Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LARRY HICKMAN
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
134
Average · 21 games
183
High game
464
High series
21 games for 2,824 pins; over 200 in 0 of 21 games. Rank 35 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Team 4 · bowled every night
Average (21 games)134
High game183
High series464
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)35 of 46
Next week to raise avg +1 Pin416 Series
Season arc (first 3 → last 3 nights)140 → 128 (-12)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 403 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)134
Last nine games128 -6
Last night (Oct 25)131
Consistency
Spread (std dev of games)24.2
Floor · ceiling (10th / 90th pct game)111 · 169
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
120
154
7
Game 2
147
155
7
Game 3
135
157
7
Game 3 runs 15 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.54
8.06
8.41
Strike rate
24.9%
31.2%
34.8%
Spare conversion
33.8%
41.3%
49.1%
Open frames per game
4.48
3.63
2.99
10th-frame first-ball strike
14.3%
30.3%
34.9%
Single-pin spares (47 chances)
57.4%
58.0%
67.3%
The 10-pin (1 chance)
100.0%
42.1%
54.3%
The 7-pin (6 chances)
33.3%
49.9%
62.7%
Multi-pin, no split (84 chances)
23.8%
37.4%
44.4%
Splits (11 chances)
9.1%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
5
10 times
4
9 times
6
8 times
1-3-6
7 times
1-2-3-4-5-6-7-8-9
6 times
7
6 times
1-2
5 times
3
5 times
Splits: left 11, converted 1 (9.1%). Most common: 4-6-7 (3), 4-6 (2), 3-9 (2), 2-7 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
394
434
+40
Oct 18
425
480
+55
Oct 11
339
345
+6
Oct 4
404
428
+24
Sep 27
446
465
+19
Sep 20
352
380
+28
Sep 13
464
490
+26
Season21 games
2824
3022
+198
That is 22 single pins over 21 games: +198 pins, and a 143 average instead of 134.
Ball speed
Average first ball19.9 mph
Range18.1 – 20.9
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)134
Lanes 3–4 (3 games)154
Lanes 5–6 (3 games)131
Lanes 7–8 (3 games)148
Lanes 9–10 (3 games)117
Lanes 11–12 (3 games)141
Lanes 13–14 (3 games)113
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 24% Open 52%
league 30%
Frame 2
14%
Spare 24% Open 62%
league 30%
Frame 3
19%
Spare 38% Open 43%
league 32%
Frame 4
33%
Spare 24% Open 43%
league 30%
Frame 5
33%
Spare 29% Open 38%
league 32%
Frame 6
14%
Spare 29% Open 57%
league 31%
Frame 7
19%
Spare 19% Open 62%
league 32%
Frame 8
29%
Spare 24% Open 48%
league 32%
Frame 9
38%
Spare 19% Open 43%
league 32%
10th
14%
Spare 29% Open 57%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 51 chances)
21.6%
39.0%
42.0%
Turkeys (three in a row)
10.05/game
0.32/game
0.38/game
Four-baggers
10.05/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 47 strikes, 47 nines)
50.0%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
18–19 mph
2
11.1%
31.2%
19–20 mph
9
27.2%
28.9%
20–21 mph
10
25.6%
25.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 19.8 mph, game 3 19.9 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
2
50%
44%
46%
The 2-pin
4
100%
68%
78%
The 3-pin
5
60%
72%
76%
The 4-pin
9
56%
67%
79%
The 5-pin
10
60%
63%
73%
The 6-pin
8
50%
62%
68%
The 7-pin
6
33%
50%
63%
The 8-pin
1
100%
64%
73%
The 9-pin
1
0%
79%
79%
The 10-pin
1
100%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
33%
36%
Other splits
9
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
47
25%
31%
35%
One pin
47
25%
25%
27%
Two pins
16
8%
10%
10%
Split
11
6%
10%
10%
Three or more
63
33%
22%
17%
Nothing hit
5
3%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
134
148 (159 games)
-14
3–4
3
154
157 (146 games)
-3
5–6
3
131
162 (149 games)
-31
7–8
3
148
160 (157 games)
-12
9–10
3
117
156 (114 games)
-39
11–12
3
141
153 (118 games)
-12
13–14
3
113
160 (125 games)
-47
Best pair so far: 3–4 (154 over 3 games); toughest: 13–14 (113 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 18 of 23 across 6 nights.