Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LEE BEAUCHAMP
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
169
Average · 21 games
214
High game
547
High series
21 games for 3,565 pins; over 200 in 4 of 21 games. Rank 24 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Pin Protestors · missed 1 night
Average (21 games)169
High game214
High series547
600+ series nights0 of 7
200+ games4 of 21 (19%)
League rank (14+ games)24 of 54
Next week to raise avg +1 Pin515 Series
Season arc (first 3 → last 3 nights)173 → 165 (-8)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 509 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)169
Last nine games165 -4
Last night (Oct 27)167
Consistency
Spread (std dev of games)21.4
Floor · ceiling (10th / 90th pct game)145 · 204
Games within 15 pins of average52%
Game by game
You
League
Nights
Game 1
155
162
7
Game 2
180
164
7
Game 3
173
164
7
Game 3 runs 18 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.63
8.38
8.41
Strike rate
22.2%
32.3%
34.8%
Spare conversion
66.7%
48.3%
49.1%
Open frames per game
2.33
3.15
2.99
10th-frame first-ball strike
19.0%
31.5%
34.9%
Single-pin spares (77 chances)
80.5%
66.7%
67.3%
The 10-pin (17 chances)
100.0%
53.9%
54.3%
The 7-pin (24 chances)
62.5%
61.0%
62.7%
Multi-pin, no split (47 chances)
72.3%
44.2%
44.4%
Splits (23 chances)
8.7%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
7
24 times
10
17 times
6
14 times
4-7
14 times
6-10
11 times
4
9 times
2
7 times
2-4-7
7 times
Splits: left 23, converted 2 (8.7%). Most common: 2-4-7-10 (5), 4-6-10 (4), 5-10 (3), 4-7-10 (3).
The 10-pin: 17 chances, 100% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
503
512
+9
Oct 20
454
464
+10
Oct 6
536
576
+40
Sep 29
511
547
+36
Sep 22
508
527
+19
Sep 15
547
575
+28
Sep 8
506
523
+17
Season21 games
3565
3724
+159
That is 17 single pins over 21 games: +159 pins, and a 177 average instead of 169.
Ball speed
Average first ball8.5 mph
Range8.0 – 9.1
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)173
Lanes 3–4 (3 games)170
Lanes 5–6 (3 games)182
Lanes 7–8 (3 games)169
Lanes 11–12 (3 games)167
Lanes 13–14 (3 games)151
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 48% Open 29%
league 32%
Frame 2
24%
Spare 57% Open 19%
league 33%
Frame 3
29%
Spare 43% Open 29%
league 32%
Frame 4
19%
Spare 52% Open 29%
league 31%
Frame 5
19%
Spare 57% Open 24%
league 32%
Frame 6
14%
Spare 62% Open 24%
league 33%
Frame 7
24%
Spare 52% Open 24%
league 32%
Frame 8
24%
Spare 48% Open 29%
league 33%
Frame 9
24%
Spare 48% Open 29%
league 33%
10th
19%
Spare 57% Open 24%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 48 chances)
33.3%
38.8%
42.0%
Turkeys (three in a row)
20.10/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
3 of 21
6%
8%
Carry (strikes vs nine-counts: 42 strikes, 77 nines)
35.3%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
8–9 mph
19
21.6%
15.0%
9–10 mph
2
27.8%
17.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 8.4 mph, game 3 8.6 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
7
86%
79%
78%
The 3-pin
1
100%
75%
76%
The 4-pin
9
56%
78%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
14
100%
68%
68%
The 7-pin
24
62%
61%
63%
The 8-pin
1
100%
59%
73%
The 9-pin
2
50%
78%
79%
The 10-pin
17
100%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
32%
36%
Other splits
22
2
9%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
42
22%
32%
35%
One pin
77
41%
28%
27%
Two pins
29
15%
11%
10%
Split
23
12%
11%
10%
Three or more
18
10%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
173
155 (183 games)
+18
3–4
3
170
166 (182 games)
+4
5–6
3
182
163 (186 games)
+19
7–8
3
169
162 (172 games)
+7
11–12
3
167
164 (180 games)
+3
13–14
3
151
167 (174 games)
-16
Best pair so far: 5–6 (182 over 3 games); toughest: 13–14 (151 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 15 of 27 across 7 nights.