Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ALONZO TATE
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
155
Average · 21 games
201
High game
530
High series
21 games for 3,256 pins; over 200 in 1 of 21 games. Rank 66 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Here We Come · bowled every night
Average (21 games)155
High game201
High series530
600+ series nights0 of 7
200+ games1 of 21 (5%)
League rank (13+ games)66 of 77
Next week to raise avg +1 Pin488 Series
Season arc (first 3 → last 3 nights)142 → 168 (+26)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 465 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)155
Last nine games168 +13
Last night (Oct 26)164
Consistency
Spread (std dev of games)21.6
Floor · ceiling (10th / 90th pct game)137 · 185
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
153
182
7
Game 2
167
182
7
Game 3
143
178
7
Game 3 runs 10 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.64
8.77
8.41
Strike rate
19.6%
39.8%
34.8%
Spare conversion
52.0%
57.3%
49.1%
Open frames per game
3.48
2.32
2.99
10th-frame first-ball strike
28.6%
41.7%
34.9%
Single-pin spares (77 chances)
62.3%
72.7%
67.3%
The 10-pin (26 chances)
46.2%
57.9%
54.3%
The 7-pin (11 chances)
90.9%
71.3%
62.7%
Multi-pin, no split (48 chances)
56.2%
56.2%
44.4%
Splits (27 chances)
14.8%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
26 times
3
14 times
6-10
14 times
7
11 times
6
10 times
4-7
10 times
9
6 times
3-10
6 times
Splits: left 27, converted 4 (14.8%). Most common: 3-10 (6), 4-6 (3), 4-6-7 (3), 6-7-10 (2).
The 10-pin: 26 chances, 46% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
492
542
+50
Oct 19
494
536
+42
Oct 12
530
552
+22
Oct 5
457
475
+18
Sep 28
448
478
+30
Sep 21
434
500
+66
Sep 14
401
467
+66
Season21 games
3256
3550
+294
That is 31 single pins over 21 games: +294 pins, and a 169 average instead of 155.
Ball speed
Average first ball10.5 mph
Range10.2 – 11.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)164
Lanes 3–4 (3 games)152
Lanes 5–6 (3 games)149
Lanes 7–8 (3 games)144
Lanes 9–10 (3 games)133
Lanes 11–12 (3 games)164
Lanes 13–14 (3 games)176
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
10%
Spare 52% Open 38%
league 37%
Frame 2
29%
Spare 52% Open 19%
league 39%
Frame 3
10%
Spare 48% Open 43%
league 41%
Frame 4
14%
Spare 48% Open 38%
league 40%
Frame 5
19%
Spare 24% Open 57%
league 40%
Frame 6
33%
Spare 24% Open 43%
league 41%
Frame 7
24%
Spare 48% Open 29%
league 41%
Frame 8
24%
Spare 38% Open 38%
league 39%
Frame 9
14%
Spare 43% Open 43%
league 40%
10th
29%
Spare 48% Open 24%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 44 chances)
18.2%
44.8%
42.0%
Turkeys (three in a row)
20.10/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 37 strikes, 77 nines)
32.5%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
20
20.0%
26.0%
11–12 mph
1
11.1%
30.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 10.5 mph, game 3 10.6 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
14
79%
81%
76%
The 4-pin
6
83%
85%
79%
The 5-pin
3
67%
79%
73%
The 6-pin
10
50%
75%
68%
The 7-pin
11
91%
71%
63%
The 8-pin
1
100%
85%
73%
The 9-pin
6
33%
78%
79%
The 10-pin
26
46%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
6
3
50%
42%
36%
Other splits
21
1
5%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
37
20%
40%
35%
One pin
77
41%
28%
27%
Two pins
33
18%
10%
10%
Split
27
14%
10%
10%
Three or more
15
8%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
164
180 (195 games)
-16
3–4
3
152
181 (198 games)
-29
5–6
3
149
180 (203 games)
-31
7–8
3
144
180 (204 games)
-36
9–10
3
133
180 (189 games)
-47
11–12
3
164
183 (197 games)
-19
13–14
3
176
185 (195 games)
-9
Best pair so far: 13–14 (176 over 3 games); toughest: 9–10 (133 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 6, lost to 26 of 32 across 7 nights.