Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JASON BENDICK
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
194
Average · 18 games
236
High game
623
High series
18 games for 3,495 pins; over 200 in 8 of 18 games. Rank 9 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Back Alley Bangers · missed 2 nights
Average (18 games)194
High game236
High series623
600+ series nights3 of 6
200+ games8 of 18 (44%)
League rank (14+ games)9 of 54
Next week to raise avg +1 Pin600 Series
Season arc (first 3 → last 3 nights)193 → 194 (+1)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 582 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)194
Last nine games194 +0
Last night (Oct 27)203
Consistency
Spread (std dev of games)31.1
Floor · ceiling (10th / 90th pct game)159 · 236
Games within 15 pins of average17%
Game by game
You
League
Nights
Game 1
187
162
6
Game 2
180
164
6
Game 3
214
164
6
Game 3 runs 27 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.04
8.38
8.41
Strike rate
44.4%
32.3%
34.8%
Spare conversion
68.9%
48.3%
49.1%
Open frames per game
1.56
3.15
2.99
10th-frame first-ball strike
38.9%
31.5%
34.9%
Single-pin spares (51 chances)
80.4%
66.7%
67.3%
The 10-pin (19 chances)
68.4%
53.9%
54.3%
The 7-pin (6 chances)
66.7%
61.0%
62.7%
Multi-pin, no split (27 chances)
70.4%
44.2%
44.4%
Splits (12 chances)
16.7%
11.8%
13.3%
Longest strike run in a game
5
9
10
What you leave most
10
19 times
4
8 times
6
8 times
6-10
7 times
7
6 times
3-6
5 times
4-7
5 times
3-6-10
4 times
Splits: left 12, converted 2 (16.7%). Most common: 6-7 (3), 4-9 (2), 5-7 (1), 3-6-7-10 (1).
The 10-pin: 19 chances, 68% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
611
632
+21
Oct 20
623
635
+12
Oct 13
516
558
+42
Oct 6
584
613
+29
Sep 29
542
542
—
Sep 8
619
619
—
Season18 games
3495
3599
+104
That is 11 single pins over 18 games: +104 pins, and a 199 average instead of 194.
Ball speed
Average first ball13.3 mph
Range12.5 – 14.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)172
Lanes 3–4 (3 games)203
Lanes 5–6 (3 games)207
Lanes 7–8 (3 games)194
Lanes 9–10 (3 games)206
Lanes 11–12 (3 games)180
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
44%
Spare 17% Open 39%
league 32%
Frame 2
44%
Spare 33% Open 22%
league 33%
Frame 3
39%
Spare 39% Open 22%
league 32%
Frame 4
44%
Spare 44% Open 11%
league 31%
Frame 5
61%
Spare 22% Open 17%
league 32%
Frame 6
22%
Spare 67% Open 11%
league 33%
Frame 7
50%
Spare 44% Open 6%
league 32%
Frame 8
44%
Spare 39% Open 17%
league 33%
Frame 9
50%
Spare 39% Open 11%
league 33%
10th
39%
Spare 50% Open 11%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 80 chances)
43.8%
38.8%
42.0%
Turkeys (three in a row)
90.50/game
0.31/game
0.38/game
Four-baggers
80.44/game
0.13/game
0.16/game
Clean games (no open frame)
3 of 18
6%
8%
Carry (strikes vs nine-counts: 72 strikes, 51 nines)
58.5%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
4
47.2%
30.7%
13–14 mph
13
42.7%
35.5%
14–15 mph
1
55.6%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.2 mph, game 3 13.5 mph (+0.3 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
79%
78%
The 3-pin
4
75%
75%
76%
The 4-pin
8
100%
78%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
8
88%
68%
68%
The 7-pin
6
67%
61%
63%
The 9-pin
3
100%
78%
79%
The 10-pin
19
68%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
1
100%
32%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
10
1
10%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
72
44%
32%
35%
One pin
51
32%
28%
27%
Two pins
17
10%
11%
10%
Split
12
7%
11%
10%
Three or more
10
6%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
172
155 (186 games)
+17
3–4
3
203
165 (182 games)
+38
5–6
3
207
162 (186 games)
+45
7–8
3
194
161 (172 games)
+33
9–10
3
206
166 (186 games)
+40
11–12
3
180
164 (180 games)
+16
Best pair so far: 5–6 (207 over 3 games); toughest: 1–2 (172 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 18, lost to 4 of 22 across 6 nights.