Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
WALT MECK
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
136
Average · 21 games
195
High game
481
High series
21 games for 2,876 pins; over 200 in 0 of 21 games. Rank 73 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Ready To Go Home · bowled every night
Average (21 games)136
High game195
High series481
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)73 of 77
Next week to raise avg +1 Pin412 Series
Season arc (first 3 → last 3 nights)136 → 129 (-7)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 410 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)136
Last nine games129 -7
Last night (Oct 26)124
Consistency
Spread (std dev of games)23.3
Floor · ceiling (10th / 90th pct game)113 · 166
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
130
182
7
Game 2
135
182
7
Game 3
145
178
7
Game 3 runs 15 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.65
8.77
8.41
Strike rate
23.3%
39.8%
34.8%
Spare conversion
35.9%
57.3%
49.1%
Open frames per game
4.43
2.32
2.99
10th-frame first-ball strike
28.6%
41.7%
34.9%
Single-pin spares (41 chances)
65.9%
72.7%
67.3%
The 10-pin (3 chances)
33.3%
57.9%
54.3%
The 7-pin (5 chances)
40.0%
71.3%
62.7%
Multi-pin, no split (92 chances)
23.9%
56.2%
44.4%
Splits (12 chances)
25.0%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
5
12 times
1-2-4
9 times
6
8 times
7
5 times
3
5 times
2-4-5
5 times
1-2-8-9
4 times
1-2-3-4-5-7-8
4 times
Splits: left 12, converted 3 (25.0%). Most common: 5-10 (3), 5-8-10 (2), 4-7-9 (1), 6-7 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
374
374
—
Oct 19
413
424
+11
Oct 12
379
412
+33
Oct 5
481
504
+23
Sep 28
437
471
+34
Sep 21
358
377
+19
Sep 14
434
439
+5
Season21 games
2876
3001
+125
That is 15 single pins over 21 games: +125 pins, and a 142 average instead of 136.
Ball speed
Average first ball17.8 mph
Range16.6 – 18.7
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)145
Lanes 3–4 (3 games)124
Lanes 5–6 (3 games)137
Lanes 7–8 (3 games)126
Lanes 11–12 (3 games)160
Lanes 13–14 (3 games)119
Lanes 15–16 (3 games)144
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
38%
Spare 19% Open 43%
league 37%
Frame 2
24%
Spare 29% Open 48%
league 39%
Frame 3
29%
Spare 38% Open 33%
league 41%
Frame 4
14%
Spare 24% Open 62%
league 40%
Frame 5
14%
Spare 29% Open 57%
league 40%
Frame 6
19%
Spare 10% Open 71%
league 41%
Frame 7
24%
Spare 29% Open 48%
league 41%
Frame 8
14%
Spare 38% Open 48%
league 39%
Frame 9
33%
Spare 33% Open 33%
league 40%
10th
29%
Spare 38% Open 33%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 51 chances)
21.6%
44.8%
42.0%
Turkeys (three in a row)
30.14/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 44 strikes, 41 nines)
51.8%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
16–17 mph
5
28.9%
51.2%
17–18 mph
6
24.1%
42.9%
18–19 mph
10
20.0%
36.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 18.0 mph, game 3 17.7 mph (-0.3 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
50%
84%
78%
The 3-pin
5
80%
81%
76%
The 4-pin
4
75%
85%
79%
The 5-pin
12
67%
79%
73%
The 6-pin
8
75%
75%
68%
The 7-pin
5
40%
71%
63%
The 8-pin
1
100%
85%
73%
The 9-pin
1
100%
78%
79%
The 10-pin
3
33%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
42%
36%
Other splits
11
3
27%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
44
23%
40%
35%
One pin
41
22%
28%
27%
Two pins
14
7%
10%
10%
Split
12
6%
10%
10%
Three or more
76
40%
12%
17%
Nothing hit
2
1%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
145
180 (195 games)
-35
3–4
3
124
182 (198 games)
-58
5–6
3
137
180 (203 games)
-43
7–8
3
126
180 (204 games)
-54
11–12
3
160
183 (197 games)
-23
13–14
3
119
185 (195 games)
-66
15–16
3
144
181 (185 games)
-37
Best pair so far: 11–12 (160 over 3 games); toughest: 13–14 (119 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 29 of 31 across 7 nights.