Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRANDON PERDUE
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
137
Average · 21 games
209
High game
503
High series
21 games for 2,889 pins; over 200 in 1 of 21 games. Rank 41 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Three Fingers Deep · missed 1 night
Average (21 games)137
High game209
High series503
600+ series nights0 of 7
200+ games1 of 21 (5%)
League rank (14+ games)41 of 54
Next week to raise avg +1 Pin423 Series
Season arc (first 3 → last 3 nights)136 → 129 (-7)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 412 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)137
Last nine games129 -8
Last night (Oct 27)151
Consistency
Spread (std dev of games)29.9
Floor · ceiling (10th / 90th pct game)111 · 188
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
136
162
7
Game 2
147
164
7
Game 3
129
164
7
Game 3 runs 7 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.03
8.38
8.41
Strike rate
23.8%
32.3%
34.8%
Spare conversion
34.0%
48.3%
49.1%
Open frames per game
4.52
3.15
2.99
10th-frame first-ball strike
38.1%
31.5%
34.9%
Single-pin spares (41 chances)
46.3%
66.7%
67.3%
The 10-pin (1 chance)
0.0%
53.9%
54.3%
The 7-pin (8 chances)
12.5%
61.0%
62.7%
Multi-pin, no split (83 chances)
34.9%
44.2%
44.4%
Splits (20 chances)
5.0%
11.8%
13.3%
Longest strike run in a game
5
9
10
What you leave most
1-2-3-4-5-6-7-8-9-10
23 times
5
11 times
4
9 times
1-2-4
8 times
7
8 times
1-2-3-4-5-6-7-8-9
5 times
2
5 times
4-7
5 times
Splits: left 20, converted 1 (5.0%). Most common: 2-8 (4), 2-7 (3), 6-8 (3), 5-10 (2).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
454
465
+11
Oct 13
391
419
+28
Oct 6
317
356
+39
Sep 29
503
535
+32
Sep 22
374
419
+45
Sep 15
377
412
+35
Sep 8
473
511
+38
Season21 games
2889
3117
+228
That is 27 single pins over 21 games: +228 pins, and a 148 average instead of 137.
Ball speed
Average first ball14.1 mph
Range13.7 – 14.6
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)157
Lanes 5–6 (6 games)140
Lanes 7–8 (3 games)125
Lanes 9–10 (3 games)124
Lanes 11–12 (3 games)105
Lanes 13–14 (3 games)167
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 24% Open 52%
league 32%
Frame 2
14%
Spare 24% Open 62%
league 33%
Frame 3
14%
Spare 33% Open 52%
league 32%
Frame 4
19%
Spare 19% Open 62%
league 31%
Frame 5
19%
Spare 43% Open 38%
league 32%
Frame 6
29%
Spare 29% Open 43%
league 33%
Frame 7
29%
Spare 24% Open 48%
league 32%
Frame 8
33%
Spare 14% Open 52%
league 33%
Frame 9
33%
Spare 24% Open 43%
league 33%
10th
38%
Spare 19% Open 43%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 54 chances)
33.3%
38.8%
42.0%
Turkeys (three in a row)
40.19/game
0.31/game
0.38/game
Four-baggers
30.14/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
6%
8%
Carry (strikes vs nine-counts: 45 strikes, 41 nines)
52.3%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
8
20.8%
35.5%
14–15 mph
13
25.6%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 14.3 mph, game 3 14.0 mph (-0.3 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
5
60%
79%
78%
The 4-pin
9
44%
78%
79%
The 5-pin
11
73%
79%
73%
The 6-pin
4
50%
68%
68%
The 7-pin
8
12%
61%
63%
The 8-pin
3
33%
59%
73%
The 10-pin
1
0%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
0
0%
32%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
16
1
6%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
45
24%
32%
35%
One pin
41
22%
28%
27%
Two pins
11
6%
11%
10%
Split
20
11%
11%
10%
Three or more
49
26%
17%
17%
Nothing hit
23
12%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
157
166 (182 games)
-9
5–6
6
140
164 (183 games)
-24
7–8
3
125
162 (172 games)
-37
9–10
3
124
167 (186 games)
-43
11–12
3
105
165 (180 games)
-60
13–14
3
167
166 (174 games)
+1
Best pair so far: 13–14 (167 over 3 games); toughest: 11–12 (105 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 23 of 28 across 7 nights.