Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRYAN FLORES
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 18, 2026
151
Average · 15 games
188
High game
522
High series
15 games for 2,271 pins; over 200 in 0 of 15 games. Rank 28 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Hawk Pride · missed 2 nights
Average (15 games)151
High game188
High series522
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (13+ games)28 of 46
Next week to raise avg +1 Pin465 Series
Sunday Nite League — series by week
Sep 13 → Oct 18. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 454 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)151
Last nine games162 +11
Last night (Oct 18)145
Consistency
Spread (std dev of games)29.3
Floor · ceiling (10th / 90th pct game)101 · 185
Games within 15 pins of average40%
Game by game
You
League
Nights
Game 1
151
154
5
Game 2
158
155
5
Game 3
144
157
5
Game 3 runs 7 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.96
8.06
8.41
Strike rate
33.3%
31.2%
34.8%
Spare conversion
40.0%
41.3%
49.1%
Open frames per game
3.60
3.63
2.99
10th-frame first-ball strike
33.3%
30.3%
34.9%
Single-pin spares (28 chances)
39.3%
58.0%
67.3%
The 10-pin (9 chances)
44.4%
42.1%
54.3%
The 7-pin (1 chance)
0.0%
49.9%
62.7%
Multi-pin, no split (48 chances)
50.0%
37.4%
44.4%
Splits (14 chances)
7.1%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
9 times
1-2-3-4-5-6-7-8-9-10
6 times
3-6
5 times
6-10
4 times
5
4 times
3-6-10
4 times
6
4 times
1-2-4-10
4 times
Splits: left 14, converted 1 (7.1%). Most common: 4-6-7 (3), 3-10 (2), 3-9 (2), 6-7-10 (1).
The 10-pin: 9 chances, 44% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 18
435
468
+33
Oct 11
522
550
+28
Oct 4
502
533
+31
Sep 20
444
475
+31
Sep 13
368
403
+35
Season15 games
2271
2429
+158
That is 18 single pins over 15 games: +158 pins, and a 161 average instead of 151.
Ball speed
Average first ball15.2 mph
Range13.2 – 16.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)148
Lanes 3–4 (3 games)145
Lanes 5–6 (3 games)122
Lanes 7–8 (3 games)174
Lanes 13–14 (3 games)167
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
40%
Spare 20% Open 40%
league 30%
Frame 2
47%
Spare 13% Open 40%
league 30%
Frame 3
47%
Spare 20% Open 33%
league 32%
Frame 4
27%
Spare 27% Open 47%
league 30%
Frame 5
20%
Spare 20% Open 60%
league 32%
Frame 6
40%
Spare 40% Open 20%
league 31%
Frame 7
20%
Spare 27% Open 53%
league 32%
Frame 8
40%
Spare 33% Open 27%
league 32%
Frame 9
20%
Spare 40% Open 40%
league 32%
10th
33%
Spare 20% Open 47%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 54 chances)
31.5%
39.0%
42.0%
Turkeys (three in a row)
50.33/game
0.32/game
0.38/game
Four-baggers
20.13/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 15
4%
8%
Carry (strikes vs nine-counts: 45 strikes, 28 nines)
61.6%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
2
11.1%
28.6%
14–15 mph
2
22.2%
37.3%
15–16 mph
9
39.5%
37.8%
16–17 mph
2
38.9%
46.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 15.4 mph, game 3 14.5 mph (-0.9 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
0%
68%
78%
The 3-pin
1
0%
72%
76%
The 4-pin
3
33%
67%
79%
The 5-pin
4
50%
63%
73%
The 6-pin
4
75%
62%
68%
The 7-pin
1
0%
50%
63%
The 8-pin
2
50%
64%
73%
The 9-pin
2
0%
79%
79%
The 10-pin
9
44%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
33%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
11
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
45
33%
31%
35%
One pin
28
21%
25%
27%
Two pins
14
10%
10%
10%
Split
14
10%
10%
10%
Three or more
28
21%
22%
17%
Nothing hit
6
4%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
148
148 (159 games)
+0
3–4
3
145
158 (146 games)
-13
5–6
3
122
162 (149 games)
-40
7–8
3
174
159 (157 games)
+15
13–14
3
167
159 (125 games)
+8
Best pair so far: 7–8 (174 over 3 games); toughest: 5–6 (122 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 11 of 19 across 5 nights.