Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DEVIN QUICK
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
175
Average · 21 games
237
High game
604
High series
21 games for 3,677 pins; over 200 in 3 of 21 games. Rank 47 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Market Street Deli · bowled every night
Average (21 games)175
High game237
High series604
600+ series nights1 of 7
200+ games3 of 21 (14%)
League rank (13+ games)47 of 77
Next week to raise avg +1 Pin547 Series
Season arc (first 3 → last 3 nights)167 → 182 (+15)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 525 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)175
Last nine games182 +7
Last night (Oct 26)188
Consistency
Spread (std dev of games)24.2
Floor · ceiling (10th / 90th pct game)151 · 208
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
174
182
7
Game 2
170
182
7
Game 3
181
178
7
Game 3 runs 7 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.69
8.77
8.41
Strike rate
39.7%
39.8%
34.8%
Spare conversion
56.1%
57.3%
49.1%
Open frames per game
2.38
2.32
2.99
10th-frame first-ball strike
42.9%
41.7%
34.9%
Single-pin spares (46 chances)
58.7%
72.7%
67.3%
The 10-pin (15 chances)
26.7%
57.9%
54.3%
The 7-pin (4 chances)
75.0%
71.3%
62.7%
Multi-pin, no split (51 chances)
68.6%
56.2%
44.4%
Splits (17 chances)
11.8%
15.4%
13.3%
Longest strike run in a game
6
10
10
What you leave most
10
15 times
2-4-5
12 times
4
10 times
2-4-5-8
6 times
6-10
6 times
3-6-10
6 times
4-6-7
5 times
5
5 times
Splits: left 17, converted 2 (11.8%). Most common: 4-6-7 (5), 3-10 (4), 3-6-7 (1), 6-7-10 (1).
The 10-pin: 15 chances, 27% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
566
589
+23
Oct 19
474
489
+15
Oct 12
604
615
+11
Oct 5
523
570
+47
Sep 28
477
523
+46
Sep 21
504
569
+65
Sep 14
529
565
+36
Season21 games
3677
3920
+243
That is 25 single pins over 21 games: +243 pins, and a 186 average instead of 175.
Ball speed
Average first ball12.1 mph
Range11.2 – 13.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)158
Lanes 3–4 (3 games)176
Lanes 5–6 (3 games)168
Lanes 7–8 (3 games)159
Lanes 9–10 (3 games)174
Lanes 11–12 (3 games)201
Lanes 13–14 (3 games)188
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
29%
Spare 38% Open 33%
league 37%
Frame 2
48%
Spare 29% Open 24%
league 39%
Frame 3
33%
Spare 57% Open 10%
league 41%
Frame 4
38%
Spare 33% Open 29%
league 40%
Frame 5
52%
Spare 24% Open 24%
league 40%
Frame 6
57%
Spare 14% Open 29%
league 41%
Frame 7
29%
Spare 48% Open 24%
league 41%
Frame 8
57%
Spare 19% Open 24%
league 39%
Frame 9
14%
Spare 43% Open 43%
league 40%
10th
43%
Spare 29% Open 29%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 85 chances)
31.8%
44.8%
42.0%
Turkeys (three in a row)
60.29/game
0.47/game
0.38/game
Four-baggers
30.14/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 75 strikes, 46 nines)
62.0%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
8
45.8%
30.7%
12–13 mph
11
33.3%
34.3%
13–14 mph
2
50.0%
39.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 12.4 mph, game 3 12.0 mph (-0.4 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
84%
78%
The 3-pin
2
100%
81%
76%
The 4-pin
10
80%
85%
79%
The 5-pin
5
60%
79%
73%
The 6-pin
5
40%
75%
68%
The 7-pin
4
75%
71%
63%
The 8-pin
1
100%
85%
73%
The 9-pin
2
100%
78%
79%
The 10-pin
15
27%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
2
50%
42%
36%
Other splits
13
0
0%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
75
40%
40%
35%
One pin
46
24%
28%
27%
Two pins
15
8%
10%
10%
Split
17
9%
10%
10%
Three or more
35
18%
12%
17%
Nothing hit
1
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
158
180 (195 games)
-22
3–4
3
176
181 (198 games)
-5
5–6
3
168
179 (203 games)
-11
7–8
3
159
179 (204 games)
-20
9–10
3
174
179 (189 games)
-5
11–12
3
201
182 (197 games)
+19
13–14
3
188
184 (195 games)
+4
Best pair so far: 11–12 (201 over 3 games); toughest: 1–2 (158 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 14, lost to 20 of 34 across 7 nights.