Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LEO “CRUZ CONTROL” CRUZ
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
203
Average · 21 games
257
High game
697
High series
21 games for 4,274 pins; over 200 in 12 of 21 games. Rank 7 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Pin Protestors · missed 1 night
Average (21 games)203
High game257
High series697
600+ series nights5 of 7
200+ games12 of 21 (57%)
League rank (14+ games)7 of 54
Next week to raise avg +1 Pin622 Series
Season arc (first 3 → last 3 nights)195 → 201 (+6)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 610 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)203
Last nine games201 -2
Last night (Oct 27)213
Consistency
Spread (std dev of games)23.3
Floor · ceiling (10th / 90th pct game)172 · 225
Games within 15 pins of average57%
Game by game
You
League
Nights
Game 1
199
162
7
Game 2
202
164
7
Game 3
208
164
7
Game 3 runs 9 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.31
8.38
8.41
Strike rate
52.9%
32.3%
34.8%
Spare conversion
66.3%
48.3%
49.1%
Open frames per game
1.43
3.15
2.99
10th-frame first-ball strike
47.6%
31.5%
34.9%
Single-pin spares (58 chances)
70.7%
66.7%
67.3%
The 10-pin (26 chances)
76.9%
53.9%
54.3%
The 7-pin (9 chances)
66.7%
61.0%
62.7%
Multi-pin, no split (20 chances)
75.0%
44.2%
44.4%
Splits (11 chances)
27.3%
11.8%
13.3%
Longest strike run in a game
6
9
10
What you leave most
10
26 times
4
13 times
6-10
11 times
7
9 times
6
5 times
4-7
5 times
4-6-7
4 times
8
2 times
Splits: left 11, converted 3 (27.3%). Most common: 4-6-7 (4), 4-6-10 (1), 6-7 (1), 4-9 (1).
The 10-pin: 26 chances, 77% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
641
652
+11
Oct 13
572
617
+45
Oct 6
603
626
+23
Sep 29
697
719
+22
Sep 22
605
629
+24
Sep 15
611
658
+47
Sep 8
545
585
+40
Season21 games
4274
4486
+212
That is 20 single pins over 21 games: +212 pins, and a 213 average instead of 203.
Ball speed
Average first ball13.5 mph
Range12.9 – 13.8
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)191
Lanes 3–4 (3 games)232
Lanes 5–6 (3 games)203
Lanes 7–8 (6 games)196
Lanes 11–12 (3 games)213
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
43%
Spare 38% Open 19%
league 32%
Frame 2
62%
Spare 33% Open 5%
league 33%
Frame 3
33%
Spare 43% Open 24%
league 32%
Frame 4
48%
Spare 29% Open 24%
league 31%
Frame 5
62%
Spare 29% Open 10%
league 32%
Frame 6
43%
Spare 38% Open 19%
league 33%
Frame 7
57%
Spare 33% Open 10%
league 32%
Frame 8
67%
Spare 14% Open 19%
league 33%
Frame 9
62%
Spare 24% Open 14%
league 33%
10th
48%
Spare 33% Open 19%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 115 chances)
50.4%
38.8%
42.0%
Turkeys (three in a row)
170.81/game
0.31/game
0.38/game
Four-baggers
40.19/game
0.13/game
0.16/game
Clean games (no open frame)
2 of 21
6%
8%
Carry (strikes vs nine-counts: 100 strikes, 58 nines)
63.3%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
1
66.7%
30.7%
13–14 mph
20
52.2%
35.5%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.5 mph, game 3 13.6 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 4-pin
13
69%
78%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
5
40%
68%
68%
The 7-pin
9
67%
61%
63%
The 8-pin
2
50%
59%
73%
The 10-pin
26
77%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
1
100%
32%
36%
Other splits
10
2
20%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
100
53%
32%
35%
One pin
58
31%
28%
27%
Two pins
17
9%
11%
10%
Split
11
6%
11%
10%
Three or more
3
2%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
191
154 (183 games)
+37
3–4
3
232
165 (182 games)
+67
5–6
3
203
162 (186 games)
+41
7–8
6
196
161 (169 games)
+35
11–12
3
213
163 (180 games)
+50
Best pair so far: 3–4 (232 over 3 games); toughest: 1–2 (191 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 24, lost to 3 of 27 across 7 nights.
Up 2 pins on last season in Guys & Dolls League: 203 now vs 201 in 2025–26 (27 games).
Milestones
First 200 game: Sep 8.
First 600 series: Sep 15.
Season high game: 257 on Sep 29.
Season high series: 697 (194–257–246) on Sep 29.
Projections
On pace for a 203 average. To carry 210: 766 pins over the next 3 games (256 a game).
ESL Scratch Tour 2026-27
Week 8 of 1–16 · Qualifying · through Oct 27
A scratch competition across the house leagues — your league games count toward it, no handicap. Your games count for Guys & Dolls. The field is locked.
23
Seed
33 of 40
Qualifying position
4,274
Qualifying pins (21 games)
+74
Against 200 a game
203
Qualifying average
Top 16 after qualifying (weeks 1–16) advance.
The moments
Sep 15
Best three-night run in Guys & Dolls: 611, 605, 697 — nine games at a 212 clip (Sep 15 to Sep 29).
Sep 29
High series in Guys & Dolls: 194–257–246 = 697.
Longest strike run in a single game in Guys & Dolls: 6 in a row.
Where 203 sits in Guys & Dolls League
Scratch averages, bowlers with 14+ games. Standings, points and handicaps live in the league secretary’s book.