Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TYLER QUICK
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
154
Average · 21 games
195
High game
511
High series
21 games for 3,245 pins; over 200 in 0 of 21 games. Rank 67 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Fishers Electric · bowled every night
Average (21 games)154
High game195
High series511
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)67 of 77
Next week to raise avg +1 Pin475 Series
Season arc (first 3 → last 3 nights)150 → 153 (+3)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 463 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)154
Last nine games153 -1
Last night (Oct 26)137
Consistency
Spread (std dev of games)21.0
Floor · ceiling (10th / 90th pct game)128 · 181
Games within 15 pins of average52%
Game by game
You
League
Nights
Game 1
146
182
7
Game 2
170
182
7
Game 3
146
178
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.39
8.77
8.41
Strike rate
29.1%
39.8%
34.8%
Spare conversion
43.3%
57.3%
49.1%
Open frames per game
3.62
2.32
2.99
10th-frame first-ball strike
28.6%
41.7%
34.9%
Single-pin spares (49 chances)
53.1%
72.7%
67.3%
The 10-pin (10 chances)
20.0%
57.9%
54.3%
The 7-pin (6 chances)
66.7%
71.3%
62.7%
Multi-pin, no split (67 chances)
44.8%
56.2%
44.4%
Splits (18 chances)
11.1%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6-10
14 times
10
10 times
6
9 times
3
9 times
2-4-5
7 times
3-6
7 times
4
6 times
7
6 times
Splits: left 18, converted 2 (11.1%). Most common: 4-6-7 (4), 3-9 (4), 3-10 (3), 4-9 (2).
The 10-pin: 10 chances, 20% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
412
452
+40
Oct 19
485
524
+39
Oct 12
486
549
+63
Oct 5
511
537
+26
Sep 28
469
491
+22
Sep 21
446
482
+36
Sep 14
436
487
+51
Season21 games
3245
3522
+277
That is 28 single pins over 21 games: +277 pins, and a 167 average instead of 154.
Ball speed
Average first ball13.5 mph
Range12.4 – 14.7
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)156
Lanes 5–6 (3 games)170
Lanes 7–8 (3 games)162
Lanes 9–10 (3 games)161
Lanes 11–12 (3 games)137
Lanes 13–14 (3 games)145
Lanes 15–16 (3 games)148
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 33% Open 43%
league 37%
Frame 2
24%
Spare 24% Open 52%
league 39%
Frame 3
38%
Spare 10% Open 52%
league 41%
Frame 4
38%
Spare 33% Open 29%
league 40%
Frame 5
24%
Spare 38% Open 38%
league 40%
Frame 6
29%
Spare 48% Open 24%
league 41%
Frame 7
24%
Spare 24% Open 52%
league 41%
Frame 8
38%
Spare 29% Open 33%
league 39%
Frame 9
24%
Spare 38% Open 38%
league 40%
10th
29%
Spare 29% Open 43%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 64 chances)
31.2%
44.8%
42.0%
Turkeys (three in a row)
60.29/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 55 strikes, 49 nines)
52.9%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
5
24.4%
34.3%
13–14 mph
10
34.4%
39.6%
14–15 mph
6
24.1%
44.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 13.8 mph, game 3 13.2 mph (-0.6 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
100%
84%
78%
The 3-pin
9
56%
81%
76%
The 4-pin
6
67%
85%
79%
The 5-pin
2
50%
79%
73%
The 6-pin
9
44%
75%
68%
The 7-pin
6
67%
71%
63%
The 9-pin
3
67%
78%
79%
The 10-pin
10
20%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
2
50%
42%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
13
0
0%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
55
29%
40%
35%
One pin
49
26%
28%
27%
Two pins
30
16%
10%
10%
Split
18
10%
10%
10%
Three or more
36
19%
12%
17%
Nothing hit
1
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
156
181 (198 games)
-25
5–6
3
170
179 (203 games)
-9
7–8
3
162
179 (204 games)
-17
9–10
3
161
180 (189 games)
-19
11–12
3
137
183 (197 games)
-46
13–14
3
145
185 (195 games)
-40
15–16
3
148
181 (185 games)
-33
Best pair so far: 5–6 (170 over 3 games); toughest: 11–12 (137 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 24 of 34 across 7 nights.