Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
MATT FULLER
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
171
Average · 18 games
209
High game
556
High series
18 games for 3,082 pins; over 200 in 2 of 18 games. Rank 18 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Drunken Clams · missed 1 night
Average (18 games)171
High game209
High series556
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (13+ games)18 of 46
Next week to raise avg +1 Pin530 Series
Season arc (first 3 → last 3 nights)176 → 166 (-10)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 513 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)171
Last nine games166 -5
Last night (Oct 25)167
Consistency
Spread (std dev of games)25.2
Floor · ceiling (10th / 90th pct game)125 · 206
Games within 15 pins of average39%
Game by game
You
League
Nights
Game 1
183
154
6
Game 2
159
155
6
Game 3
170
157
6
Game 3 runs 13 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.37
8.06
8.41
Strike rate
34.6%
31.2%
34.8%
Spare conversion
53.8%
41.3%
49.1%
Open frames per game
2.72
3.63
2.99
10th-frame first-ball strike
50.0%
30.3%
34.9%
Single-pin spares (39 chances)
79.5%
58.0%
67.3%
The 10-pin (6 chances)
83.3%
42.1%
54.3%
The 7-pin (4 chances)
75.0%
49.9%
62.7%
Multi-pin, no split (47 chances)
44.7%
37.4%
44.4%
Splits (20 chances)
25.0%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
3-6-10
9 times
6
9 times
10
6 times
9
5 times
5
5 times
6-10
5 times
7
4 times
4-7
4 times
Splits: left 20, converted 5 (25.0%). Most common: 2-4-10 (4), 3-10 (3), 3-4-6-7 (2), 3-9 (2).
The 10-pin: 6 chances, 83% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
502
502
—
Oct 11
491
501
+10
Oct 4
501
530
+29
Sep 27
493
501
+8
Sep 20
556
565
+9
Sep 13
539
557
+18
Season18 games
3082
3156
+74
That is 10 single pins over 18 games: +74 pins, and a 175 average instead of 171.
Ball speed
Average first ball15.9 mph
Range15.0 – 16.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)163
Lanes 3–4 (6 games)165
Lanes 7–8 (3 games)167
Lanes 9–10 (3 games)179
Lanes 13–14 (3 games)185
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
28%
Spare 44% Open 28%
league 30%
Frame 2
17%
Spare 44% Open 39%
league 30%
Frame 3
39%
Spare 44% Open 17%
league 32%
Frame 4
28%
Spare 33% Open 39%
league 30%
Frame 5
39%
Spare 17% Open 44%
league 32%
Frame 6
44%
Spare 22% Open 33%
league 31%
Frame 7
33%
Spare 56% Open 11%
league 32%
Frame 8
50%
Spare 28% Open 22%
league 32%
Frame 9
33%
Spare 28% Open 39%
league 32%
10th
50%
Spare 28% Open 22%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 69 chances)
40.6%
39.0%
42.0%
Turkeys (three in a row)
70.39/game
0.32/game
0.38/game
Four-baggers
30.17/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 18
4%
8%
Carry (strikes vs nine-counts: 56 strikes, 39 nines)
58.9%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
10
26.7%
37.8%
16–17 mph
8
44.4%
46.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 16.1 mph, game 3 16.0 mph (-0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
100%
68%
78%
The 3-pin
3
100%
72%
76%
The 4-pin
3
67%
67%
79%
The 5-pin
5
100%
63%
73%
The 6-pin
9
56%
62%
68%
The 7-pin
4
75%
50%
63%
The 9-pin
5
80%
79%
79%
The 10-pin
6
83%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
2
67%
33%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
16
3
19%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
56
35%
31%
35%
One pin
39
24%
25%
27%
Two pins
15
9%
10%
10%
Split
20
12%
10%
10%
Three or more
28
17%
22%
17%
Nothing hit
4
2%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
163
147 (159 games)
+16
3–4
6
165
157 (143 games)
+8
7–8
3
167
159 (157 games)
+8
9–10
3
179
154 (114 games)
+25
13–14
3
185
158 (125 games)
+27
Best pair so far: 13–14 (185 over 3 games); toughest: 1–2 (163 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 9 of 19 across 6 nights.