Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JULIA JOHNSON
Sunday Nite League (Sundays) · all scores scratch · September 9, 2026 (pre-bowl) – October 25, 2026
112
Average · 20 games
139
High game
395
High series
20 games for 2,259 pins; over 200 in 0 of 20 games. Rank 41 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Team 12 · bowled every night
Average (20 games)112
High game139
High series395
600+ series nights0 of 6
200+ games0 of 20 (0%)
League rank (13+ games)41 of 46
Next week to raise avg +1 Pin340 Series
Season arc (first 3 → last 3 nights)107 → 117 (+10)
Sunday Nite League — series by week
Sep 9 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 337 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (20 games)112
Last nine games117 +5
Last night (Oct 25)109
Consistency
Spread (std dev of games)18.6
Floor · ceiling (10th / 90th pct game)87 · 138
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
102
154
6
Game 2
121
155
6
Game 3
113
157
6
Game 3 runs 11 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 20 of 20 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.63
8.06
8.41
Strike rate
11.7%
31.2%
34.8%
Spare conversion
27.0%
41.3%
49.1%
Open frames per game
5.80
3.63
2.99
10th-frame first-ball strike
20.0%
30.3%
34.9%
Single-pin spares (31 chances)
38.7%
58.0%
67.3%
The 10-pin (7 chances)
42.9%
42.1%
54.3%
The 7-pin (3 chances)
0.0%
49.9%
62.7%
Multi-pin, no split (114 chances)
27.2%
37.4%
44.4%
Splits (14 chances)
0.0%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
12 times
1-3-6
11 times
1-2-3-5-6-9-10
8 times
10
7 times
1-2
7 times
1-2-4
6 times
1-2-3-4-5-7-8
5 times
1-3
5 times
Splits: left 14, converted 0 (0.0%). Most common: 6-7-10 (2), 7-10 (2), 3-9 (2), 2-8 (2).
The 10-pin: 7 chances, 43% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
328
363
+35
Oct 18
395
441
+46
Oct 11
333
344
+11
Oct 4
346
346
—
Sep 27
305
345
+40
Sep 20
235
235
—
Sep 9 (pre-bowl)
317
342
+25
Season20 games
2259
2416
+157
That is 20 single pins over 20 games: +157 pins, and a 120 average instead of 112.
Ball speed
Average first ball12.2 mph
Range10.9 – 13.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)115
Lanes 3–4 (3 games)131
Lanes 5–6 (3 games)101
Lanes 9–10 (3 games)111
Lanes 13–14 (5 games)112
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 20 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
10%
Spare 30% Open 60%
league 30%
Frame 2
15%
Spare 15% Open 70%
league 30%
Frame 3
25%
Spare 10% Open 65%
league 32%
Frame 4
10%
Spare 45% Open 45%
league 30%
Frame 5
5%
Spare 20% Open 75%
league 32%
Frame 6
5%
Spare 25% Open 70%
league 31%
Frame 7
20%
Spare 10% Open 70%
league 32%
Frame 8
10%
Spare 25% Open 65%
league 32%
Frame 9
5%
Spare 35% Open 60%
league 32%
10th
20%
Spare 20% Open 60%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 26 chances)
23.1%
39.0%
42.0%
Turkeys (three in a row)
10.05/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 20
4%
8%
Carry (strikes vs nine-counts: 21 strikes, 31 nines)
40.4%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
1
0.0%
22.8%
11–12 mph
5
15.6%
19.6%
12–13 mph
12
11.1%
21.7%
13–14 mph
1
0.0%
28.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 12.3 mph, game 3 12.5 mph (+0.2 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
33%
68%
78%
The 3-pin
3
67%
72%
76%
The 4-pin
4
25%
67%
79%
The 5-pin
4
100%
63%
73%
The 6-pin
3
0%
62%
68%
The 7-pin
3
0%
50%
63%
The 8-pin
1
0%
64%
73%
The 9-pin
3
33%
79%
79%
The 10-pin
7
43%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
12
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
21
12%
31%
35%
One pin
31
17%
25%
27%
Two pins
18
10%
10%
10%
Split
14
8%
10%
10%
Three or more
84
47%
22%
17%
Nothing hit
12
7%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
115
148 (159 games)
-33
3–4
3
131
158 (146 games)
-27
5–6
3
101
162 (149 games)
-61
9–10
3
111
156 (114 games)
-45
13–14
5
112
161 (123 games)
-49
Best pair so far: 3–4 (131 over 3 games); toughest: 5–6 (101 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 16 of 20 across 6 nights.