Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
RICHARD MARSHALL
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
99
Average · 20 games
139
High game
345
High series
20 games for 1,992 pins; over 200 in 0 of 20 games. Rank 43 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Team 4 · bowled every night
Average (20 games)99
High game139
High series345
600+ series nights0 of 6
200+ games0 of 20 (0%)
League rank (13+ games)43 of 46
Next week to raise avg +1 Pin308 Series
Season arc (first 3 → last 3 nights)97 → 106 (+9)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 305 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (20 games)99
Last nine games106 +7
Last night (Oct 25)97
Consistency
Spread (std dev of games)17.0
Floor · ceiling (10th / 90th pct game)74 · 121
Games within 15 pins of average55%
Game by game
You
League
Nights
Game 1
109
154
6
Game 2
102
155
6
Game 3
94
157
6
Game 3 runs 15 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 20 of 20 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.19
8.06
8.41
Strike rate
11.7%
31.2%
34.8%
Spare conversion
20.1%
41.3%
49.1%
Open frames per game
6.35
3.63
2.99
10th-frame first-ball strike
0.0%
30.3%
34.9%
Single-pin spares (32 chances)
34.4%
58.0%
67.3%
The 10-pin (2 chances)
0.0%
42.1%
54.3%
The 7-pin (6 chances)
16.7%
49.9%
62.7%
Multi-pin, no split (114 chances)
17.5%
37.4%
44.4%
Splits (13 chances)
7.7%
12.4%
13.3%
Longest strike run in a game
2
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
18 times
1-2-3-4-5-7-8
11 times
1-2-3-4-5-6-7-8-9
10 times
5
9 times
1-3
8 times
1-2-3-5
7 times
7
6 times
4
5 times
Splits: left 13, converted 1 (7.7%). Most common: 5-7 (4), 4-6 (2), 4-6-7-10 (1), 2-4-6-7-8 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
291
312
+21
Oct 18
345
373
+28
Oct 11
318
336
+18
Oct 4
267
289
+22
Sep 27
161
196
+35
Sep 20
328
367
+39
Sep 13
282
292
+10
Season20 games
1992
2165
+173
That is 23 single pins over 20 games: +173 pins, and a 108 average instead of 99.
Ball speed
Average first ball13.3 mph
Range11.8 – 14.9
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)89
Lanes 3–4 (3 games)94
Lanes 5–6 (3 games)97
Lanes 7–8 (2 games)80
Lanes 9–10 (3 games)109
Lanes 11–12 (3 games)115
Lanes 13–14 (3 games)106
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 20 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
0%
Spare 10% Open 90%
league 30%
Frame 2
30%
Spare 15% Open 55%
league 30%
Frame 3
0%
Spare 35% Open 65%
league 32%
Frame 4
5%
Spare 15% Open 80%
league 30%
Frame 5
5%
Spare 20% Open 75%
league 32%
Frame 6
25%
Spare 5% Open 70%
league 31%
Frame 7
20%
Spare 30% Open 50%
league 32%
Frame 8
10%
Spare 20% Open 70%
league 32%
Frame 9
10%
Spare 10% Open 80%
league 32%
10th
0%
Spare 20% Open 80%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 21 chances)
4.8%
39.0%
42.0%
Turkeys (three in a row)
00.00/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 20
4%
8%
Carry (strikes vs nine-counts: 21 strikes, 32 nines)
39.6%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
1
11.1%
19.6%
12–13 mph
6
13.0%
21.7%
13–14 mph
10
8.9%
28.6%
14–15 mph
3
18.5%
37.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 12.9 mph, game 3 13.5 mph (+0.6 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
68%
78%
The 3-pin
2
50%
72%
76%
The 4-pin
5
40%
67%
79%
The 5-pin
9
22%
63%
73%
The 6-pin
1
100%
62%
68%
The 7-pin
6
17%
50%
63%
The 8-pin
3
67%
64%
73%
The 9-pin
3
67%
79%
79%
The 10-pin
2
0%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
12
1
8%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
21
12%
31%
35%
One pin
32
18%
25%
27%
Two pins
19
11%
10%
10%
Split
13
7%
10%
10%
Three or more
77
43%
22%
17%
Nothing hit
18
10%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
89
149 (159 games)
-60
3–4
3
94
159 (146 games)
-65
5–6
3
97
162 (149 games)
-65
7–8
2
80
160 (158 games)
-80
9–10
3
109
156 (114 games)
-47
11–12
3
115
154 (118 games)
-39
13–14
3
106
160 (125 games)
-54
Best pair so far: 11–12 (115 over 3 games); toughest: 1–2 (89 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 18 of 19 across 6 nights.