Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ERIC WASHBON
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 18, 2026
163
Average · 18 games
233
High game
555
High series
18 games for 2,947 pins; over 200 in 2 of 18 games. Rank 23 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Lil Storm · missed 1 night
Average (18 games)163
High game233
High series555
600+ series nights0 of 6
200+ games2 of 18 (11%)
League rank (13+ games)23 of 46
Next week to raise avg +1 Pin497 Series
Season arc (first 3 → last 3 nights)171 → 156 (-15)
Sunday Nite League — series by week
Sep 13 → Oct 18. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 491 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)163
Last nine games156 -7
Last night (Oct 18)157
Consistency
Spread (std dev of games)26.5
Floor · ceiling (10th / 90th pct game)125 · 210
Games within 15 pins of average61%
Game by game
You
League
Nights
Game 1
170
154
6
Game 2
150
155
6
Game 3
170
157
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.28
8.06
8.41
Strike rate
34.0%
31.2%
34.8%
Spare conversion
50.5%
41.3%
49.1%
Open frames per game
2.94
3.63
2.99
10th-frame first-ball strike
50.0%
30.3%
34.9%
Single-pin spares (42 chances)
66.7%
58.0%
67.3%
The 10-pin (15 chances)
46.7%
42.1%
54.3%
The 7-pin (4 chances)
75.0%
49.9%
62.7%
Multi-pin, no split (53 chances)
45.3%
37.4%
44.4%
Splits (12 chances)
16.7%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
15 times
3-6-10
8 times
6-10
7 times
5
6 times
4
5 times
9
4 times
7
4 times
1-2-3-4-5-6-7-8-9-10
4 times
Splits: left 12, converted 2 (16.7%). Most common: 3-4-6-7 (2), 3-9 (1), 4-7-9 (1), 3-4-6-10 (1).
The 10-pin: 15 chances, 47% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 18
471
483
+12
Oct 11
505
525
+20
Oct 4
432
474
+42
Sep 27
532
553
+21
Sep 20
555
575
+20
Sep 13
452
475
+23
Season18 games
2947
3085
+138
That is 15 single pins over 18 games: +138 pins, and a 171 average instead of 163.
Ball speed
Average first ball13.6 mph
Range13.1 – 14.6
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)177
Lanes 3–4 (3 games)185
Lanes 5–6 (3 games)144
Lanes 7–8 (6 games)153
Lanes 9–10 (3 games)168
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
44%
Spare 39% Open 17%
league 30%
Frame 2
17%
Spare 50% Open 33%
league 30%
Frame 3
50%
Spare 22% Open 28%
league 32%
Frame 4
17%
Spare 17% Open 67%
league 30%
Frame 5
28%
Spare 33% Open 39%
league 32%
Frame 6
28%
Spare 39% Open 33%
league 31%
Frame 7
44%
Spare 44% Open 11%
league 32%
Frame 8
50%
Spare 28% Open 22%
league 32%
Frame 9
28%
Spare 28% Open 44%
league 32%
10th
50%
Spare 28% Open 22%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 67 chances)
29.9%
39.0%
42.0%
Turkeys (three in a row)
50.28/game
0.32/game
0.38/game
Four-baggers
10.06/game
0.13/game
0.16/game
Clean games (no open frame)
1 of 18
4%
8%
Carry (strikes vs nine-counts: 55 strikes, 42 nines)
56.7%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
16
34.7%
28.6%
14–15 mph
2
27.8%
37.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 13.5 mph, game 3 13.6 mph (+0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
67%
68%
78%
The 3-pin
3
100%
72%
76%
The 4-pin
5
80%
67%
79%
The 5-pin
6
83%
63%
73%
The 6-pin
2
0%
62%
68%
The 7-pin
4
75%
50%
63%
The 9-pin
4
100%
79%
79%
The 10-pin
15
47%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
0
0%
33%
36%
Other splits
10
2
20%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
55
34%
31%
35%
One pin
42
26%
25%
27%
Two pins
17
10%
10%
10%
Split
12
7%
10%
10%
Three or more
32
20%
22%
17%
Nothing hit
4
2%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
177
147 (159 games)
+30
3–4
3
185
157 (146 games)
+28
5–6
3
144
161 (149 games)
-17
7–8
6
153
160 (154 games)
-7
9–10
3
168
154 (114 games)
+14
Best pair so far: 3–4 (185 over 3 games); toughest: 5–6 (144 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 13, lost to 7 of 20 across 5 nights.