Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRAEDEN HAMMETT
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 18, 2026
175
Average · 18 games
228
High game
556
High series
18 games for 3,165 pins; over 200 in 5 of 18 games. Rank 13 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Hawk Pride · missed 1 night
Average (18 games)175
High game228
High series556
600+ series nights0 of 6
200+ games5 of 18 (28%)
League rank (13+ games)13 of 46
Next week to raise avg +1 Pin531 Series
Season arc (first 3 → last 3 nights)178 → 172 (-6)
Sunday Nite League — series by week
Sep 13 → Oct 18. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 527 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)175
Last nine games172 -3
Last night (Oct 18)178
Consistency
Spread (std dev of games)30.2
Floor · ceiling (10th / 90th pct game)138 · 222
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
175
154
6
Game 2
186
155
6
Game 3
165
157
6
Game 3 runs 10 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.72
8.06
8.41
Strike rate
43.2%
31.2%
34.8%
Spare conversion
45.7%
41.3%
49.1%
Open frames per game
2.78
3.63
2.99
10th-frame first-ball strike
33.3%
30.3%
34.9%
Single-pin spares (36 chances)
66.7%
58.0%
67.3%
The 10-pin (15 chances)
33.3%
42.1%
54.3%
The 7-pin (2 chances)
100.0%
49.9%
62.7%
Multi-pin, no split (28 chances)
53.6%
37.4%
44.4%
Splits (28 chances)
10.7%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
15 times
4
8 times
3
4 times
3-4-6-7
4 times
3-6
4 times
3-6-10
4 times
2-8-10
3 times
6-10
3 times
Splits: left 28, converted 3 (10.7%). Most common: 3-4-6-7 (4), 2-8-10 (3), 3-4-6-7-10 (2), 3-4-6-10 (2).
The 10-pin: 15 chances, 33% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 18
536
580
+44
Oct 11
468
513
+45
Oct 4
552
563
+11
Sep 27
543
561
+18
Sep 20
510
520
+10
Sep 13
556
568
+12
Season18 games
3165
3305
+140
That is 13 single pins over 18 games: +140 pins, and a 183 average instead of 175.
Ball speed
Average first ball15.7 mph
Range15.3 – 16.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)170
Lanes 3–4 (3 games)178
Lanes 5–6 (3 games)185
Lanes 7–8 (3 games)156
Lanes 11–12 (3 games)181
Lanes 13–14 (3 games)184
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
50%
Spare 17% Open 33%
league 30%
Frame 2
44%
Spare 17% Open 39%
league 30%
Frame 3
50%
Spare 33% Open 17%
league 32%
Frame 4
39%
Spare 28% Open 33%
league 30%
Frame 5
28%
Spare 50% Open 22%
league 32%
Frame 6
56%
Spare 17% Open 28%
league 31%
Frame 7
28%
Spare 33% Open 39%
league 32%
Frame 8
44%
Spare 17% Open 39%
league 32%
Frame 9
50%
Spare 22% Open 28%
league 32%
10th
33%
Spare 50% Open 17%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 80 chances)
42.5%
39.0%
42.0%
Turkeys (three in a row)
80.44/game
0.32/game
0.38/game
Four-baggers
30.17/game
0.13/game
0.16/game
Clean games (no open frame)
2 of 18
4%
8%
Carry (strikes vs nine-counts: 70 strikes, 36 nines)
66.0%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
16
43.1%
37.8%
16–17 mph
2
44.4%
46.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 15.9 mph, game 3 15.5 mph (-0.4 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
68%
78%
The 3-pin
4
100%
72%
76%
The 4-pin
8
88%
67%
79%
The 6-pin
2
50%
62%
68%
The 7-pin
2
100%
50%
63%
The 8-pin
1
100%
64%
73%
The 9-pin
2
100%
79%
79%
The 10-pin
15
33%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
0
0%
33%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
24
3
12%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
70
43%
31%
35%
One pin
36
22%
25%
27%
Two pins
11
7%
10%
10%
Split
28
17%
10%
10%
Three or more
17
10%
22%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
170
147 (159 games)
+23
3–4
3
178
157 (146 games)
+21
5–6
3
185
161 (149 games)
+24
7–8
3
156
159 (157 games)
-3
11–12
3
181
152 (118 games)
+29
13–14
3
184
158 (125 games)
+26
Best pair so far: 5–6 (185 over 3 games); toughest: 7–8 (156 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 9 of 19 across 5 nights.