Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CAMREN WORM
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 21, 2026 – October 26, 2026
134
Average · 15 games
164
High game
443
High series
15 games for 2,023 pins; over 200 in 0 of 15 games. Rank 75 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Ten in the Pit · missed 2 nights
Average (15 games)134
High game164
High series443
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (13+ games)75 of 77
Next week to raise avg +1 Pin407 Series
Hickman's HVAC Peterson Point League — series by week
Sep 21 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 404 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)134
Last nine games141 +7
Last night (Oct 26)133
Consistency
Spread (std dev of games)19.0
Floor · ceiling (10th / 90th pct game)115 · 159
Games within 15 pins of average53%
Game by game
You
League
Nights
Game 1
142
182
5
Game 2
136
182
5
Game 3
125
178
5
Game 3 runs 17 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.53
8.77
8.41
Strike rate
20.0%
39.8%
34.8%
Spare conversion
38.9%
57.3%
49.1%
Open frames per game
4.40
2.32
2.99
10th-frame first-ball strike
33.3%
41.7%
34.9%
Single-pin spares (35 chances)
48.6%
72.7%
67.3%
The 10-pin (8 chances)
25.0%
57.9%
54.3%
The 7-pin (1 chance)
0.0%
71.3%
62.7%
Multi-pin, no split (64 chances)
32.8%
56.2%
44.4%
Splits (9 chances)
44.4%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
3
10 times
1-2-3-4-5-6-7-8-9-10
8 times
10
8 times
1-3-6
6 times
5
6 times
1-2-3-4-5-6-8-9-10
5 times
3-6
5 times
1-2-4
4 times
Splits: left 9, converted 4 (44.4%). Most common: 3-9 (3), 3-10 (3), 5-7 (1), 7-10 (1).
The 10-pin: 8 chances, 25% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
399
428
+29
Oct 19
430
453
+23
Oct 5
443
483
+40
Sep 28
357
403
+46
Sep 21
394
453
+59
Season15 games
2023
2220
+197
That is 23 single pins over 15 games: +197 pins, and a 148 average instead of 134.
Ball speed
Average first ball14.6 mph
Range13.7 – 15.5
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)133
Lanes 3–4 (3 games)131
Lanes 5–6 (3 games)119
Lanes 7–8 (3 games)147
Lanes 11–12 (3 games)143
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
20%
Spare 40% Open 40%
league 37%
Frame 2
33%
Spare 33% Open 33%
league 39%
Frame 3
27%
Spare 33% Open 40%
league 41%
Frame 4
13%
Spare 27% Open 60%
league 40%
Frame 5
13%
Spare 40% Open 47%
league 40%
Frame 6
33%
Spare 27% Open 40%
league 41%
Frame 7
20%
Spare 27% Open 53%
league 41%
Frame 8
0%
Spare 20% Open 80%
league 39%
Frame 9
20%
Spare 33% Open 47%
league 40%
10th
33%
Spare 0% Open 67%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 35 chances)
28.6%
44.8%
42.0%
Turkeys (three in a row)
30.20/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 15
11%
8%
Carry (strikes vs nine-counts: 27 strikes, 35 nines)
43.5%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
1
11.1%
39.6%
14–15 mph
10
21.1%
44.6%
15–16 mph
4
19.4%
48.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 14.4 mph, game 3 14.8 mph (+0.4 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
84%
78%
The 3-pin
10
40%
81%
76%
The 4-pin
4
50%
85%
79%
The 5-pin
6
67%
79%
73%
The 6-pin
3
67%
75%
68%
The 7-pin
1
0%
71%
63%
The 8-pin
1
100%
85%
73%
The 9-pin
1
100%
78%
79%
The 10-pin
8
25%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
2
67%
42%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
5
2
40%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
27
20%
40%
35%
One pin
35
26%
28%
27%
Two pins
19
14%
10%
10%
Split
9
7%
10%
10%
Three or more
37
27%
12%
17%
Nothing hit
8
6%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
133
180 (195 games)
-47
3–4
3
131
181 (198 games)
-50
5–6
3
119
180 (203 games)
-61
7–8
3
147
179 (204 games)
-32
11–12
3
143
183 (197 games)
-40
Best pair so far: 7–8 (147 over 3 games); toughest: 5–6 (119 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 20 of 24 across 5 nights.