Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRUCE MATTHEWS
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
163
Average · 21 games
218
High game
583
High series
21 games for 3,431 pins; over 200 in 1 of 21 games. Rank 58 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Matthews Market · bowled every night
Average (21 games)163
High game218
High series583
600+ series nights0 of 7
200+ games1 of 21 (5%)
League rank (13+ games)58 of 77
Next week to raise avg +1 Pin505 Series
Season arc (first 3 → last 3 nights)155 → 172 (+17)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 490 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)163
Last nine games172 +9
Last night (Oct 26)194
Consistency
Spread (std dev of games)21.1
Floor · ceiling (10th / 90th pct game)141 · 189
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
161
182
7
Game 2
161
182
7
Game 3
167
178
7
Game 3 runs 6 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.68
8.77
8.41
Strike rate
30.2%
39.8%
34.8%
Spare conversion
54.5%
57.3%
49.1%
Open frames per game
2.86
2.32
2.99
10th-frame first-ball strike
28.6%
41.7%
34.9%
Single-pin spares (51 chances)
64.7%
72.7%
67.3%
The 10-pin (24 chances)
54.2%
57.9%
54.3%
The 7-pin (4 chances)
100.0%
71.3%
62.7%
Multi-pin, no split (57 chances)
61.4%
56.2%
44.4%
Splits (24 chances)
16.7%
15.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
24 times
6-10
21 times
4-7
12 times
4
11 times
3-6-10
9 times
3
6 times
3-6
4 times
3-10
4 times
Splits: left 24, converted 4 (16.7%). Most common: 3-10 (4), 4-7-9 (3), 4-7-10 (2), 3-9 (2).
The 10-pin: 24 chances, 54% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
583
616
+33
Oct 19
516
553
+37
Oct 12
450
461
+11
Oct 5
481
503
+22
Sep 28
499
541
+42
Sep 21
450
471
+21
Sep 14
452
485
+33
Season21 games
3431
3630
+199
That is 20 single pins over 21 games: +199 pins, and a 172 average instead of 163.
Ball speed
Average first ball12.0 mph
Range11.4 – 12.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)150
Lanes 3–4 (3 games)150
Lanes 7–8 (3 games)160
Lanes 9–10 (3 games)166
Lanes 11–12 (3 games)150
Lanes 13–14 (3 games)194
Lanes 15–16 (3 games)172
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
29%
Spare 38% Open 33%
league 37%
Frame 2
24%
Spare 52% Open 24%
league 39%
Frame 3
19%
Spare 48% Open 33%
league 41%
Frame 4
29%
Spare 43% Open 29%
league 40%
Frame 5
48%
Spare 24% Open 29%
league 40%
Frame 6
24%
Spare 43% Open 33%
league 41%
Frame 7
24%
Spare 52% Open 24%
league 41%
Frame 8
57%
Spare 5% Open 38%
league 39%
Frame 9
19%
Spare 38% Open 43%
league 40%
10th
29%
Spare 38% Open 33%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 64 chances)
25.0%
44.8%
42.0%
Turkeys (three in a row)
20.10/game
0.47/game
0.38/game
Four-baggers
10.05/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 57 strikes, 51 nines)
52.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
9
30.9%
30.7%
12–13 mph
12
29.6%
34.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Hickman's HVAC Peterson Point League: game 1 and game 3 both average 12.0 mph over 7 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
6
50%
81%
76%
The 4-pin
11
91%
85%
79%
The 5-pin
2
50%
79%
73%
The 6-pin
1
0%
75%
68%
The 7-pin
4
100%
71%
63%
The 8-pin
1
100%
85%
73%
The 9-pin
2
50%
78%
79%
The 10-pin
24
54%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
5
1
20%
42%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
18
3
17%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
57
30%
40%
35%
One pin
51
27%
28%
27%
Two pins
41
22%
10%
10%
Split
24
13%
10%
10%
Three or more
16
8%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
150
180 (195 games)
-30
3–4
3
150
181 (198 games)
-31
7–8
3
160
179 (204 games)
-19
9–10
3
166
180 (189 games)
-14
11–12
3
150
183 (197 games)
-33
13–14
3
194
184 (195 games)
+10
15–16
3
172
181 (185 games)
-9
Best pair so far: 13–14 (194 over 3 games); toughest: 3–4 (150 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 7, lost to 27 of 34 across 7 nights.