Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SHANNON COLONNA
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
177
Average · 15 games
225
High game
551
High series
15 games for 2,666 pins; over 200 in 4 of 15 games. Rank 44 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Market Street Deli · missed 2 nights
Average (15 games)177
High game225
High series551
600+ series nights0 of 5
200+ games4 of 15 (27%)
League rank (13+ games)44 of 77
Next week to raise avg +1 Pin538 Series
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 533 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)177
Last nine games181 +4
Last night (Oct 26)183
Consistency
Spread (std dev of games)23.6
Floor · ceiling (10th / 90th pct game)148 · 205
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
185
182
5
Game 2
182
182
5
Game 3
165
178
5
Game 3 runs 20 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.92
8.77
8.41
Strike rate
42.2%
39.8%
34.8%
Spare conversion
61.5%
57.3%
49.1%
Open frames per game
2.00
2.32
2.99
10th-frame first-ball strike
20.0%
41.7%
34.9%
Single-pin spares (36 chances)
75.0%
72.7%
67.3%
The 10-pin (14 chances)
78.6%
57.9%
54.3%
The 7-pin (7 chances)
71.4%
71.3%
62.7%
Multi-pin, no split (24 chances)
75.0%
56.2%
44.4%
Splits (18 chances)
16.7%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
14 times
7
7 times
4-7
7 times
5
6 times
6-10
6 times
4
5 times
4-7-9
3 times
4-10
3 times
Splits: left 18, converted 3 (16.7%). Most common: 4-7-9 (3), 4-10 (3), 3-10 (2), 6-7-10 (2).
The 10-pin: 14 chances, 79% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
551
568
+17
Oct 12
545
552
+7
Sep 28
535
535
—
Sep 21
514
547
+33
Sep 14
521
573
+52
Season15 games
2666
2775
+109
That is 11 single pins over 15 games: +109 pins, and a 185 average instead of 177.
Ball speed
Average first ball12.8 mph
Range12.1 – 13.5
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)173
Lanes 5–6 (3 games)171
Lanes 7–8 (3 games)178
Lanes 11–12 (3 games)181
Lanes 13–14 (3 games)183
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
47%
Spare 40% Open 13%
league 37%
Frame 2
40%
Spare 33% Open 27%
league 39%
Frame 3
40%
Spare 33% Open 27%
league 41%
Frame 4
40%
Spare 53% Open 7%
league 40%
Frame 5
27%
Spare 20% Open 53%
league 40%
Frame 6
47%
Spare 27% Open 27%
league 41%
Frame 7
47%
Spare 40% Open 13%
league 41%
Frame 8
47%
Spare 33% Open 20%
league 39%
Frame 9
47%
Spare 40% Open 13%
league 40%
10th
20%
Spare 53% Open 27%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 60 chances)
25.0%
44.8%
42.0%
Turkeys (three in a row)
10.07/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
2 of 15
11%
8%
Carry (strikes vs nine-counts: 57 strikes, 36 nines)
61.3%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
9
45.7%
34.3%
13–14 mph
6
37.0%
39.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 12.9 mph, game 3 12.7 mph (-0.2 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
2
100%
81%
76%
The 4-pin
5
40%
85%
79%
The 5-pin
6
83%
79%
73%
The 6-pin
2
100%
75%
68%
The 7-pin
7
71%
71%
63%
The 10-pin
14
79%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
2
100%
42%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
4%
3%
Other splits
14
1
7%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
57
42%
40%
35%
One pin
36
27%
28%
27%
Two pins
16
12%
10%
10%
Split
18
13%
10%
10%
Three or more
8
6%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
173
181 (198 games)
-8
5–6
3
171
179 (203 games)
-8
7–8
3
178
179 (204 games)
-1
11–12
3
181
183 (197 games)
-2
13–14
3
183
184 (195 games)
-1
Best pair so far: 13–14 (183 over 3 games); toughest: 5–6 (171 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 15, lost to 9 of 24 across 5 nights.