Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
RYAN KOLBUSH
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
178
Average · 18 games
243
High game
640
High series
18 games for 3,208 pins; over 200 in 4 of 18 games. Rank 43 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Ready To Go Home · missed 1 night
Average (18 games)178
High game243
High series640
600+ series nights1 of 6
200+ games4 of 18 (22%)
League rank (13+ games)43 of 77
Next week to raise avg +1 Pin551 Series
Season arc (first 3 → last 3 nights)176 → 180 (+4)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 534 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)178
Last nine games180 +2
Last night (Oct 26)213
Consistency
Spread (std dev of games)30.5
Floor · ceiling (10th / 90th pct game)134 · 233
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
181
182
6
Game 2
194
182
6
Game 3
158
178
6
Game 3 runs 23 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.83
8.77
8.41
Strike rate
45.7%
39.8%
34.8%
Spare conversion
47.7%
57.3%
49.1%
Open frames per game
2.56
2.32
2.99
10th-frame first-ball strike
55.6%
41.7%
34.9%
Single-pin spares (42 chances)
64.3%
72.7%
67.3%
The 10-pin (14 chances)
35.7%
57.9%
54.3%
The 7-pin (4 chances)
75.0%
71.3%
62.7%
Multi-pin, no split (23 chances)
52.2%
56.2%
44.4%
Splits (23 chances)
13.0%
15.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
14 times
4
10 times
6-10
6 times
4-6-7
5 times
6
5 times
7
4 times
1-2-3-4-5-6-7-8-9-10
4 times
3-10
3 times
Splits: left 23, converted 3 (13.0%). Most common: 4-6-7 (5), 3-10 (3), 2-8 (3), 4-6-7-10 (2).
The 10-pin: 14 chances, 36% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
640
676
+36
Oct 12
523
557
+34
Oct 5
461
542
+81
Sep 28
517
517
—
Sep 21
571
591
+20
Sep 14
496
518
+22
Season18 games
3208
3401
+193
That is 19 single pins over 18 games: +193 pins, and a 188 average instead of 178.
Ball speed
Average first ball15.1 mph
Range14.3 – 16.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)172
Lanes 3–4 (3 games)213
Lanes 7–8 (3 games)174
Lanes 11–12 (3 games)153
Lanes 13–14 (3 games)190
Lanes 15–16 (3 games)165
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
50%
Spare 22% Open 28%
league 37%
Frame 2
50%
Spare 11% Open 39%
league 39%
Frame 3
50%
Spare 33% Open 17%
league 41%
Frame 4
44%
Spare 28% Open 28%
league 40%
Frame 5
44%
Spare 22% Open 33%
league 40%
Frame 6
56%
Spare 11% Open 33%
league 41%
Frame 7
11%
Spare 44% Open 44%
league 41%
Frame 8
61%
Spare 22% Open 17%
league 39%
Frame 9
44%
Spare 39% Open 17%
league 40%
10th
56%
Spare 6% Open 39%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 88 chances)
44.3%
44.8%
42.0%
Turkeys (three in a row)
130.72/game
0.47/game
0.38/game
Four-baggers
20.11/game
0.20/game
0.16/game
Clean games (no open frame)
1 of 18
11%
8%
Carry (strikes vs nine-counts: 74 strikes, 42 nines)
63.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
6
42.6%
44.6%
15–16 mph
11
45.5%
48.2%
16–17 mph
1
66.7%
51.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.1 mph, game 3 15.2 mph (+0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
84%
78%
The 3-pin
3
100%
81%
76%
The 4-pin
10
70%
85%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
5
80%
75%
68%
The 7-pin
4
75%
71%
63%
The 8-pin
2
50%
85%
73%
The 9-pin
1
100%
78%
79%
The 10-pin
14
36%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
0
0%
42%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
18
3
17%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
74
46%
40%
35%
One pin
42
26%
28%
27%
Two pins
13
8%
10%
10%
Split
23
14%
10%
10%
Three or more
6
4%
12%
17%
Nothing hit
4
2%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
172
179 (195 games)
-7
3–4
3
213
180 (198 games)
+33
7–8
3
174
179 (204 games)
-5
11–12
3
153
183 (197 games)
-30
13–14
3
190
184 (195 games)
+6
15–16
3
165
181 (185 games)
-16
Best pair so far: 3–4 (213 over 3 games); toughest: 11–12 (153 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 16 of 26 across 6 nights.