Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
HENRY EURE
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
142
Average · 21 games
189
High game
530
High series
21 games for 2,998 pins; over 200 in 0 of 21 games. Rank 71 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Matthews Market · bowled every night
Average (21 games)142
High game189
High series530
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)71 of 77
Next week to raise avg +1 Pin434 Series
Season arc (first 3 → last 3 nights)153 → 138 (-15)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 428 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)142
Last nine games138 -4
Last night (Oct 26)138
Consistency
Spread (std dev of games)21.4
Floor · ceiling (10th / 90th pct game)124 · 164
Games within 15 pins of average52%
Game by game
You
League
Nights
Game 1
149
182
7
Game 2
142
182
7
Game 3
136
178
7
Game 3 runs 13 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.07
8.77
8.41
Strike rate
18.5%
39.8%
34.8%
Spare conversion
42.9%
57.3%
49.1%
Open frames per game
4.19
2.32
2.99
10th-frame first-ball strike
23.8%
41.7%
34.9%
Single-pin spares (53 chances)
52.8%
72.7%
67.3%
The 10-pin (3 chances)
33.3%
57.9%
54.3%
The 7-pin (16 chances)
37.5%
71.3%
62.7%
Multi-pin, no split (82 chances)
42.7%
56.2%
44.4%
Splits (19 chances)
15.8%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
7
16 times
6
10 times
4-7
8 times
4
7 times
1-3-6
7 times
5
7 times
1-3-9
6 times
3-5-6
6 times
Splits: left 19, converted 3 (15.8%). Most common: 5-10 (4), 4-10 (2), 2-7 (2), 4-7-10 (2).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
414
423
+9
Oct 19
404
439
+35
Oct 12
425
504
+79
Oct 5
371
392
+21
Sep 28
398
432
+34
Sep 21
530
552
+22
Sep 14
456
486
+30
Season21 games
2998
3228
+230
That is 27 single pins over 21 games: +230 pins, and a 153 average instead of 142.
Ball speed
Average first ball14.6 mph
Range13.4 – 16.5
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)152
Lanes 3–4 (3 games)141
Lanes 7–8 (3 games)123
Lanes 9–10 (3 games)132
Lanes 11–12 (3 games)176
Lanes 13–14 (3 games)138
Lanes 15–16 (3 games)134
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 43% Open 38%
league 37%
Frame 2
24%
Spare 43% Open 33%
league 39%
Frame 3
10%
Spare 38% Open 52%
league 41%
Frame 4
5%
Spare 29% Open 67%
league 40%
Frame 5
29%
Spare 38% Open 33%
league 40%
Frame 6
14%
Spare 38% Open 48%
league 41%
Frame 7
19%
Spare 24% Open 57%
league 41%
Frame 8
24%
Spare 33% Open 43%
league 39%
Frame 9
24%
Spare 29% Open 48%
league 40%
10th
24%
Spare 29% Open 48%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 42 chances)
23.8%
44.8%
42.0%
Turkeys (three in a row)
30.14/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 35 strikes, 53 nines)
39.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
3
7.4%
39.6%
14–15 mph
13
21.4%
44.6%
15–16 mph
3
18.5%
48.2%
16–17 mph
2
16.7%
51.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 14.4 mph, game 3 14.6 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
5
80%
84%
78%
The 3-pin
3
33%
81%
76%
The 4-pin
7
57%
85%
79%
The 5-pin
7
57%
79%
73%
The 6-pin
10
60%
75%
68%
The 7-pin
16
38%
71%
63%
The 9-pin
2
100%
78%
79%
The 10-pin
3
33%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
42%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
16
2
12%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
35
18%
40%
35%
One pin
53
28%
28%
27%
Two pins
24
13%
10%
10%
Split
19
10%
10%
10%
Three or more
58
31%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
152
180 (195 games)
-28
3–4
3
141
181 (198 games)
-40
7–8
3
123
180 (204 games)
-57
9–10
3
132
180 (189 games)
-48
11–12
3
176
183 (197 games)
-7
13–14
3
138
185 (195 games)
-47
15–16
3
134
181 (185 games)
-47
Best pair so far: 11–12 (176 over 3 games); toughest: 7–8 (123 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 32 of 34 across 7 nights.