Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
WALLY WHITTINGTON
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
140
Average · 21 games
199
High game
469
High series
21 games for 2,943 pins; over 200 in 0 of 21 games. Rank 72 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Wally's World · bowled every night
Average (21 games)140
High game199
High series469
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)72 of 77
Next week to raise avg +1 Pin441 Series
Season arc (first 3 → last 3 nights)125 → 149 (+24)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 420 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)140
Last nine games149 +9
Last night (Oct 26)145
Consistency
Spread (std dev of games)24.5
Floor · ceiling (10th / 90th pct game)115 · 176
Games within 15 pins of average48%
Game by game
You
League
Nights
Game 1
143
182
7
Game 2
128
182
7
Game 3
148
178
7
Game 3 runs 5 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.35
8.77
8.41
Strike rate
18.0%
39.8%
34.8%
Spare conversion
36.8%
57.3%
49.1%
Open frames per game
4.67
2.32
2.99
10th-frame first-ball strike
23.8%
41.7%
34.9%
Single-pin spares (69 chances)
40.6%
72.7%
67.3%
The 10-pin (14 chances)
42.9%
57.9%
54.3%
The 7-pin (4 chances)
25.0%
71.3%
62.7%
Multi-pin, no split (58 chances)
44.8%
56.2%
44.4%
Splits (28 chances)
10.7%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6
20 times
10
14 times
3
8 times
5
8 times
3-10
8 times
9
7 times
4
7 times
6-10
7 times
Splits: left 28, converted 3 (10.7%). Most common: 3-10 (8), 3-9 (5), 6-7-10 (4), 4-10 (3).
The 10-pin: 14 chances, 43% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
436
466
+30
Oct 19
469
531
+62
Oct 12
441
468
+27
Oct 5
466
539
+73
Sep 28
356
406
+50
Sep 21
366
441
+75
Sep 14
409
475
+66
Season21 games
2943
3326
+383
That is 42 single pins over 21 games: +383 pins, and a 158 average instead of 140.
Ball speed
Average first ball9.2 mph
Range8.1 – 10.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)147
Lanes 5–6 (3 games)136
Lanes 7–8 (3 games)122
Lanes 9–10 (3 games)118
Lanes 11–12 (3 games)155
Lanes 13–14 (3 games)156
Lanes 15–16 (3 games)145
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 33% Open 43%
league 37%
Frame 2
24%
Spare 33% Open 43%
league 39%
Frame 3
10%
Spare 10% Open 81%
league 41%
Frame 4
10%
Spare 48% Open 43%
league 40%
Frame 5
5%
Spare 24% Open 71%
league 40%
Frame 6
24%
Spare 38% Open 38%
league 41%
Frame 7
24%
Spare 43% Open 33%
league 41%
Frame 8
24%
Spare 19% Open 57%
league 39%
Frame 9
19%
Spare 24% Open 57%
league 40%
10th
24%
Spare 33% Open 43%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 40 chances)
30.0%
44.8%
42.0%
Turkeys (three in a row)
10.05/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 34 strikes, 69 nines)
33.0%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
8–9 mph
6
16.7%
15.9%
9–10 mph
14
19.0%
18.9%
10–11 mph
1
11.1%
26.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Hickman's HVAC Peterson Point League: game 1 and game 3 both average 9.2 mph over 7 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
84%
78%
The 3-pin
8
12%
81%
76%
The 4-pin
7
57%
85%
79%
The 5-pin
8
50%
79%
73%
The 6-pin
20
55%
75%
68%
The 7-pin
4
25%
71%
63%
The 9-pin
7
14%
78%
79%
The 10-pin
14
43%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
8
2
25%
42%
36%
Other splits
20
1
5%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
34
18%
40%
35%
One pin
69
36%
28%
27%
Two pins
29
15%
10%
10%
Split
28
15%
10%
10%
Three or more
27
14%
12%
17%
Nothing hit
2
1%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
147
180 (195 games)
-33
5–6
3
136
180 (203 games)
-44
7–8
3
122
180 (204 games)
-58
9–10
3
118
180 (189 games)
-62
11–12
3
155
183 (197 games)
-28
13–14
3
156
185 (195 games)
-29
15–16
3
145
181 (185 games)
-36
Best pair so far: 13–14 (156 over 3 games); toughest: 9–10 (118 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 29 of 34 across 7 nights.