Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SEAN MURRAY
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 21, 2026 – October 26, 2026
210
Average · 18 games
278
High game
692
High series
18 games for 3,788 pins; over 200 in 12 of 18 games. Rank 11 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team 5 Guys · missed 1 night
Average (18 games)210
High game278
High series692
600+ series nights5 of 6
200+ games12 of 18 (67%)
League rank (13+ games)11 of 77
Next week to raise avg +1 Pin643 Series
Season arc (first 3 → last 3 nights)210 → 210 (+0)
Hickman's HVAC Peterson Point League — series by week
Sep 21 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 631 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)210
Last nine games210 +0
Last night (Oct 26)201
Consistency
Spread (std dev of games)27.5
Floor · ceiling (10th / 90th pct game)179 · 254
Games within 15 pins of average44%
Game by game
You
League
Nights
Game 1
208
182
6
Game 2
221
182
6
Game 3
202
178
6
Game 3 runs 6 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.22
8.77
8.41
Strike rate
50.6%
39.8%
34.8%
Spare conversion
76.2%
57.3%
49.1%
Open frames per game
1.06
2.32
2.99
10th-frame first-ball strike
61.1%
41.7%
34.9%
Single-pin spares (52 chances)
82.7%
72.7%
67.3%
The 10-pin (14 chances)
57.1%
57.9%
54.3%
The 7-pin (2 chances)
50.0%
71.3%
62.7%
Multi-pin, no split (19 chances)
84.2%
56.2%
44.4%
Splits (9 chances)
22.2%
15.4%
13.3%
Longest strike run in a game
8
10
10
What you leave most
10
14 times
4
13 times
3
7 times
9
6 times
6-10
5 times
6
4 times
2
3 times
3-6-10
3 times
Splits: left 9, converted 2 (22.2%). Most common: 4-7-10 (2), 4-6-7 (2), 4-6-7-9 (1), 3-6-7-10 (1).
The 10-pin: 14 chances, 57% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
605
605
—
Oct 19
654
676
+22
Oct 12
634
634
—
Oct 5
619
630
+11
Sep 28
692
738
+46
Sep 21
584
619
+35
Season18 games
3788
3902
+114
That is 10 single pins over 18 games: +114 pins, and a 216 average instead of 210.
Ball speed
Average first ball14.7 mph
Range13.0 – 15.3
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)230
Lanes 3–4 (3 games)218
Lanes 5–6 (3 games)201
Lanes 11–12 (3 games)194
Lanes 13–14 (3 games)206
Lanes 15–16 (3 games)211
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
50%
Spare 33% Open 17%
league 37%
Frame 2
67%
Spare 22% Open 11%
league 39%
Frame 3
39%
Spare 44% Open 17%
league 41%
Frame 4
28%
Spare 56% Open 17%
league 40%
Frame 5
44%
Spare 33% Open 22%
league 40%
Frame 6
78%
Spare 22% Open 0%
league 41%
Frame 7
61%
Spare 33% Open 6%
league 41%
Frame 8
33%
Spare 56% Open 11%
league 39%
Frame 9
56%
Spare 39% Open 6%
league 40%
10th
61%
Spare 33% Open 6%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 101 chances)
54.5%
44.8%
42.0%
Turkeys (three in a row)
150.83/game
0.47/game
0.38/game
Four-baggers
40.22/game
0.20/game
0.16/game
Clean games (no open frame)
4 of 18
11%
8%
Carry (strikes vs nine-counts: 82 strikes, 52 nines)
61.2%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
2
44.4%
39.6%
14–15 mph
9
54.3%
44.6%
15–16 mph
7
47.6%
48.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 14.7 mph, game 3 14.5 mph (-0.2 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
100%
84%
78%
The 3-pin
7
100%
81%
76%
The 4-pin
13
100%
85%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
4
50%
75%
68%
The 7-pin
2
50%
71%
63%
The 8-pin
2
100%
85%
73%
The 9-pin
6
100%
78%
79%
The 10-pin
14
57%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
1
100%
42%
36%
Other splits
8
1
12%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
82
51%
40%
35%
One pin
52
32%
28%
27%
Two pins
11
7%
10%
10%
Split
9
6%
10%
10%
Three or more
8
5%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
230
179 (195 games)
+51
3–4
3
218
180 (198 games)
+38
5–6
3
201
179 (203 games)
+22
11–12
3
194
183 (197 games)
+11
13–14
3
206
184 (195 games)
+22
15–16
3
211
180 (185 games)
+31
Best pair so far: 1–2 (230 over 3 games); toughest: 11–12 (194 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 27, lost to 1 of 28 across 6 nights.