Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CRACKER DIX
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
168
Average · 18 games
205
High game
552
High series
18 games for 3,041 pins; over 200 in 2 of 18 games. Rank 51 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Matthews Market · missed 1 night
Average (18 games)168
High game205
High series552
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (13+ games)51 of 77
Next week to raise avg +1 Pin508 Series
Season arc (first 3 → last 3 nights)168 → 169 (+1)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 506 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)168
Last nine games169 +1
Last night (Oct 26)170
Consistency
Spread (std dev of games)20.6
Floor · ceiling (10th / 90th pct game)150 · 204
Games within 15 pins of average44%
Game by game
You
League
Nights
Game 1
177
182
6
Game 2
170
182
6
Game 3
158
178
6
Game 3 runs 19 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.70
8.77
8.41
Strike rate
27.2%
39.8%
34.8%
Spare conversion
64.4%
57.3%
49.1%
Open frames per game
2.33
2.32
2.99
10th-frame first-ball strike
16.7%
41.7%
34.9%
Single-pin spares (61 chances)
68.9%
72.7%
67.3%
The 10-pin (7 chances)
14.3%
57.9%
54.3%
The 7-pin (3 chances)
100.0%
71.3%
62.7%
Multi-pin, no split (42 chances)
78.6%
56.2%
44.4%
Splits (15 chances)
6.7%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6
14 times
6-10
14 times
3
12 times
5
11 times
4-7
10 times
9
8 times
10
7 times
4
6 times
Splits: left 15, converted 1 (6.7%). Most common: 3-10 (4), 4-6-7 (3), 3-6-7-10 (1), 5-7 (1).
The 10-pin: 7 chances, 14% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
512
549
+37
Oct 19
458
501
+43
Oct 12
552
599
+47
Oct 5
531
550
+19
Sep 21
461
494
+33
Sep 14
527
561
+34
Season18 games
3041
3254
+213
That is 22 single pins over 18 games: +213 pins, and a 180 average instead of 168.
Ball speed
Average first ball11.1 mph
Range10.5 – 11.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)175
Lanes 3–4 (3 games)184
Lanes 7–8 (3 games)177
Lanes 11–12 (3 games)153
Lanes 13–14 (3 games)170
Lanes 15–16 (3 games)152
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
39%
Spare 33% Open 28%
league 37%
Frame 2
28%
Spare 33% Open 39%
league 39%
Frame 3
17%
Spare 50% Open 33%
league 41%
Frame 4
22%
Spare 56% Open 22%
league 40%
Frame 5
33%
Spare 50% Open 17%
league 40%
Frame 6
22%
Spare 39% Open 39%
league 41%
Frame 7
33%
Spare 56% Open 11%
league 41%
Frame 8
33%
Spare 50% Open 17%
league 39%
Frame 9
17%
Spare 56% Open 28%
league 40%
10th
17%
Spare 50% Open 33%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 48 chances)
22.9%
44.8%
42.0%
Turkeys (three in a row)
10.06/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
2 of 18
11%
8%
Carry (strikes vs nine-counts: 44 strikes, 61 nines)
41.9%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
9
25.9%
26.0%
11–12 mph
9
28.4%
30.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 11.1 mph, game 3 11.3 mph (+0.2 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
12
67%
81%
76%
The 4-pin
6
100%
85%
79%
The 5-pin
11
91%
79%
73%
The 6-pin
14
64%
75%
68%
The 7-pin
3
100%
71%
63%
The 9-pin
8
62%
78%
79%
The 10-pin
7
14%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
1
25%
42%
36%
Other splits
11
0
0%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
44
27%
40%
35%
One pin
61
38%
28%
27%
Two pins
28
17%
10%
10%
Split
15
9%
10%
10%
Three or more
14
9%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
175
179 (195 games)
-4
3–4
3
184
181 (198 games)
+3
7–8
3
177
179 (204 games)
-2
11–12
3
153
183 (197 games)
-30
13–14
3
170
185 (195 games)
-15
15–16
3
152
181 (185 games)
-29
Best pair so far: 3–4 (184 over 3 games); toughest: 15–16 (152 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 25 of 29 across 6 nights.