Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DAVE HOMA
Guys & Dolls League (Tuesdays) · all scores scratch · September 29, 2026 – October 27, 2026
182
Average · 15 games
258
High game
669
High series
15 games for 2,733 pins; over 200 in 4 of 15 games. Rank 15 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Pin Protestors · missed 3 nights
Average (15 games)182
High game258
High series669
600+ series nights2 of 5
200+ games4 of 15 (27%)
League rank (14+ games)15 of 54
Next week to raise avg +1 Pin561 Series
Guys & Dolls League — series by week
Sep 29 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 546 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)182
Last nine games199 +17
Last night (Oct 27)162
Consistency
Spread (std dev of games)40.0
Floor · ceiling (10th / 90th pct game)127 · 247
Games within 15 pins of average27%
Game by game
You
League
Nights
Game 1
180
162
5
Game 2
197
164
5
Game 3
169
164
5
Game 3 runs 11 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.87
8.38
8.41
Strike rate
51.1%
32.3%
34.8%
Spare conversion
39.4%
48.3%
49.1%
Open frames per game
2.67
3.15
2.99
10th-frame first-ball strike
60.0%
31.5%
34.9%
Single-pin spares (27 chances)
44.4%
66.7%
67.3%
The 10-pin (8 chances)
25.0%
53.9%
54.3%
The 7-pin (4 chances)
50.0%
61.0%
62.7%
Multi-pin, no split (29 chances)
44.8%
44.2%
44.4%
Splits (10 chances)
10.0%
11.8%
13.3%
Longest strike run in a game
7
9
10
What you leave most
10
8 times
3-6
7 times
3-6-10
5 times
6-10
4 times
3
4 times
7
4 times
6
3 times
4
3 times
Splits: left 10, converted 1 (10.0%). Most common: 4-6-7 (3), 3-10 (2), 5-10 (1), 3-6-7-10 (1).
The 10-pin: 8 chances, 25% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
486
517
+31
Oct 20
669
681
+12
Oct 13
642
666
+24
Oct 6
473
535
+62
Sep 29
463
505
+42
Season15 games
2733
2904
+171
That is 16 single pins over 15 games: +171 pins, and a 193 average instead of 182.
Ball speed
Average first ball13.9 mph
Range13.0 – 14.5
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)157
Lanes 3–4 (3 games)154
Lanes 7–8 (3 games)214
Lanes 11–12 (3 games)162
Lanes 13–14 (3 games)223
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
53%
Spare 33% Open 13%
league 32%
Frame 2
53%
Spare 13% Open 33%
league 33%
Frame 3
40%
Spare 27% Open 33%
league 32%
Frame 4
53%
Spare 13% Open 33%
league 31%
Frame 5
53%
Spare 27% Open 20%
league 32%
Frame 6
40%
Spare 20% Open 40%
league 33%
Frame 7
53%
Spare 20% Open 27%
league 32%
Frame 8
53%
Spare 20% Open 27%
league 33%
Frame 9
60%
Spare 0% Open 40%
league 33%
10th
60%
Spare 7% Open 33%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 81 chances)
46.9%
38.8%
42.0%
Turkeys (three in a row)
90.60/game
0.31/game
0.38/game
Four-baggers
40.27/game
0.13/game
0.16/game
Clean games (no open frame)
2 of 15
6%
8%
Carry (strikes vs nine-counts: 69 strikes, 27 nines)
71.9%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
10
47.8%
35.5%
14–15 mph
5
57.8%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.7 mph, game 3 14.1 mph (+0.4 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 3-pin
4
75%
75%
76%
The 4-pin
3
33%
78%
79%
The 5-pin
1
0%
79%
73%
The 6-pin
3
33%
68%
68%
The 7-pin
4
50%
61%
63%
The 9-pin
3
67%
78%
79%
The 10-pin
8
25%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
32%
36%
Other splits
8
0
0%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
69
51%
32%
35%
One pin
27
20%
28%
27%
Two pins
13
10%
11%
10%
Split
10
7%
11%
10%
Three or more
14
10%
17%
17%
Nothing hit
2
2%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
157
156 (186 games)
+1
3–4
3
154
166 (182 games)
-12
7–8
3
214
161 (172 games)
+53
11–12
3
162
164 (180 games)
-2
13–14
3
223
165 (174 games)
+58
Best pair so far: 13–14 (223 over 3 games); toughest: 3–4 (154 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 7, tied 1 of 16 across 5 nights.