Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
MAL MAL WHITE
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · October 18, 2026 – October 27, 2026
208
Average · 12 games
236
High game
649
High series
212
Guys & Dolls avg
216
Sunday Nite League avg
202
Hickman's HVAC Peterson Point avg
12 games for 2,499 pins; over 200 in 7 of 12 games.
By league
Guys & Dolls League
Tuesdays · team What the Split? · missed 7 nights
Average (3 games)212
High game236
High series638
600+ series nights1 of 1
200+ games2 of 3 (67%)
Next week to raise avg +1 Pin640 Series
Sunday Nite League
Sundays · team Drunken Clams · missed 6 nights
Average (3 games)216
High game224
High series649
600+ series nights1 of 1
200+ games3 of 3 (100%)
Next week to raise avg +1 Pin653 Series
Hickman's HVAC Peterson Point League
Mondays · team Market Street Deli · missed 5 nights
Average (6 games)202
High game218
High series627
600+ series nights1 of 2
200+ games2 of 6 (33%)
Next week to raise avg +1 Pin615 Series
Guys & Dolls League — series by week
Oct 27 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 638 a night.
Sunday Nite League — series by week
Oct 18 → Oct 18. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 649 a night.
Hickman's HVAC Peterson Point League — series by week
Oct 19 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 606 a night.
How the season is going — Guys & Dolls League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
How the season is going — Sunday Nite League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
How the season is going — Hickman's HVAC Peterson Point League
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (6 games)202
Last nine gamesafter three full nights
Last night (Oct 26)209
Consistency
Spread (std dev of games)10.5
Floor · ceiling (10th / 90th pct game)191 · 218
Games within 15 pins of average83%
Game by game
You
League
Nights
Game 1
203
182
2
Game 2
195
182
2
Game 3
208
178
2
Game 3 runs 5 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
9.31
8.41
Strike rate
57.4%
34.8%
Spare conversion
65.2%
49.1%
Open frames per game
1.33
2.99
10th-frame first-ball strike
41.7%
34.9%
Single-pin spares (28 chances)
89.3%
67.3%
The 10-pin (9 chances)
77.8%
54.3%
The 7-pin (2 chances)
100.0%
62.7%
Multi-pin, no split (8 chances)
50.0%
44.4%
Splits (10 chances)
10.0%
13.3%
Longest strike run in a game
6
10
What you leave most
10
9 times
3-6-10
5 times
4
5 times
9
4 times
7
2 times
3
2 times
3-6
2 times
8
2 times
Splits: left 10, converted 1 (10.0%). Most common: 2-8-10 (2), 3-9 (1), 3-10 (1), 4-6-10 (1).
The 10-pin: 9 chances, 78% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
638
658
+20
Oct 26 Hickman's HVAC Peterson Point
627
650
+23
Oct 19 Hickman's HVAC Peterson Point
585
607
+22
Oct 18 Sunday Nite League
649
649
—
Season12 games
2499
2564
+65
That is 6 single pins over 12 games: +65 pins, and a 213 average instead of 208.
Ball speed
Average first ball15.8 mph
Range15.2 – 16.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)195
Lanes 5–6 (3 games)216
Lanes 11–12 (3 games)212
Lanes 13–14 (3 games)209
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 33% Open 33%
house 34%
Frame 2
83%
Spare 17% Open 0%
house 34%
Frame 3
67%
Spare 17% Open 17%
house 35%
Frame 4
50%
Spare 25% Open 25%
house 35%
Frame 5
67%
Spare 8% Open 25%
house 35%
Frame 6
50%
Spare 33% Open 17%
house 35%
Frame 7
42%
Spare 50% Open 8%
house 35%
Frame 8
67%
Spare 33% Open 0%
house 36%
Frame 9
58%
Spare 33% Open 8%
house 35%
10th
42%
Spare 17% Open 42%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 70 chances)
60.0%
42.0%
Turkeys (three in a row)
110.92/game
0.38/game
Four-baggers
60.50/game
0.16/game
Clean games (no open frame)
2 of 12
8%
Carry (strikes vs nine-counts: 62 strikes, 28 nines)
68.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
15–16 mph
8
52.8%
43.6%
16–17 mph
4
66.7%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 16.7 mph, game 3 16.0 mph (-0.7 over 1 night).
Speed drift in Sunday Nite League: game 1 averages 15.7 mph, game 3 15.6 mph (-0.1 over 1 night).
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.9 mph, game 3 15.5 mph (-0.4 over 2 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 2-pin
2
100%
78%
The 3-pin
2
100%
76%
The 4-pin
5
100%
79%
The 5-pin
1
100%
73%
The 6-pin
1
100%
68%
The 7-pin
2
100%
63%
The 8-pin
2
100%
73%
The 9-pin
4
75%
79%
The 10-pin
9
78%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
2
1
50%
36%
Other splits
8
0
0%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
62
57%
35%
One pin
28
26%
27%
Two pins
3
3%
10%
Split
10
9%
10%
Three or more
5
5%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
3
212
163 (180 games)
+49
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 1 of 4 across 1 night.
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 0 of 4 across 1 night.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
195
179 (195 games)
+16
13–14
3
209
184 (195 games)
+25
Best pair so far: 13–14 (209 over 3 games); toughest: 1–2 (195 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 7, lost to 1, tied 1 of 9 across 2 nights.