Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ELLEN SMITH
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
167
Average · 24 games
215
High game
560
High series
24 games for 4,019 pins; over 200 in 3 of 24 games. Rank 27 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Splits & Giggles · bowled every night
Average (24 games)167
High game215
High series560
600+ series nights0 of 8
200+ games3 of 24 (12%)
League rank (14+ games)27 of 54
Next week to raise avg +1 Pin517 Series
Season arc (first 3 → last 3 nights)160 → 170 (+10)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 502 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)167
Last nine games170 +3
Last night (Oct 27)172
Consistency
Spread (std dev of games)23.9
Floor · ceiling (10th / 90th pct game)138 · 210
Games within 15 pins of average54%
Game by game
You
League
Nights
Game 1
172
162
8
Game 2
157
164
8
Game 3
172
164
8
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.75
8.38
8.41
Strike rate
28.7%
32.3%
34.8%
Spare conversion
53.2%
48.3%
49.1%
Open frames per game
3.00
3.15
2.99
10th-frame first-ball strike
29.2%
31.5%
34.9%
Single-pin spares (85 chances)
67.1%
66.7%
67.3%
The 10-pin (37 chances)
45.9%
53.9%
54.3%
The 7-pin (11 chances)
81.8%
61.0%
62.7%
Multi-pin, no split (37 chances)
54.1%
44.2%
44.4%
Splits (32 chances)
15.6%
11.8%
13.3%
Longest strike run in a game
5
9
10
What you leave most
10
37 times
4
18 times
7
11 times
4-7
9 times
3-6-10
9 times
5
7 times
6-10
6 times
4-6-7
5 times
Splits: left 32, converted 5 (15.6%). Most common: 4-6-7 (5), 4-6-7-10 (4), 4-10 (3), 3-10 (3).
The 10-pin: 37 chances, 46% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
517
548
+31
Oct 20
502
522
+20
Oct 13
515
554
+39
Oct 6
560
603
+43
Sep 29
479
513
+34
Sep 22
492
519
+27
Sep 15
464
503
+39
Sep 8
490
550
+60
Season24 games
4019
4312
+293
That is 29 single pins over 24 games: +293 pins, and a 179 average instead of 167.
Ball speed
Average first ball10.9 mph
Range10.3 – 11.5
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)186
Lanes 3–4 (6 games)165
Lanes 5–6 (3 games)171
Lanes 7–8 (3 games)159
Lanes 9–10 (6 games)167
Lanes 13–14 (3 games)154
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
25%
Spare 25% Open 50%
league 32%
Frame 2
38%
Spare 38% Open 25%
league 33%
Frame 3
38%
Spare 38% Open 25%
league 32%
Frame 4
33%
Spare 33% Open 33%
league 31%
Frame 5
33%
Spare 46% Open 21%
league 32%
Frame 6
21%
Spare 29% Open 50%
league 33%
Frame 7
17%
Spare 50% Open 33%
league 32%
Frame 8
25%
Spare 42% Open 33%
league 33%
Frame 9
29%
Spare 42% Open 29%
league 33%
10th
29%
Spare 54% Open 17%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 71 chances)
39.4%
38.8%
42.0%
Turkeys (three in a row)
80.33/game
0.31/game
0.38/game
Four-baggers
20.08/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 62 strikes, 85 nines)
42.2%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
14
29.4%
22.4%
11–12 mph
10
27.8%
23.9%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 10.7 mph, game 3 10.9 mph (+0.2 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 3-pin
4
100%
75%
76%
The 4-pin
18
72%
78%
79%
The 5-pin
7
100%
79%
73%
The 6-pin
4
75%
68%
68%
The 7-pin
11
82%
61%
63%
The 9-pin
3
100%
78%
79%
The 10-pin
37
46%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
2
50%
32%
36%
Big four4-6-7-10
4
0
0%
0%
0%
Greek church4-6-7-8-10 / 4-6-7-9-10
2
0
0%
0%
3%
Other splits
22
3
14%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
62
29%
32%
35%
One pin
85
39%
28%
27%
Two pins
19
9%
11%
10%
Split
32
15%
11%
10%
Three or more
18
8%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
186
155 (186 games)
+31
3–4
6
165
166 (179 games)
-1
5–6
3
171
163 (186 games)
+8
7–8
3
159
162 (172 games)
-3
9–10
6
167
166 (183 games)
+1
13–14
3
154
167 (174 games)
-13
Best pair so far: 1–2 (186 over 3 games); toughest: 13–14 (154 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 17, lost to 15 of 32 across 8 nights.