
Game 2
118
164
5
Game 3
96
164
5
Game 3 runs 12 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.50
8.38
8.41
Strike rate
9.6%
32.3%
34.8%
Spare conversion
26.2%
48.3%
49.1%
Open frames per game
6.00
3.15
2.99
10th-frame first-ball strike
6.7%
31.5%
34.9%
Single-pin spares (22 chances)
45.5%
66.7%
67.3%
The 10-pin (4 chances)
0.0%
53.9%
54.3%
The 7-pin (5 chances)
80.0%
61.0%
62.7%
Multi-pin, no split (86 chances)
22.1%
44.2%
44.4%
Splits (14 chances)
21.4%
11.8%
13.3%
Longest strike run in a game
2
9
10
What you leave most
1-2-3-4-5-6-7-8-9-10
9 times
1-2-4
6 times
1-2-8
5 times
7
5 times
1-2-3-4-5-6-8-9-10
4 times
1-2-4-7-9
4 times
10
4 times
1-5
3 times
Splits: left 14, converted 3 (21.4%). Most common: 3-9 (3), 4-6-10 (2), 6-7-10 (2), 2-8 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
291
310
+19
Oct 6
354
372
+18
Sep 29
351
388
+37
Sep 15
287
304
+17
Sep 8
336
357
+21
Season15 games
1619
1731
+112
That is 14 single pins over 15 games: +112 pins, and a 115 average instead of 107.
Ball speed
Average first ball10.1 mph
Range9.7 – 10.4
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)115
Lanes 3–4 (3 games)117
Lanes 5–6 (3 games)95
Lanes 11–12 (3 games)97
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
7%
Spare 20% Open 73%
league 32%
Frame 2
13%
Spare 20% Open 67%
league 33%
Frame 3
20%
Spare 13% Open 67%
league 32%
Frame 4
0%
Spare 33% Open 67%
league 31%
Frame 5
13%
Spare 47% Open 40%
league 32%
Frame 6
0%
Spare 27% Open 73%
league 33%
Frame 7
20%
Spare 20% Open 60%
league 32%
Frame 8
7%
Spare 7% Open 87%
league 33%
Frame 9
7%
Spare 27% Open 67%
league 33%
10th
7%
Spare 20% Open 73%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 14 chances)
7.1%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 15
6%
8%
Carry (strikes vs nine-counts: 13 strikes, 22 nines)
37.1%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
6
7.4%
17.0%
10–11 mph
9
11.1%
22.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Guys & Dolls League: game 1 and game 3 both average 10.0 mph over 5 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
2
0%
43%
46%
The 2-pin
1
100%
79%
78%
The 3-pin
3
33%
75%
76%
The 4-pin
1
0%
78%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
1
100%
68%
68%
The 7-pin
5
80%
61%
63%
The 9-pin
3
33%
78%
79%
The 10-pin
4
0%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
2
100%
32%
36%
Other splits
12
1
8%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
13
10%
32%
35%
One pin
22
16%
28%
27%
Two pins
13
10%
11%
10%
Split
14
10%
11%
10%
Three or more
64
47%
17%
17%
Nothing hit
9
7%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
115
157 (183 games)
-42
3–4
3
117
167 (182 games)
-50
5–6
3
95
164 (186 games)
-69
11–12
3
97
165 (180 games)
-68
Best pair so far: 3–4 (117 over 3 games); toughest: 5–6 (95 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 18 of 19 across 5 nights.