Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TYLER MCCREADY
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 19, 2026
181
Average · 18 games
246
High game
631
High series
18 games for 3,272 pins; over 200 in 5 of 18 games. Rank 38 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Wally's World · missed 1 night
Average (18 games)181
High game246
High series631
600+ series nights2 of 6
200+ games5 of 18 (28%)
League rank (13+ games)38 of 77
Next week to raise avg +1 Pin550 Series
Season arc (first 3 → last 3 nights)198 → 165 (-33)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 19. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 545 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)181
Last nine games165 -16
Last night (Oct 19)140
Consistency
Spread (std dev of games)31.5
Floor · ceiling (10th / 90th pct game)145 · 225
Games within 15 pins of average28%
Game by game
You
League
Nights
Game 1
162
182
6
Game 2
192
182
6
Game 3
190
178
6
Game 3 runs 28 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.71
8.77
8.41
Strike rate
43.2%
39.8%
34.8%
Spare conversion
50.0%
57.3%
49.1%
Open frames per game
2.56
2.32
2.99
10th-frame first-ball strike
44.4%
41.7%
34.9%
Single-pin spares (40 chances)
65.0%
72.7%
67.3%
The 10-pin (7 chances)
28.6%
57.9%
54.3%
The 7-pin (3 chances)
66.7%
71.3%
62.7%
Multi-pin, no split (33 chances)
54.5%
56.2%
44.4%
Splits (19 chances)
10.5%
15.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
4
8 times
9
8 times
10
7 times
3-6-10
6 times
6
6 times
3
4 times
4-6-7
4 times
7
3 times
Splits: left 19, converted 2 (10.5%). Most common: 4-6-7 (4), 2-8 (3), 4-6 (2), 3-4-6-7 (2).
The 10-pin: 7 chances, 29% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 19
421
460
+39
Oct 12
534
556
+22
Oct 5
533
572
+39
Sep 28
553
584
+31
Sep 21
600
612
+12
Sep 14
631
642
+11
Season18 games
3272
3426
+154
That is 15 single pins over 18 games: +154 pins, and a 190 average instead of 181.
Ball speed
Average first ball15.5 mph
Range14.9 – 16.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)178
Lanes 5–6 (3 games)210
Lanes 7–8 (3 games)200
Lanes 9–10 (3 games)184
Lanes 11–12 (3 games)177
Lanes 13–14 (3 games)140
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
22%
Spare 33% Open 44%
league 37%
Frame 2
39%
Spare 22% Open 39%
league 39%
Frame 3
33%
Spare 44% Open 22%
league 41%
Frame 4
61%
Spare 28% Open 11%
league 40%
Frame 5
44%
Spare 28% Open 28%
league 40%
Frame 6
56%
Spare 22% Open 22%
league 41%
Frame 7
50%
Spare 22% Open 28%
league 41%
Frame 8
33%
Spare 33% Open 33%
league 39%
Frame 9
50%
Spare 22% Open 28%
league 40%
10th
44%
Spare 33% Open 22%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 80 chances)
47.5%
44.8%
42.0%
Turkeys (three in a row)
110.61/game
0.47/game
0.38/game
Four-baggers
30.17/game
0.20/game
0.16/game
Clean games (no open frame)
1 of 18
11%
8%
Carry (strikes vs nine-counts: 70 strikes, 40 nines)
63.6%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
1
66.7%
44.6%
15–16 mph
16
43.8%
48.2%
16–17 mph
1
11.1%
51.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.6 mph, game 3 15.5 mph (-0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
50%
84%
78%
The 3-pin
4
25%
81%
76%
The 4-pin
8
75%
85%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
6
83%
75%
68%
The 7-pin
3
67%
71%
63%
The 9-pin
8
88%
78%
79%
The 10-pin
7
29%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
4%
3%
Other splits
18
2
11%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
70
43%
40%
35%
One pin
40
25%
28%
27%
Two pins
8
5%
10%
10%
Split
19
12%
10%
10%
Three or more
24
15%
12%
17%
Nothing hit
1
1%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
178
179 (195 games)
-1
5–6
3
210
179 (203 games)
+31
7–8
3
200
179 (204 games)
+21
9–10
3
184
179 (189 games)
+5
11–12
3
177
183 (197 games)
-6
13–14
3
140
185 (195 games)
-45
Best pair so far: 5–6 (210 over 3 games); toughest: 13–14 (140 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 17, lost to 12 of 29 across 6 nights.