Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
YUH NAYLOR
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 19, 2026
117
Average · 18 games
158
High game
369
High series
18 games for 2,106 pins; over 200 in 0 of 18 games. Rank 77 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Down But Not Out · missed 1 night
Average (18 games)117
High game158
High series369
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (13+ games)77 of 77
Next week to raise avg +1 Pin372 Series
Season arc (first 3 → last 3 nights)117 → 116 (-1)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 19. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 351 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)117
Last nine games116 -1
Last night (Oct 19)111
Consistency
Spread (std dev of games)14.0
Floor · ceiling (10th / 90th pct game)104 · 139
Games within 15 pins of average83%
Game by game
You
League
Nights
Game 1
114
182
6
Game 2
122
182
6
Game 3
114
178
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.12
8.77
8.41
Strike rate
13.0%
39.8%
34.8%
Spare conversion
31.9%
57.3%
49.1%
Open frames per game
5.33
2.32
2.99
10th-frame first-ball strike
16.7%
41.7%
34.9%
Single-pin spares (40 chances)
42.5%
72.7%
67.3%
The 10-pin (7 chances)
42.9%
57.9%
54.3%
The 7-pin (10 chances)
30.0%
71.3%
62.7%
Multi-pin, no split (88 chances)
31.8%
56.2%
44.4%
Splits (13 chances)
0.0%
15.4%
13.3%
Longest strike run in a game
1
10
10
What you leave most
7
10 times
1-2-3-4-5-7-8
8 times
5
8 times
1-2-4
7 times
10
7 times
4
7 times
1-2-3-4-5-6-7-8-9-10
5 times
2
4 times
Splits: left 13, converted 0 (0.0%). Most common: 4-6-7-10 (2), 6-7-10 (2), 7-9 (1), 4-6-7 (1).
The 10-pin: 7 chances, 43% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 19
335
357
+22
Oct 12
348
386
+38
Oct 5
366
389
+23
Sep 28
369
418
+49
Sep 21
345
400
+55
Sep 14
343
351
+8
Season18 games
2106
2301
+195
That is 25 single pins over 18 games: +195 pins, and a 127 average instead of 117.
Ball speed
Average first ball13.5 mph
Range13.0 – 13.9
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)115
Lanes 5–6 (3 games)114
Lanes 9–10 (3 games)111
Lanes 11–12 (3 games)116
Lanes 13–14 (3 games)122
Lanes 15–16 (3 games)123
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
11%
Spare 22% Open 67%
league 37%
Frame 2
0%
Spare 50% Open 50%
league 39%
Frame 3
22%
Spare 22% Open 56%
league 41%
Frame 4
6%
Spare 22% Open 72%
league 40%
Frame 5
11%
Spare 22% Open 67%
league 40%
Frame 6
17%
Spare 56% Open 28%
league 41%
Frame 7
6%
Spare 22% Open 72%
league 41%
Frame 8
22%
Spare 11% Open 67%
league 39%
Frame 9
22%
Spare 22% Open 56%
league 40%
10th
17%
Spare 17% Open 67%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 25 chances)
4.0%
44.8%
42.0%
Turkeys (three in a row)
00.00/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 18
11%
8%
Carry (strikes vs nine-counts: 21 strikes, 40 nines)
34.4%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
18
13.0%
39.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 13.5 mph, game 3 13.4 mph (-0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
50%
84%
78%
The 3-pin
1
100%
81%
76%
The 4-pin
7
57%
85%
79%
The 5-pin
8
50%
79%
73%
The 6-pin
3
0%
75%
68%
The 7-pin
10
30%
71%
63%
The 10-pin
7
43%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
42%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
10
0
0%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
21
13%
40%
35%
One pin
40
25%
28%
27%
Two pins
16
10%
10%
10%
Split
13
8%
10%
10%
Three or more
67
41%
12%
17%
Nothing hit
5
3%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
115
182 (198 games)
-67
5–6
3
114
180 (203 games)
-66
9–10
3
111
180 (189 games)
-69
11–12
3
116
184 (197 games)
-68
13–14
3
122
185 (195 games)
-63
15–16
3
123
182 (185 games)
-59
Best pair so far: 15–16 (123 over 3 games); toughest: 9–10 (111 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 28 of 28 across 6 nights.