Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JACOB JOHNSON
Sunday Nite League (Sundays) · all scores scratch · September 9, 2026 (pre-bowl) – October 25, 2026
165
Average · 20 games
226
High game
552
High series
20 games for 3,303 pins; over 200 in 3 of 20 games. Rank 22 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Team 12 · bowled every night
Average (20 games)165
High game226
High series552
600+ series nights0 of 6
200+ games3 of 20 (15%)
League rank (13+ games)22 of 46
Next week to raise avg +1 Pin515 Series
Season arc (first 3 → last 3 nights)161 → 166 (+5)
Sunday Nite League — series by week
Sep 9 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 490 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (20 games)165
Last nine games166 +1
Last night (Oct 25)168
Consistency
Spread (std dev of games)29.2
Floor · ceiling (10th / 90th pct game)126 · 200
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
165
154
6
Game 2
156
155
6
Game 3
168
157
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 20 of 20 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.52
8.06
8.41
Strike rate
37.8%
31.2%
34.8%
Spare conversion
42.0%
41.3%
49.1%
Open frames per game
3.25
3.63
2.99
10th-frame first-ball strike
40.0%
30.3%
34.9%
Single-pin spares (43 chances)
55.8%
58.0%
67.3%
The 10-pin (10 chances)
30.0%
42.1%
54.3%
The 7-pin (4 chances)
50.0%
49.9%
62.7%
Multi-pin, no split (46 chances)
43.5%
37.4%
44.4%
Splits (23 chances)
13.0%
12.4%
13.3%
Longest strike run in a game
6
10
10
What you leave most
5
10 times
10
10 times
3-10
7 times
3-6-10
7 times
4-7
6 times
3
5 times
6
5 times
7
4 times
Splits: left 23, converted 3 (13.0%). Most common: 3-10 (7), 3-9 (4), 7-10 (2), 4-7-10 (2).
The 10-pin: 10 chances, 30% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
505
524
+19
Oct 18
549
558
+9
Oct 11
440
505
+65
Oct 4
552
590
+38
Sep 27
513
524
+11
Sep 20
358
379
+21
Sep 9 (pre-bowl)
386
426
+40
Season20 games
3303
3506
+203
That is 20 single pins over 20 games: +203 pins, and a 175 average instead of 165.
Ball speed
Average first ball15.2 mph
Range14.5 – 15.9
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)184
Lanes 3–4 (3 games)183
Lanes 5–6 (3 games)171
Lanes 9–10 (3 games)146
Lanes 13–14 (5 games)172
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 20 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
35%
Spare 20% Open 45%
league 30%
Frame 2
45%
Spare 30% Open 25%
league 30%
Frame 3
35%
Spare 20% Open 45%
league 32%
Frame 4
35%
Spare 40% Open 25%
league 30%
Frame 5
35%
Spare 25% Open 40%
league 32%
Frame 6
65%
Spare 20% Open 15%
league 31%
Frame 7
25%
Spare 30% Open 45%
league 32%
Frame 8
35%
Spare 20% Open 45%
league 32%
Frame 9
30%
Spare 30% Open 40%
league 32%
10th
40%
Spare 15% Open 45%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 80 chances)
40.0%
39.0%
42.0%
Turkeys (three in a row)
90.45/game
0.32/game
0.38/game
Four-baggers
20.10/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 20
4%
8%
Carry (strikes vs nine-counts: 68 strikes, 43 nines)
61.3%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
7
38.1%
37.3%
15–16 mph
12
39.8%
37.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Sunday Nite League: game 1 and game 3 both average 15.3 mph over 5 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
68%
78%
The 3-pin
5
40%
72%
76%
The 4-pin
4
50%
67%
79%
The 5-pin
10
80%
63%
73%
The 6-pin
5
60%
62%
68%
The 7-pin
4
50%
50%
63%
The 8-pin
1
100%
64%
73%
The 9-pin
2
50%
79%
79%
The 10-pin
10
30%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
7
1
14%
33%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
0%
3%
Other splits
14
2
14%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
68
38%
31%
35%
One pin
43
24%
25%
27%
Two pins
13
7%
10%
10%
Split
23
13%
10%
10%
Three or more
31
17%
22%
17%
Nothing hit
2
1%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
184
147 (159 games)
+37
3–4
3
183
157 (146 games)
+26
5–6
3
171
161 (149 games)
+10
9–10
3
146
155 (114 games)
-9
13–14
5
172
158 (123 games)
+14
Best pair so far: 1–2 (184 over 3 games); toughest: 9–10 (146 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 7, tied 1 of 20 across 6 nights.