Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
HAYDEN SLOVIKOSKY
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
137
Average · 17 games
166
High game
439
High series
17 games for 2,337 pins; over 200 in 0 of 17 games. Rank 34 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Pin Reapers · missed 1 night
Average (17 games)137
High game166
High series439
600+ series nights0 of 5
200+ games0 of 17 (0%)
League rank (13+ games)34 of 46
Next week to raise avg +1 Pin423 Series
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 407 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (17 games)137
Last nine games133 -4
Last night (Oct 25)135
Consistency
Spread (std dev of games)16.1
Floor · ceiling (10th / 90th pct game)115 · 162
Games within 15 pins of average59%
Game by game
You
League
Nights
Game 1
129
154
5
Game 2
128
155
5
Game 3
149
157
5
Game 3 runs 20 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 17 of 17 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.93
8.06
8.41
Strike rate
20.3%
31.2%
34.8%
Spare conversion
37.7%
41.3%
49.1%
Open frames per game
4.47
3.63
2.99
10th-frame first-ball strike
11.8%
30.3%
34.9%
Single-pin spares (48 chances)
52.1%
58.0%
67.3%
The 10-pin (4 chances)
50.0%
42.1%
54.3%
The 7-pin (8 chances)
37.5%
49.9%
62.7%
Multi-pin, no split (60 chances)
28.3%
37.4%
44.4%
Splits (14 chances)
28.6%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
5
13 times
7
8 times
2
6 times
6
5 times
1-2-4
4 times
4
4 times
10
4 times
1-2-4-7
3 times
Splits: left 14, converted 4 (28.6%). Most common: 3-10 (2), 4-6 (2), 2-7 (2), 4-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
406
435
+29
Oct 18
387
441
+54
Oct 11
411
468
+57
Oct 4
439
488
+49
Sep 20
302
334
+32
Sep 13
392
405
+13
Season17 games
2337
2571
+234
That is 26 single pins over 17 games: +234 pins, and a 151 average instead of 137.
Ball speed
Average first ball14.0 mph
Range12.9 – 15.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)129
Lanes 3–4 (3 games)146
Lanes 5–6 (3 games)137
Lanes 11–12 (5 games)141
Lanes 13–14 (3 games)130
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 17 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 24% Open 53%
league 30%
Frame 2
12%
Spare 29% Open 59%
league 30%
Frame 3
18%
Spare 24% Open 59%
league 32%
Frame 4
18%
Spare 35% Open 47%
league 30%
Frame 5
18%
Spare 24% Open 59%
league 32%
Frame 6
35%
Spare 29% Open 35%
league 31%
Frame 7
18%
Spare 29% Open 53%
league 32%
Frame 8
6%
Spare 47% Open 47%
league 32%
Frame 9
35%
Spare 29% Open 35%
league 32%
10th
12%
Spare 47% Open 41%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 34 chances)
20.6%
39.0%
42.0%
Turkeys (three in a row)
20.12/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 17
4%
8%
Carry (strikes vs nine-counts: 31 strikes, 48 nines)
39.2%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
3
11.1%
21.7%
13–14 mph
4
11.1%
28.6%
14–15 mph
9
27.2%
37.3%
15–16 mph
1
22.2%
37.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 14.0 mph, game 3 14.3 mph (+0.3 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
100%
44%
46%
The 2-pin
6
83%
68%
78%
The 3-pin
2
50%
72%
76%
The 4-pin
4
50%
67%
79%
The 5-pin
13
46%
63%
73%
The 6-pin
5
60%
62%
68%
The 7-pin
8
38%
50%
63%
The 8-pin
2
50%
64%
73%
The 9-pin
3
33%
79%
79%
The 10-pin
4
50%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
3
75%
33%
36%
Other splits
10
1
10%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
31
20%
31%
35%
One pin
48
31%
25%
27%
Two pins
10
6%
10%
10%
Split
14
9%
10%
10%
Three or more
49
32%
22%
17%
Nothing hit
1
1%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
129
148 (159 games)
-19
3–4
3
146
158 (146 games)
-12
5–6
3
137
162 (149 games)
-25
11–12
5
141
154 (116 games)
-13
13–14
3
130
160 (125 games)
-30
Best pair so far: 3–4 (146 over 3 games); toughest: 1–2 (129 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 8 of 11 across 4 nights.