Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SETH WARD
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
128
Average · 21 games
173
High game
505
High series
21 games for 2,695 pins; over 200 in 0 of 21 games. Rank 36 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Pin Reapers · bowled every night
Average (21 games)128
High game173
High series505
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)36 of 46
Next week to raise avg +1 Pin401 Series
Season arc (first 3 → last 3 nights)123 → 138 (+15)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 385 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)128
Last nine games138 +10
Last night (Oct 25)113
Consistency
Spread (std dev of games)24.8
Floor · ceiling (10th / 90th pct game)101 · 166
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
131
154
7
Game 2
126
155
7
Game 3
126
157
7
Game 3 runs 5 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.14
8.06
8.41
Strike rate
20.1%
31.2%
34.8%
Spare conversion
35.8%
41.3%
49.1%
Open frames per game
4.62
3.63
2.99
10th-frame first-ball strike
33.3%
30.3%
34.9%
Single-pin spares (36 chances)
25.0%
58.0%
67.3%
The 10-pin (11 chances)
0.0%
42.1%
54.3%
The 7-pin (5 chances)
0.0%
49.9%
62.7%
Multi-pin, no split (92 chances)
40.2%
37.4%
44.4%
Splits (23 chances)
34.8%
12.4%
13.3%
Longest strike run in a game
2
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
18 times
10
11 times
6-10
8 times
3-9
8 times
3-6-10
8 times
6
6 times
3-6
6 times
1-2-3-5-6-9-10
5 times
Splits: left 23, converted 8 (34.8%). Most common: 3-9 (8), 3-10 (4), 4-6 (1), 6-7-10 (1).
The 10-pin: 11 chances, 0% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
340
391
+51
Oct 18
399
451
+52
Oct 11
505
536
+31
Oct 4
336
414
+78
Sep 27
328
375
+47
Sep 20
432
454
+22
Sep 13
355
366
+11
Season21 games
2695
2987
+292
That is 31 single pins over 21 games: +292 pins, and a 142 average instead of 128.
Ball speed
Average first ball12.1 mph
Range9.9 – 13.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)133
Lanes 3–4 (3 games)112
Lanes 5–6 (3 games)168
Lanes 9–10 (3 games)109
Lanes 11–12 (6 games)128
Lanes 13–14 (3 games)118
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 38% Open 43%
league 30%
Frame 2
19%
Spare 19% Open 62%
league 30%
Frame 3
19%
Spare 43% Open 38%
league 32%
Frame 4
5%
Spare 52% Open 43%
league 30%
Frame 5
38%
Spare 19% Open 43%
league 32%
Frame 6
19%
Spare 24% Open 57%
league 31%
Frame 7
29%
Spare 14% Open 57%
league 32%
Frame 8
19%
Spare 14% Open 67%
league 32%
Frame 9
14%
Spare 33% Open 52%
league 32%
10th
33%
Spare 19% Open 48%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 46 chances)
8.7%
39.0%
42.0%
Turkeys (three in a row)
00.00/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 38 strikes, 36 nines)
51.4%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
1
11.1%
11.6%
10–11 mph
2
16.7%
22.8%
11–12 mph
5
17.8%
19.6%
12–13 mph
8
20.8%
21.7%
13–14 mph
5
24.4%
28.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 12.0 mph, game 3 12.2 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
5
60%
72%
76%
The 4-pin
4
25%
67%
79%
The 5-pin
4
50%
63%
73%
The 6-pin
6
33%
62%
68%
The 7-pin
5
0%
50%
63%
The 9-pin
1
100%
79%
79%
The 10-pin
11
0%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
3
75%
33%
36%
Other splits
19
5
26%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
38
20%
31%
35%
One pin
36
19%
25%
27%
Two pins
22
12%
10%
10%
Split
23
12%
10%
10%
Three or more
52
28%
22%
17%
Nothing hit
18
10%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
133
148 (159 games)
-15
3–4
3
112
158 (146 games)
-46
5–6
3
168
161 (149 games)
+7
9–10
3
109
156 (114 games)
-47
11–12
6
128
154 (115 games)
-26
13–14
3
118
160 (125 games)
-42
Best pair so far: 5–6 (168 over 3 games); toughest: 9–10 (109 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 14 of 19 across 5 nights.