Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JB BRADY
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 20, 2026
166
Average · 18 games
215
High game
524
High series
18 games for 2,988 pins; over 200 in 2 of 18 games. Rank 29 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Misfit Toys · missed 2 nights
Average (18 games)166
High game215
High series524
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (14+ games)29 of 54
Next week to raise avg +1 Pin519 Series
Season arc (first 3 → last 3 nights)168 → 163 (-5)
Guys & Dolls League — series by week
Sep 8 → Oct 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 498 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)166
Last nine games163 -3
Last night (Oct 20)144
Consistency
Spread (std dev of games)22.3
Floor · ceiling (10th / 90th pct game)141 · 205
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
152
162
6
Game 2
159
164
6
Game 3
186
164
6
Game 3 runs 34 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.69
8.38
8.41
Strike rate
34.0%
32.3%
34.8%
Spare conversion
51.4%
48.3%
49.1%
Open frames per game
2.89
3.15
2.99
10th-frame first-ball strike
38.9%
31.5%
34.9%
Single-pin spares (38 chances)
63.2%
66.7%
67.3%
The 10-pin (6 chances)
83.3%
53.9%
54.3%
The 7-pin (15 chances)
20.0%
61.0%
62.7%
Multi-pin, no split (45 chances)
64.4%
44.2%
44.4%
Splits (24 chances)
8.3%
11.8%
13.3%
Longest strike run in a game
5
9
10
What you leave most
7
15 times
6-10
15 times
10
6 times
4-7
6 times
2-4
6 times
2-7
6 times
4
5 times
6
5 times
Splits: left 24, converted 2 (8.3%). Most common: 2-7 (6), 4-7-10 (4), 6-7-10 (4), 2-4-7-10 (2).
The 10-pin: 6 chances, 83% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 20
432
452
+20
Oct 6
524
563
+39
Sep 29
512
546
+34
Sep 22
512
567
+55
Sep 15
503
503
—
Sep 8
505
543
+38
Season18 games
2988
3174
+186
That is 19 single pins over 18 games: +186 pins, and a 176 average instead of 166.
Ball speed
Average first ball12.1 mph
Range11.7 – 12.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)168
Lanes 3–4 (3 games)174
Lanes 5–6 (3 games)170
Lanes 7–8 (6 games)155
Lanes 11–12 (3 games)170
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
39%
Spare 28% Open 33%
league 32%
Frame 2
39%
Spare 28% Open 33%
league 33%
Frame 3
39%
Spare 39% Open 22%
league 32%
Frame 4
33%
Spare 39% Open 28%
league 31%
Frame 5
28%
Spare 39% Open 33%
league 32%
Frame 6
39%
Spare 33% Open 28%
league 33%
Frame 7
17%
Spare 39% Open 44%
league 32%
Frame 8
39%
Spare 39% Open 22%
league 33%
Frame 9
33%
Spare 22% Open 44%
league 33%
10th
39%
Spare 11% Open 50%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 65 chances)
30.8%
38.8%
42.0%
Turkeys (three in a row)
30.17/game
0.31/game
0.38/game
Four-baggers
10.06/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 18
6%
8%
Carry (strikes vs nine-counts: 55 strikes, 38 nines)
59.1%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
8
27.8%
23.9%
12–13 mph
10
38.9%
30.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 12.1 mph, game 3 12.2 mph (+0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
67%
79%
78%
The 4-pin
5
100%
78%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
5
100%
68%
68%
The 7-pin
15
20%
61%
63%
The 8-pin
1
100%
59%
73%
The 9-pin
1
100%
78%
79%
The 10-pin
6
83%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
6
1
17%
32%
36%
Other splits
18
1
6%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
55
34%
32%
35%
One pin
38
24%
28%
27%
Two pins
33
20%
11%
10%
Split
24
15%
11%
10%
Three or more
12
7%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
168
155 (186 games)
+13
3–4
3
174
166 (182 games)
+8
5–6
3
170
163 (186 games)
+7
7–8
6
155
162 (169 games)
-7
11–12
3
170
164 (180 games)
+6
Best pair so far: 3–4 (174 over 3 games); toughest: 7–8 (155 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 14 of 22 across 6 nights.