Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CHASE FISHER
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
189
Average · 21 games
255
High game
614
High series
21 games for 3,975 pins; over 200 in 7 of 21 games. Rank 28 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Fishers Electric · bowled every night
Average (21 games)189
High game255
High series614
600+ series nights1 of 7
200+ games7 of 21 (33%)
League rank (13+ games)28 of 77
Next week to raise avg +1 Pin585 Series
Season arc (first 3 → last 3 nights)184 → 196 (+12)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 567 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)189
Last nine games196 +7
Last night (Oct 26)199
Consistency
Spread (std dev of games)22.7
Floor · ceiling (10th / 90th pct game)165 · 204
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
190
182
7
Game 2
190
182
7
Game 3
186
178
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.04
8.77
8.41
Strike rate
48.7%
39.8%
34.8%
Spare conversion
53.6%
57.3%
49.1%
Open frames per game
2.14
2.32
2.99
10th-frame first-ball strike
42.9%
41.7%
34.9%
Single-pin spares (48 chances)
64.6%
72.7%
67.3%
The 10-pin (3 chances)
33.3%
57.9%
54.3%
The 7-pin (18 chances)
50.0%
71.3%
62.7%
Multi-pin, no split (26 chances)
65.4%
56.2%
44.4%
Splits (23 chances)
17.4%
15.4%
13.3%
Longest strike run in a game
6
10
10
What you leave most
7
18 times
6
10 times
4
8 times
8
5 times
4-7
4 times
2-4-7
4 times
2-7
4 times
2-4
4 times
Splits: left 23, converted 4 (17.4%). Most common: 2-7 (4), 6-8 (3), 6-7-10 (2), 4-6-7-10 (2).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
599
655
+56
Oct 19
554
596
+42
Oct 12
614
635
+21
Oct 5
547
577
+30
Sep 28
549
583
+34
Sep 21
551
570
+19
Sep 14
561
580
+19
Season21 games
3975
4196
+221
That is 21 single pins over 21 games: +221 pins, and a 199 average instead of 189.
Ball speed
Average first ball15.8 mph
Range15.0 – 16.2
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)183
Lanes 5–6 (3 games)182
Lanes 7–8 (3 games)204
Lanes 9–10 (3 games)184
Lanes 11–12 (3 games)199
Lanes 13–14 (3 games)187
Lanes 15–16 (3 games)183
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
38%
Spare 29% Open 33%
league 37%
Frame 2
48%
Spare 24% Open 29%
league 39%
Frame 3
57%
Spare 19% Open 24%
league 41%
Frame 4
43%
Spare 43% Open 14%
league 40%
Frame 5
52%
Spare 24% Open 24%
league 40%
Frame 6
33%
Spare 38% Open 29%
league 41%
Frame 7
62%
Spare 29% Open 10%
league 41%
Frame 8
48%
Spare 24% Open 29%
league 39%
Frame 9
57%
Spare 19% Open 24%
league 40%
10th
43%
Spare 24% Open 33%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 106 chances)
48.1%
44.8%
42.0%
Turkeys (three in a row)
140.67/game
0.47/game
0.38/game
Four-baggers
40.19/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 92 strikes, 48 nines)
65.7%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
14
50.8%
48.2%
16–17 mph
7
44.4%
51.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.9 mph, game 3 15.5 mph (-0.4 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
50%
84%
78%
The 3-pin
1
100%
81%
76%
The 4-pin
8
88%
85%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
10
70%
75%
68%
The 7-pin
18
50%
71%
63%
The 8-pin
5
80%
85%
73%
The 10-pin
3
33%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
2
50%
42%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
17
2
12%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
92
49%
40%
35%
One pin
48
25%
28%
27%
Two pins
13
7%
10%
10%
Split
23
12%
10%
10%
Three or more
13
7%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
183
181 (198 games)
+2
5–6
3
182
179 (203 games)
+3
7–8
3
204
179 (204 games)
+25
9–10
3
184
179 (189 games)
+5
11–12
3
199
182 (197 games)
+17
13–14
3
187
184 (195 games)
+3
15–16
3
183
181 (185 games)
+2
Best pair so far: 7–8 (204 over 3 games); toughest: 5–6 (182 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 20, lost to 14 of 34 across 7 nights.