Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SKIP TYLER IV
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
152
Average · 20 games
198
High game
516
High series
20 games for 3,052 pins; over 200 in 0 of 20 games. Rank 69 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Fishers Electric · bowled every night
Average (20 games)152
High game198
High series516
600+ series nights0 of 6
200+ games0 of 20 (0%)
League rank (13+ games)69 of 77
Next week to raise avg +1 Pin467 Series
Season arc (first 3 → last 3 nights)150 → 158 (+8)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 463 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (20 games)152
Last nine games158 +6
Last night (Oct 26)145
Consistency
Spread (std dev of games)25.8
Floor · ceiling (10th / 90th pct game)110 · 190
Games within 15 pins of average40%
Game by game
You
League
Nights
Game 1
145
182
6
Game 2
162
182
6
Game 3
156
178
6
Game 3 runs 11 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 20 of 20 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.95
8.77
8.41
Strike rate
25.6%
39.8%
34.8%
Spare conversion
50.0%
57.3%
49.1%
Open frames per game
3.35
2.32
2.99
10th-frame first-ball strike
25.0%
41.7%
34.9%
Single-pin spares (38 chances)
71.1%
72.7%
67.3%
The 10-pin (3 chances)
100.0%
57.9%
54.3%
The 7-pin (5 chances)
40.0%
71.3%
62.7%
Multi-pin, no split (78 chances)
50.0%
56.2%
44.4%
Splits (18 chances)
5.6%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6
9 times
5
9 times
2-4-5
7 times
1-2-4
6 times
1-2-9
6 times
1-2-8
5 times
1-2-3-4-5-7-8
5 times
4
5 times
Splits: left 18, converted 1 (5.6%). Most common: 5-10 (4), 4-6 (4), 4-6-7 (2), 5-8-10 (2).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
435
440
+5
Oct 19
479
500
+21
Oct 12
516
516
—
Oct 5
270
289
+19
Sep 28
427
445
+18
Sep 21
474
504
+30
Sep 14
451
462
+11
Season20 games
3052
3156
+104
That is 11 single pins over 20 games: +104 pins, and a 157 average instead of 152.
Ball speed
Average first ball15.8 mph
Range15.0 – 16.3
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)142
Lanes 5–6 (2 games)135
Lanes 7–8 (3 games)172
Lanes 9–10 (3 games)159
Lanes 11–12 (3 games)145
Lanes 13–14 (3 games)150
Lanes 15–16 (3 games)158
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 20 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
20%
Spare 45% Open 35%
league 37%
Frame 2
20%
Spare 35% Open 45%
league 39%
Frame 3
30%
Spare 25% Open 45%
league 41%
Frame 4
40%
Spare 35% Open 25%
league 40%
Frame 5
25%
Spare 35% Open 40%
league 40%
Frame 6
10%
Spare 60% Open 30%
league 41%
Frame 7
35%
Spare 30% Open 35%
league 41%
Frame 8
30%
Spare 30% Open 40%
league 39%
Frame 9
20%
Spare 40% Open 40%
league 40%
10th
25%
Spare 30% Open 45%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 51 chances)
23.5%
44.8%
42.0%
Turkeys (three in a row)
30.15/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
1 of 20
11%
8%
Carry (strikes vs nine-counts: 46 strikes, 38 nines)
54.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
10
25.6%
48.2%
16–17 mph
10
25.6%
51.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.8 mph, game 3 15.7 mph (-0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
100%
84%
78%
The 3-pin
2
100%
81%
76%
The 4-pin
5
60%
85%
79%
The 5-pin
9
67%
79%
73%
The 6-pin
9
78%
75%
68%
The 7-pin
5
40%
71%
63%
The 8-pin
1
0%
85%
73%
The 10-pin
3
100%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
42%
36%
Other splits
17
1
6%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
46
26%
40%
35%
One pin
38
21%
28%
27%
Two pins
17
9%
10%
10%
Split
18
10%
10%
10%
Three or more
59
33%
12%
17%
Nothing hit
2
1%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
142
181 (198 games)
-39
5–6
2
135
180 (204 games)
-45
7–8
3
172
179 (204 games)
-7
9–10
3
159
180 (189 games)
-21
11–12
3
145
183 (197 games)
-38
13–14
3
150
185 (195 games)
-35
15–16
3
158
181 (185 games)
-23
Best pair so far: 7–8 (172 over 3 games); toughest: 3–4 (142 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 7, lost to 21, tied 1 of 29 across 7 nights.