Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SHAWN FERGUSON
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
189
Average · 24 games
247
High game
611
High series
24 games for 4,540 pins; over 200 in 7 of 24 games. Rank 13 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Back Alley Bangers · bowled every night
Average (24 games)189
High game247
High series611
600+ series nights3 of 8
200+ games7 of 24 (29%)
League rank (14+ games)13 of 54
Next week to raise avg +1 Pin590 Series
Season arc (first 3 → last 3 nights)190 → 187 (-3)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 567 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)189
Last nine games187 -2
Last night (Oct 27)192
Consistency
Spread (std dev of games)27.8
Floor · ceiling (10th / 90th pct game)154 · 240
Games within 15 pins of average54%
Game by game
You
League
Nights
Game 1
188
162
8
Game 2
188
164
8
Game 3
190
164
8
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.94
8.38
8.41
Strike rate
45.8%
32.3%
34.8%
Spare conversion
65.8%
48.3%
49.1%
Open frames per game
1.67
3.15
2.99
10th-frame first-ball strike
37.5%
31.5%
34.9%
Single-pin spares (51 chances)
82.4%
66.7%
67.3%
The 10-pin (17 chances)
64.7%
53.9%
54.3%
The 7-pin (8 chances)
87.5%
61.0%
62.7%
Multi-pin, no split (49 chances)
63.3%
44.2%
44.4%
Splits (17 chances)
23.5%
11.8%
13.3%
Longest strike run in a game
7
9
10
What you leave most
10
17 times
4-7
12 times
4
9 times
7
8 times
3-6
6 times
5
6 times
6-10
6 times
6
5 times
Splits: left 17, converted 4 (23.5%). Most common: 3-10 (3), 4-7-10 (3), 4-6-7-10 (2), 2-8 (2).
The 10-pin: 17 chances, 65% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
576
576
—
Oct 20
611
611
—
Oct 13
502
502
—
Oct 6
609
621
+12
Sep 29
531
537
+6
Sep 22
578
602
+24
Sep 15
609
632
+23
Sep 8
524
565
+41
Season24 games
4540
4646
+106
That is 11 single pins over 24 games: +106 pins, and a 193 average instead of 189.
Ball speed
Average first ball12.2 mph
Range11.2 – 12.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)167
Lanes 3–4 (6 games)197
Lanes 5–6 (3 games)203
Lanes 7–8 (3 games)203
Lanes 9–10 (3 games)174
Lanes 11–12 (3 games)177
Lanes 13–14 (3 games)192
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
50%
Spare 29% Open 21%
league 32%
Frame 2
46%
Spare 33% Open 21%
league 33%
Frame 3
33%
Spare 42% Open 25%
league 32%
Frame 4
54%
Spare 33% Open 12%
league 31%
Frame 5
33%
Spare 50% Open 17%
league 32%
Frame 6
54%
Spare 33% Open 12%
league 33%
Frame 7
38%
Spare 33% Open 29%
league 32%
Frame 8
50%
Spare 38% Open 12%
league 33%
Frame 9
54%
Spare 29% Open 17%
league 33%
10th
38%
Spare 42% Open 21%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 110 chances)
40.9%
38.8%
42.0%
Turkeys (three in a row)
90.38/game
0.31/game
0.38/game
Four-baggers
30.12/game
0.13/game
0.16/game
Clean games (no open frame)
3 of 24
6%
8%
Carry (strikes vs nine-counts: 99 strikes, 51 nines)
66.0%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
7
39.7%
23.9%
12–13 mph
17
48.4%
30.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 12.2 mph, game 3 12.1 mph (-0.1 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
3
100%
75%
76%
The 4-pin
9
100%
78%
79%
The 5-pin
6
83%
79%
73%
The 6-pin
5
100%
68%
68%
The 7-pin
8
88%
61%
63%
The 8-pin
2
50%
59%
73%
The 9-pin
1
100%
78%
79%
The 10-pin
17
65%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
3
75%
32%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
11
1
9%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
99
46%
32%
35%
One pin
51
24%
28%
27%
Two pins
30
14%
11%
10%
Split
17
8%
11%
10%
Three or more
19
9%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
167
155 (186 games)
+12
3–4
6
197
165 (179 games)
+32
5–6
3
203
162 (186 games)
+41
7–8
3
203
161 (172 games)
+42
9–10
3
174
166 (186 games)
+8
11–12
3
177
164 (180 games)
+13
13–14
3
192
166 (174 games)
+26
Best pair so far: 5–6 (203 over 3 games); toughest: 1–2 (167 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 24, lost to 5 of 29 across 8 nights.