Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DON LILLY
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
168
Average · 18 games
233
High game
549
High series
18 games for 3,027 pins; over 200 in 3 of 18 games. Rank 53 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Fishers Electric · missed 1 night
Average (18 games)168
High game233
High series549
600+ series nights0 of 6
200+ games3 of 18 (17%)
League rank (13+ games)53 of 77
Next week to raise avg +1 Pin522 Series
Season arc (first 3 → last 3 nights)173 → 162 (-11)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 504 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)168
Last nine games162 -6
Last night (Oct 26)165
Consistency
Spread (std dev of games)30.4
Floor · ceiling (10th / 90th pct game)124 · 217
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
142
182
6
Game 2
197
182
6
Game 3
165
178
6
Game 3 runs 23 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.83
8.77
8.41
Strike rate
30.9%
39.8%
34.8%
Spare conversion
57.1%
57.3%
49.1%
Open frames per game
2.67
2.32
2.99
10th-frame first-ball strike
27.8%
41.7%
34.9%
Single-pin spares (56 chances)
71.4%
72.7%
67.3%
The 10-pin (12 chances)
50.0%
57.9%
54.3%
The 7-pin (0 chances)
—
71.3%
62.7%
Multi-pin, no split (35 chances)
60.0%
56.2%
44.4%
Splits (21 chances)
14.3%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6-10
17 times
6
12 times
10
12 times
4
11 times
3
11 times
5
7 times
3-10
7 times
3-6-10
6 times
Splits: left 21, converted 3 (14.3%). Most common: 3-10 (7), 4-6-7 (3), 3-6-7-10 (2), 6-7 (2).
The 10-pin: 12 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
497
539
+42
Oct 19
463
493
+30
Oct 12
502
521
+19
Sep 28
481
511
+30
Sep 21
535
567
+32
Sep 14
549
570
+21
Season18 games
3027
3201
+174
That is 17 single pins over 18 games: +174 pins, and a 177 average instead of 168.
Ball speed
Average first ball12.6 mph
Range11.3 – 14.2
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)160
Lanes 7–8 (3 games)167
Lanes 9–10 (3 games)154
Lanes 11–12 (3 games)165
Lanes 13–14 (3 games)183
Lanes 15–16 (3 games)178
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 39% Open 28%
league 37%
Frame 2
17%
Spare 39% Open 44%
league 39%
Frame 3
33%
Spare 33% Open 33%
league 41%
Frame 4
22%
Spare 39% Open 39%
league 40%
Frame 5
22%
Spare 50% Open 28%
league 40%
Frame 6
28%
Spare 44% Open 28%
league 41%
Frame 7
44%
Spare 28% Open 28%
league 41%
Frame 8
50%
Spare 22% Open 28%
league 39%
Frame 9
28%
Spare 61% Open 11%
league 40%
10th
28%
Spare 50% Open 22%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 55 chances)
25.5%
44.8%
42.0%
Turkeys (three in a row)
40.22/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
2 of 18
11%
8%
Carry (strikes vs nine-counts: 50 strikes, 56 nines)
47.2%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
3
40.7%
30.7%
12–13 mph
12
27.8%
34.3%
13–14 mph
1
33.3%
39.6%
14–15 mph
2
33.3%
44.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 12.7 mph, game 3 12.3 mph (-0.4 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
84%
78%
The 3-pin
11
100%
81%
76%
The 4-pin
11
82%
85%
79%
The 5-pin
7
86%
79%
73%
The 6-pin
12
42%
75%
68%
The 9-pin
2
100%
78%
79%
The 10-pin
12
50%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
7
1
14%
42%
36%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
4%
3%
Other splits
13
2
15%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
50
31%
40%
35%
One pin
56
35%
28%
27%
Two pins
27
17%
10%
10%
Split
21
13%
10%
10%
Three or more
8
5%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
160
181 (198 games)
-21
7–8
3
167
179 (204 games)
-12
9–10
3
154
180 (189 games)
-26
11–12
3
165
183 (197 games)
-18
13–14
3
183
184 (195 games)
-1
15–16
3
178
181 (185 games)
-3
Best pair so far: 13–14 (183 over 3 games); toughest: 9–10 (154 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 17 of 29 across 6 nights.